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DS was easier to use the touch screen for interesting gameplay because they didn't have to push for graphics. The DS's main focus was the touchscreen. The 3DS main focus is the 3D screen which takes away focus from the touch screen since you probably aren't going to be looking at it. Instead, they make the touch screen serve as more of a convenience serving as inventory or an easily marked map. Some games use the 3DS's gyroscopic features which inhibit you're drawing ability. As for the Wii U, the focus is on i being a separate screen over a touchscreen .If it functions as a separate screen, you don't want necessary controls on there. It's also a lot of effort so you won't really see 3rd Party devs using the second screen dynamically. I assume Nintendo is fearing that too foreign gameplay would scare off potential consumers so they limited it to mostly minigame collections. it also encourages solo play which isn't to the liking of many of their games



My Hummingbird

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