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Forums - Sony - The Last of us crosses the 4 million milestone

The game sold 3.4m in its first 3 weeks. 600k in the following 6 months? Something is off.



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Impressive.

Now announce the GotY edition for PS4, so anyone can play it at a stable framerate and better resolution.

(TLoU would look fantastic in 1080p 60fps)



LurkerJ said:
The game sold 3.4m in its first 3 weeks. 600k in the following 6 months? Something is off.


Exactly what i thought and why i was shocked when i read about the mestone being just 4 mio small.

 

This game has sold constantly 30-50k since until now the sales dropped.

40weeks x 40k =1.6 mio.

+ it was heavy bundled.

This should be closer to 6 mio than to 4 without digital sales.



orniletter said:
Impressive.

Now announce the GotY edition for PS4, so anyone can play it at a stable framerate and better resolution.

(TLoU would look fantastic in 1080p 60fps)


this would be amazing. the cutscenes graphics on ps3 would be gameplay graphics on ps4, if they rework it a bit since the cutscenes are in-engine.



Smartest nam evila

Current Platforms: HighendPC[rip]/PS4/PS3[rip]/Vita[rip]

SxyxS said:
LurkerJ said:
The game sold 3.4m in its first 3 weeks. 600k in the following 6 months? Something is off.


Exactly what i thought and why i was shocked when i read about the mestone being just 4 mio small.

 

This game has sold constantly 30-50k since until now the sales dropped.

40weeks x 40k =1.6 mio.

+ it was heavy bundled.

This should be closer to 6 mio than to 4 without digital sales.


yeah, something's off about the tracking.



Smartest nam evila

Current Platforms: HighendPC[rip]/PS4/PS3[rip]/Vita[rip]

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SxyxS said:
LurkerJ said:
The game sold 3.4m in its first 3 weeks. 600k in the following 6 months? Something is off.


Exactly what i thought and why i was shocked when i read about the mestone being just 4 mio small.

 

This game has sold constantly 30-50k since until now the sales dropped.

40weeks x 40k =1.6 mio.

+ it was heavy bundled.

This should be closer to 6 mio than to 4 without digital sales.

6 million? In just over a year? For  new IP?

Uncharted doesnt even do that...



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LurkerJ said:
The game sold 3.4m in its first 3 weeks. 600k in the following 6 months? Something is off.

600 + ~ 1 million digital.Maybe the physical copies are undertracked.....



Shinobi-san said:
SxyxS said:
LurkerJ said:
The game sold 3.4m in its first 3 weeks. 600k in the following 6 months? Something is off.


Exactly what i thought and why i was shocked when i read about the mestone being just 4 mio small.

 

This game has sold constantly 30-50k since until now the sales dropped.

40weeks x 40k =1.6 mio.

+ it was heavy bundled.

This should be closer to 6 mio than to 4 without digital sales.

6 million? In just over a year? For  new IP?

Uncharted doesnt even do that...

If you sell 3.4 mio in the first three weaks it is almost impossible not to sell 50% of that(=1.7mio copies) in the following 40 weaks.

Especially when  you can justify the hype and keep up momentum with more than 200 goty awards this game got+ heavy bundling.

3.4mio+50%=5.1+an average of 20% digital=6mio.

It doesn't matter wether an IP is new or not,as soon as it reaches a certain status the sales will follow almost always the same patter.

3.4 mio in the first three weeks and just 700.000 in the following 40weeks would mean a sub 20k average /week in the following 40 weeks.That's almost impossible.



MoHasanie said:
Wow awesome sales! Too bad GT6 sort of ruined a good year of sales for Sony exclusives.

Puppeteer and Tearaway?



OttoniBastos said:

Congrats Naughty Dog! Although Square Enix said that Tomb Raider was not profitable with the same mark.IMO TLOU have a big chance reaching 6 millions at end of the life cycle.

Not all games have the same development costs.  Uncharted 1 and 2 costs 20 million each, Uncharted 3 cost 30 million, Using the same, although modified engine probably only cost them 30-40 million.  At 100 million Tomb Raider was just way too expensive to develop.