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Forums - Gaming - Create your own console!

1. Price $299

2. AMD Athlon X2 w/ 270x based GPU. 4GB GDDR5 RAM. ARM CPU for OS cache and background tasks.

3. No gimmick

4. Everyone

5. Action, adventure, rpg, platforming, and I suppose shooter so it can survive.

6. Open world rpg. I can't disclose more information.



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

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Solid-Stark said:
1. Price $299

2. AMD Athlon X2 w/ 270x based GPU. 4GB GDDR5 RAM. ARM CPU for OS cache and background tasks.

3. No gimmick

4. Everyone

5. Action, adventure, rpg, platforming, and I suppose shooter so it can survive.

6. Open world rpg. I can't disclose more information.


I am kinda curious. Do you have any plan to make such a game? Because I also have something in mind.



I always love reading these threads but I don't like participating. I can't just disclose all my secrets like that!

 

There's a super small chance I could be making my own system one day lol. At least these threads aren't as bad as the "design your perfect game" ones.



1. Price. - Free
2. Specs. - Best parts on the marke
3. Gimmick. - Oculus rift comes with it
4. Target audience. - 15-30
5. Game focus. - RPG, action/adventure, sports, some shooters
6. flagship IP (describe it), mass effect, last of us. uncharted



daredevil.shark said:
Solid-Stark said:
1. Price $299

2. AMD Athlon X2 w/ 270x based GPU. 4GB GDDR5 RAM. ARM CPU for OS cache and background tasks.

3. No gimmick

4. Everyone

5. Action, adventure, rpg, platforming, and I suppose shooter so it can survive.

6. Open world rpg. I can't disclose more information.


I am kinda curious. Do you have any plan to make such a game? Because I also have something in mind.

I'm in the process of designing it (I'd say still on the drawing board and everything on paper). I can't disclose much since it holds ideas that I haven't seen in any game yet. Largely, I'm only focusing on game and gameplay design, Hopefully I can start bringing it to life in 2 years minimum with limited help and cheapest platform options. Great, I wish you the best on your ideas!



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

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Solid-Stark said:
daredevil.shark said:
Solid-Stark said:
1. Price $299

2. AMD Athlon X2 w/ 270x based GPU. 4GB GDDR5 RAM. ARM CPU for OS cache and background tasks.

3. No gimmick

4. Everyone

5. Action, adventure, rpg, platforming, and I suppose shooter so it can survive.

6. Open world rpg. I can't disclose more information.


I am kinda curious. Do you have any plan to make such a game? Because I also have something in mind.

I'm in the process of designing it (I'd say still on the drawing board and everything on paper). I can't disclose much since it holds ideas that I haven't seen in any game yet. Largely, I'm only focusing on game and gameplay design, Hopefully I can start bringing it to life in 2 years minimum with limited help and cheapest platform options. Great, I wish you the best on your ideas!


Best of luck. I also have some crazy ideas which I am not going to reveal. I was working with unity engine. But later I found that I need to buy a premium version of it to sell and its very expensive. So I am brainshorming to make the game perfect. I am waiting for project spark to make my game a reality. Let us know when you release the game.



1. $149

2. Handheld system. Lies between 3DS and Vita in terms of capability.

3. No buttons on the front of the device, save for the Home button (there is no Start/Select at all). Just two 3DS-like analog pads, one on each side of the (touch)screen, and a D-Pad on the left side as well. Aside from the two shoulder buttons, there are four buttons on the back of the device, all easily in reach of the middle and ring fingers. The idea is to allow the player to keep his or her thumbs on the analog sticks at all times. Two cameras (one in front, one in back) w/ video recording capability are included. Game capture is built-in.

4. Ages 12-18.

5. FPS, RPG, Action/Adventure, Puzzle, Simulation

6. Non-linear fantasy RPG with heavy sim and adventure elements sprinkled in. Will turn heads with its heavily branching narrative and usage of the touchscreen both in and out of combat.



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero

The Wii U done right

1. Price: $250 

2. Specs: 250 GB hard drive minimum, 4 GB RAM, existing Wii U GPU and CPU.

3. Gimmick: Gamepad second screen, motion controls

4. Target market: Gamers or families who already own another console connected to a TV.

5. Game Focus: RPGs, platformers, and action adventure games. The content would be clean enough for kids, but also complicated and often dark. If it's a kid playing the game, they should feel emotionally challenged by it, even if there isn't excess gore or cursing.

6. Flagship IP: Zelda U, X, Mask of Majora HD (a parallel game rather than a remake), Metroid Reboot, F-Zero reboot. Make a bid to Sony to advertize the PS4 working alongside the Wii U in exchange for borrowing the Legend of Dragoon franchise. See if you can't get a mutiplatform of No Man's Sky.

 

Really, the Wii U is a fine piece of hardware, but it needs to be sold as a support console, not a main console. The primary advatage of the second screen is that it lets the user preview TV channels without changing the channel, or worse cluttering the screen like the Xbox One does. It lets your entertainment center multitask, as you can use youtube or netflix, or even play games while A DIFFERENT CONSOLE uses the main screen.

That really drastically changes the equation. Practically all other consoles replace an existing console in the entertainment center, which means that they're basic competition is their own older models. Not so with the Wii U; it's competition is the non-purchase. Unfortunately, this is a complicated idea. Consumers have no concept for a support console at the moment, so Nintendo has to advertize to MAKE such a concept.