Acevil said:
He is already gone. |
NOOOOOOOOOO!!
Acevil said:
He is already gone. |
NOOOOOOOOOO!!
devs are just lazy and publishers/shareholders are just greedy.
E.g. so lets say you play an adventure game. And then there is a door you have to lockpick. Instead of programming a special gameplay feature for the lower screen with touch inputs they would just make it a rotate analog stick thing.
Its not that they have no creativity its just that they have no interest in making it happen.
Its sad that today devs and publishers are so money focused/short term profit). Back on NES Konami even made more expensive cartridges with extra sound chips on purpose just for their Castlevania game to have better sound.
WESTERN RELEASE OF CASTLEVANIA 3
JAPANESE VERSION WITH BETTER SOUND

Today we lost a precious member of VG Chartz, spemanig wanted to tell us something but he will leave us hanging for the rest of our lives.
May you rest in peace.
"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"
DS was easier to use the touch screen for interesting gameplay because they didn't have to push for graphics. The DS's main focus was the touchscreen. The 3DS main focus is the 3D screen which takes away focus from the touch screen since you probably aren't going to be looking at it. Instead, they make the touch screen serve as more of a convenience serving as inventory or an easily marked map. Some games use the 3DS's gyroscopic features which inhibit you're drawing ability. As for the Wii U, the focus is on i being a separate screen over a touchscreen .If it functions as a separate screen, you don't want necessary controls on there. It's also a lot of effort so you won't really see 3rd Party devs using the second screen dynamically. I assume Nintendo is fearing that too foreign gameplay would scare off potential consumers so they limited it to mostly minigame collections. it also encourages solo play which isn't to the liking of many of their games