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Forums - Gaming - Bound by Flame: No Plans For Xbox One

Bound by Flame developer Spiders has "no plans" to bring the upcoming action-RPG to Microsoft's Xbox One in the near future.

Speaking to IGN, producer Walid Miled confirmed that the game is currently targeting PS4, PS3, Xbox 360 and PC only, though an Xbox One version may happen some time down the line.

"We don’t have plans right now for Xbox One," he said. "It’s not excluded, but we don’t have plans for it right now. Unfortunately we didn’t manage to get the development kits on time, and we didn’t want our schedule to slip, so. No plans right now for Xbox One.”

Due out later this year, Bound by Flame piqued the interest of most people with a rather exciting debut trailer and a series of screenshots.

We've had a chance to check out the game properly now so, for the rest of the interview and a full preview of the action-RPG, check back to IGN tomorrow.

 

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Well, I have 360 version :)



Also no plans for Wii U



Ps4 being so easy to code for and having the biggest install base is really a big advantage for sony.



FlamingWeazel said:

Ps4 being so easy to code for and having the biggest install base is really a big advantage for sony.


The biggest install base is on WiiU



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Wright said:
FlamingWeazel said:

Ps4 being so easy to code for and having the biggest install base is really a big advantage for sony.


The biggest install base is on WiiU


Haha you know what I mean, that's gonna change soon.



Rafux said:
Also no plans for Wii U


difference being there never was.

 

@Weazel - yeah, their focus on the developer is really paying off.  i swear there's an argument to be made that the ps3's failure was the best thing that ever happened to playstation.



Rafux said:
Also no plans for Wii U


3rd parties skipping Wii U is not news, skipping X1 in other hand....



Not only is the OP's headline misleading, but it is also different to IGN's - Bound by Flame: 'No Plans Right Now For Xbox One'



I read it like this:

-We will develop it for 360, PS3 and PC because they have a large install base, worth the trouble.
-We will develop it for PS4 because although the install base may not be as large, it's still the leading next-gen console (both technically and sales-wise), and we are possibly getting some help/publicity/support from Sony.
-We will not develop it for XB1 because the install base is not large enough; but possibly down the line, we may develop for it when there is enough number of users, given that a PS4 to XB1 port is relatively easy.



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