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Forums - Sony - The Last of us crosses the 4 million milestone

Shinobi-san said:
SxyxS said:
LurkerJ said:
The game sold 3.4m in its first 3 weeks. 600k in the following 6 months? Something is off.


Exactly what i thought and why i was shocked when i read about the mestone being just 4 mio small.

 

This game has sold constantly 30-50k since until now the sales dropped.

40weeks x 40k =1.6 mio.

+ it was heavy bundled.

This should be closer to 6 mio than to 4 without digital sales.

6 million? In just over a year? For  new IP?

Uncharted doesnt even do that...

Where are you getting just over a year? TLoU has barely been out for over 7 months now.

It'll be around a year old once E3 rolls around, which is where I expect Sony to announce total sales with digital for the game once they also announce the PS4 version. :P



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kupomogli said:
OttoniBastos said:

Congrats Naughty Dog! Although Square Enix said that Tomb Raider was not profitable with the same mark.IMO TLOU have a big chance reaching 6 millions at end of the life cycle.

Not all games have the same development costs.  Uncharted 1 and 2 costs 20 million each, Uncharted 3 cost 30 million, Using the same, although modified engine probably only cost them 30-40 million.  At 100 million Tomb Raider was just way too expensive to develop. 

How a big company like SE spent so much on game if a developer like ND can make similar games(for one platform) with so little?



OttoniBastos said:

How a big company like SE spent so much on game if a developer like ND can make similar games(for one platform) with so little?

Having the engine already developed with Uncharted 1 helps, but other than that, I don't know.  If Naughty Dog can do it for so little, no reason Square Enix should have spent as much as they did.  Square Enix should probably reuse their engines or modify them instead of creating a new engine each game they make.



SxyxS said:
Shinobi-san said:
SxyxS said:
LurkerJ said:
The game sold 3.4m in its first 3 weeks. 600k in the following 6 months? Something is off.


Exactly what i thought and why i was shocked when i read about the mestone being just 4 mio small.

 

This game has sold constantly 30-50k since until now the sales dropped.

40weeks x 40k =1.6 mio.

+ it was heavy bundled.

This should be closer to 6 mio than to 4 without digital sales.

6 million? In just over a year? For  new IP?

Uncharted doesnt even do that...

If you sell 3.4 mio in the first three weaks it is almost impossible not to sell 50% of that(=1.7mio copies) in the following 40 weaks.

Especially when  you can justify the hype and keep up momentum with more than 200 goty awards this game got+ heavy bundling.

3.4mio+50%=5.1+an average of 20% digital=6mio.

It doesn't matter wether an IP is new or not,as soon as it reaches a certain status the sales will follow almost always the same patter.

3.4 mio in the first three weeks and just 700.000 in the following 40weeks would mean a sub 20k average /week in the following 40 weeks.That's almost impossible.

700k might be too low but that in NO WAY justifies 2.7mil. That is just a random guess on your part with no data to back it up. Vgchartz has data to back it's numbers even if the sample is small.

Also why cant the game just have weak legs? Its not a genre that appeals to a broad number of people. The fact that it has 4 million already  plus its digital sales is testimont to the awards and critical acclaim.

As for bundling...i wouldnt say it was heavy bundled. Forza 3 was heavy bundled.Again this isnt something we can actually quantify so arguing over this point is pointless.

There are multiple explanations for the decreased rate of sales since the launch of the game:

  • Perhaps the game doesnt appeal to casual gamers, which tends to be the case with games that have high launch numbers and weak legs.
  • Its a new IP! Doesnt matter how much awards the game will get a new IP with not much casual appeal will only ever attract so much attention.
  • PS4/Xbox One reveal and launch. This has clearly had a major impact on current gen software and hardware sales.
  • General decline of current generation sales and popularity
  • Although the internet might suggest great word of mouth perhaps thats not the case away from the virtual world. Perhaps the more casual core gamer didnt enjoy the game as much. Now this doesnt mean it got bad word of mouth but maybe it just wasnt as great as what it has been on the net.

And finally it might just be a case where Vgchartz overtracked launch sales and undertracked weekly sales.

