The game sold 3.4m in its first 3 weeks. 600k in the following 6 months? Something is off.
The game sold 3.4m in its first 3 weeks. 600k in the following 6 months? Something is off.
Impressive.
Now announce the GotY edition for PS4, so anyone can play it at a stable framerate and better resolution.
(TLoU would look fantastic in 1080p 60fps)
| LurkerJ said: The game sold 3.4m in its first 3 weeks. 600k in the following 6 months? Something is off. |
Exactly what i thought and why i was shocked when i read about the mestone being just 4 mio small.
This game has sold constantly 30-50k since until now the sales dropped.
40weeks x 40k =1.6 mio.
+ it was heavy bundled.
This should be closer to 6 mio than to 4 without digital sales.
| orniletter said: Impressive. Now announce the GotY edition for PS4, so anyone can play it at a stable framerate and better resolution. (TLoU would look fantastic in 1080p 60fps) |
this would be amazing. the cutscenes graphics on ps3 would be gameplay graphics on ps4, if they rework it a bit since the cutscenes are in-engine.
SxyxS said:
This game has sold constantly 30-50k since until now the sales dropped. 40weeks x 40k =1.6 mio. + it was heavy bundled. This should be closer to 6 mio than to 4 without digital sales. |
yeah, something's off about the tracking.
SxyxS said:
This game has sold constantly 30-50k since until now the sales dropped. 40weeks x 40k =1.6 mio. + it was heavy bundled. This should be closer to 6 mio than to 4 without digital sales. |
6 million? In just over a year? For new IP?
Uncharted doesnt even do that...
|
LurkerJ said: |
600 + ~ 1 million digital.Maybe the physical copies are undertracked.....
Shinobi-san said:
6 million? In just over a year? For new IP? Uncharted doesnt even do that... |
If you sell 3.4 mio in the first three weaks it is almost impossible not to sell 50% of that(=1.7mio copies) in the following 40 weaks.
Especially when you can justify the hype and keep up momentum with more than 200 goty awards this game got+ heavy bundling.
3.4mio+50%=5.1+an average of 20% digital=6mio.
It doesn't matter wether an IP is new or not,as soon as it reaches a certain status the sales will follow almost always the same patter.
3.4 mio in the first three weeks and just 700.000 in the following 40weeks would mean a sub 20k average /week in the following 40 weeks.That's almost impossible.
| MoHasanie said: Wow awesome sales! Too bad GT6 sort of ruined a good year of sales for Sony exclusives. |
Puppeteer and Tearaway?
| OttoniBastos said:
Congrats Naughty Dog! Although Square Enix said that Tomb Raider was not profitable with the same mark.IMO TLOU have a big chance reaching 6 millions at end of the life cycle. |
Not all games have the same development costs. Uncharted 1 and 2 costs 20 million each, Uncharted 3 cost 30 million, Using the same, although modified engine probably only cost them 30-40 million. At 100 million Tomb Raider was just way too expensive to develop.