While playing the new Tomb Raider, I liked how they incorporated the tomb system. It was all optional and the rewards were pretty minimal.
Now imagine a game like Ninja Gaiden and with the same optional caves high above the levels ( ala Guacamelee orb stages ) . You can choose to reach these (secret) caves and tackle the optional boss.
Beating him gives you his sword, which is in some way has a powerful element attack. You can then use that sword to defeat certain enemies with ease. Things like this is what I would like to see.