But i think both ND and Sony will be over the moon with the sales, critical acclaim and popularity that TLOU has received since its launch. I mean they have another successful IP. That is priceless.

4 million with being on the market for only a year plus a new IP...i think Sony are happy. If TLOU already sold 6 million plus another 1 million from digital that would probably make it Sony's biggest and fastest selling IP on current gen and they would be shouting it from the rooftops. This is what you are suggesting and not only is it extreme and way over the top but theres just no data to back it up.

Edit: Game has only been out for 7 months? Well that just makes your claim even more crazy -_-



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dsp333 said:
Shinobi-san said:
SxyxS said:
LurkerJ said:
The game sold 3.4m in its first 3 weeks. 600k in the following 6 months? Something is off.


Exactly what i thought and why i was shocked when i read about the mestone being just 4 mio small.

 

This game has sold constantly 30-50k since until now the sales dropped.

40weeks x 40k =1.6 mio.

+ it was heavy bundled.

This should be closer to 6 mio than to 4 without digital sales.

6 million? In just over a year? For  new IP?

Uncharted doesnt even do that...

Where are you getting just over a year? TLoU has barely been out for over 7 months now.

It'll be around a year old once E3 rolls around, which is where I expect Sony to announce total sales with digital for the game once they also announce the PS4 version. :P

Oh crap my bad! Well that adds to my argument. This guy is expecting 6 million sales plus digital in 7 months that even more crazy.



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VGC numbers look wrong. TLoU is probably over 5M.



Do we even have 7 month numbers of Uncharted 2 and 3 to compare to?



This game has incredible legs with no retail price cut. Digital + retail + bundle the game will probably sell at least 10 Millions LT. With the PS4 version we could add several millions to that figure.

And then there will be Playstation Now to continue milk the game indefinitely!

It's the New Super Mario Bros Wii of Sony!



Shinobi-san said:
dsp333 said:
Shinobi-san said:
SxyxS said:
LurkerJ said:
The game sold 3.4m in its first 3 weeks. 600k in the following 6 months? Something is off.


Exactly what i thought and why i was shocked when i read about the mestone being just 4 mio small.

 

This game has sold constantly 30-50k since until now the sales dropped.

40weeks x 40k =1.6 mio.

+ it was heavy bundled.

This should be closer to 6 mio than to 4 without digital sales.

6 million? In just over a year? For  new IP?

Uncharted doesnt even do that...

Where are you getting just over a year? TLoU has barely been out for over 7 months now.

It'll be around a year old once E3 rolls around, which is where I expect Sony to announce total sales with digital for the game once they also announce the PS4 version. :P

Oh crap my bad! Well that adds to my argument. This guy is expecting 6 million sales plus digital in 7 months that even more crazy.

1)I have expected 6 million overall sales until now(including digital copies)

2)how the hell can you say this game has no legs.

You will find it until now in the charts (it is stll no 45. in the charts.i was wrong as it is not 40 but just 33 weaks,therefore i adjust my  6 mio down to 5.7 mio(incl. digital).

btw -what's so crazy to expect average weakly worldwide  sales of 40k on a system that sold 80mio times??especially with holidays this number .

3) if the game had no legs there already would have been a huge price cut.No huge price cut=sells well.

4)Battlefield3 sold on ps3 almost 7 mio lifetime(retail) and had almost similar opening sales.Considering that average tlou sales will go down to sub20K this years and insignificant sales next we should get a similar result.



Serious_frusting said:
OttoniBastos said:

Total Units

 

North America: 1.71m 41.5%
+ Europe: 1.58m 38.2%
+ Japan: 0.23m 5.5%
+ Rest of the World: 0.61m 14.8%
= Global 4.13m

 

Congrats Naughty Dog! Although Square Enix said that Tomb Raider was not profitable with the same mark.IMO TLOU have a big chance reaching 6 millions at end of the life cycle.

Remember tomb raider was created for multipul platforms. It also had a very extensive marketing campaign. Naughty dog know what they are doing. All ND games cost less than 20 million to make.  

+ it's a 1st party so they profit faster than a 3rd party