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Forums - Gaming - "Mii Wars" - game concept...

shams said:
OriGin said:
http://www.mywii.com.au/Post.aspx?id=4908

Cool, I wouldn't have imagined I was the first person to think something like this up :)

I have a really strong visual image of a Mii holding a railgun... railing another Mii in midair :))

 


 I felt massive deja vu from this thread because just minutes before I had read that other thread and I was like WTF.



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KruzeS said:

You better make it paintball style, if I'm supposed to look pleased for shooting my girlfriend right in her face. Then she can look sad (like when a Mii looses at Wii Sports), with paint all over her face, instead of just dieing.

By the way, as Wii shooters go, I think the crosshair shouldn't always be centered, like with more traditional shooters. I'd advice you to have a look at Metroid trailers first. When you move your aim near the center of the screen, only the crosshair moves, when you approach the sides of the screan your head turns progressively faster. Otherwise it's just confusing, mainly cause it's hard and tiring to be that steady with the Wii mote.

Its sort of impossible to know, until I get to tinker (with a devkit) - but I can't imagine why the Quake/PC (analgous) method of control isn't best.

If the game is a "shooting gallery" (i.e. RE:UC), then definitely - move the cursor as the Wiimote moves. But this implies you can "lose" the pointer (off screen), which is a big issue I have with Red Steel.

When the IGN guys played the latest build of Metroid (this is a while back), there is an "advanced" control option - which shrinks the targetting reticle down to nothing. They loved it. So basically - any left/right Wiimote movement, moves the camera & turns you at the same time - with the targeting cursor in the middle (or very close to the middle) of the screen at all times.

By tweaking a turning sensitivity (ratio of how fast you turn, compared to how much you move) - plus having a "dead zone"(certain amount of movement has no turning effect, to allow for Wiimote wobbles) - I think you could get something really nice.

But you are right - steadiness is a real issue. A mouse "sits" on a desk, and its easy to keep it perfectly steady. A lot harder with the Wiimote. 

I'll see if I can talk my boss into sourcing a devkit :) 

 



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Yeah steadiness is an issue, but that's part of the game. Those who are more steady will win! Suckas! Also, for death animations - just vaporizing into cute bubbles / mii-colored balls... no blood. LOL. I'd hate to see my Mii get all bloody... yikes



I think it's a great idea, I could see it being Really addictive. Later on they could sell expansion packs for game modes like Capture the flag they could also have clan support (FC would actually work ok for this) and maybe even run Wii War tornies. But the simple - lets just pick up a gun and shoot is the best way get FPS started for new FPS wii Gamers :)



"..just keep on trying 'till you run out of cake"

z64dan said:
Yeah steadiness is an issue, but that's part of the game. Those who are more steady will win! Suckas!

Those that aren't steady still can't shoot right, we're not talking auto-aim or anything. The thing is, if you hardwire the camera to the aim, and people aren't absolutely 100% steady, the camera will be shaking permanently, which is confusing to say the least, and probably a huge eyesore.

Plus you just can't see the aim like a mouse. When you move your mouse to the left on an PC FPS the camera moves left; if you want to look further to the left, you raise the mouse, move it to the right mid-air, put it down, move it to the left again. There's no such thing with the Wii mote. The head must keep moving while pointing to the left, and you have to return the aim to the center when you want to stop moving. There's the potential for FPSs to feel great, but it's not that simple.

So to recap, there must be a dead zone. Getting away from that dead zone you should move the head continuously faster, and probably give apropriate feadback, with the aim moving at least a bit off center (never near off screen). You also have to think what to do when the Wii mote itself gets off screen (loses the "sensor") - you should give visual feedback for that too.

Metroid Prime does look very good, in every video I've seen. It's very close to what I'd imagine, if it was up to me. Let's just hope (or more like dream) it comes back with the Zapper - either it or Resident Evil 4 Wii.



Reality has a Nintendo bias.
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it would be cool if it comes as a minigame in wii party