This is another game design that has been floating around in the my head for a week or two now. I had a bit of luck predicting the Olympics game, so maybe I'll get lucky with this one as well ;)
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"Mii Wars" - in short, its a ultra-simplified FPS, on the Wii - using Mii characters. Something like Quake 3, but with very simple levels (more geometry, and less rich detail). A bit like the Quake3 demo level (with the jump pads, etc..).
- the game is small - around the 10MB mark
- its a downloadable title only (would retail for around the $10 mark)
- its primarily played online (possibly only online)
- the game has no menus, no settings. You start it up, pick a Mii charecter, and off you go.
- every character that plays has an online profile (a little like how the voting channel works). It records your win/loss ratio, and maybe a "skill" factor. This is used by the game to choose an appropriate game for you to join
- games do not end - there is no objective other than running around, and fragging people. It may display on the screen your frag count vrs death count. There may be an option to choose another group to play with.
- no friend codes, no way to pick who you play with. Its completely random, apart from skill rankings.
- the game is played from a 3rd-person view (ala Resident evil). The camera is just behind the player, so you get a good view of your Mii.
- all characters in the game are Mii's. Each Mii maps to a person, so eventually you may be able to recognise people.
- not sure how servers would work. It may try and isolate people in the same geographical region/country, or it may be worldwide.
- the weapons are ripped straight out of Quake 3, and balanced as such. There is also a melee attack, which is trigger by swiping/punching with the Nunchuck controller.
- the controls are as simple as a FPS could be on the Wii:
a) Analog on Nunchuck is used for moving back/forth, and strafing
b) Turning/aiming is done by pointing the Wiimote around. The 'Z' button is used to recentre the Wiimote.
c) 'B' is used for shooting, and 'A' is used to jump.
d) The camera always follows your character, and where you are aiming. There is a nice big crosshair - always in the middle of the screen - which is where your bullets are going.
e) Swing your Nunchuck for a "punch" type melee attack (maybe you can grab various melee weapons as well).
- the weapons/ammo work exactly as they did in Q3. You can't deprive people of getting a gun, but you can deprive them of more ammo, armour, etc.
- there are a few levels, and they randomly cycle (say every 10min or so).
- there is a "Mii Wars Channel" - which displays the best players in each country, and in the world. The top 500 players (?) are displayed, so a lot of people have a chance to get their character on there.
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Visualising it, I really can see it working and being a lot of fun. One of the challenges would be to make "death" animations that are not too nasty (no excessive gore!), the other obvious challenge would be to balance the controls such that they work nicely.
The key to the game is to make it extremely easy to play, such that anyone (into FPS's) can play it - yet have the online matching smart enough so that games turn out competitive.
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If I get access to a Wii devkit sometime in the future, and this hasn't been done yet... I may just give it a go :)
Gesta Non Verba
Nocturnal is helping companies get cheaper game ratings in Australia:
Wii code: 2263 4706 2910 1099









Then she can look sad (like when a Mii looses at Wii Sports), with paint all over her face, instead of just dieing.


