Serious_frusting said:
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You've got to be kidding that is so hilarious! But I do want to know what Characters you've liked in other games like this that are so much better so I can see where you are coming from since you have such good taste.


Serious_frusting said:
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You've got to be kidding that is so hilarious! But I do want to know what Characters you've liked in other games like this that are so much better so I can see where you are coming from since you have such good taste.


| FinalFantasyXIII said: What made you like Sazh so much and not Vanille because they basically share a huge chunk of play time together. I found Vanilles dialog very playful and cute/funny with Sazh. Which contrasted very nicely from his pain towards not knowing what could become of his young son in the face of a enslaved world take over. They were a good Yin/Yang combination, and made each other feel more positive. It is very well constructed and well done imho. |
Unfortunately, any worthwhile developments between the characters were destroyed by the lackluster script writing.
I should also add that I consider FF13 a decent game.
TheKoreanGuy said:
Unfortunately, any worthwhile developments between the characters were destroyed by the lackluster script writing. I should also add that I consider FF13 a decent game. |
Script? Movie script? Do you mean dialog? As in conversation, you didn't like the conversations held in FFXIII?


Serious_frusting said:
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So which other FF games have you played?
OT: I don't really see how the 2 games or even the battle systems relate to each other.
If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.
vivster said:
OT: I don't really see how the 2 games or even the battle systems relate to each other. |
If I had to guess. I think he has the very rare Collectors Edition of FF Cow Tipping. J/K
3 Party members to use end game of your choosing. The fact that there are more options inside the BS for the characters in FFXIII to choose from compared to CT. Seems odd because Chrono Trigger gets so much praise and FFXIII gets so much crap. It intrigues me when realistically comparing the Battle Systems in these good games.


I think you need to put the battle systems into the context of the time these titles were released.
When Chrono Trigger released, it was essentially an evolution of the ATB battle system (this is all from memory so correct me if I'm wrong). It had a few cool innovations like the Combo Techs that for the time, built on a solid foundation. This battle system would go on to feature in the next three PS1 Final Fantasy titles, with a more strategic variation/evolution in FFX.
With FFXIII, the battle system was born out of a necessity for the jRPG genre to innovate/modernise beyond the ATB system (which was over 15 years old by this point). Whilst half-hearted attempts were made by SE in the previous gen with FFX and FFXII, they didn't establish themselves in the way ATB did.
The fast-paced battle system of XIII, whilst fun, is designed to remove the player from the action and put them into the role of an overhead commander; letting the AI choose the best course of action and simply changing formations at the right time. Most players can't do manual input due to the fast paced nature, so it becomes a case of timing the formations mixed with the pot luck of having the AI characters choose the appropriate places to stand; you have no influence on where character position themselves which is a pain for attacks with large areas of effect.
I don't see the FFXIII battle system progressing much further in the genre next-gen like the ATB system did for all those years. Personally, I would have preferred an evolution of the FFXII battle system in the way Xenoblade did or an outright action system like FFXV looks like it will do.
FinalFantasyXIII said:
3 Party members to use end game of your choosing. The fact that there are more options inside the BS for the characters in FFXIII to choose from compared to CT. Seems odd because Chrono Trigger gets so much praise and FFXIII gets so much crap. It intrigues me when realistically comparing the Battle Systems in these good games. |
If it is nostalgia vs FFXIII mainstram bashing you will never win ;)
I really liked Chrono Trigger but I fell in love with FFXIII. Of course the Battle system of XIII is better simply because it is an evolution of the ATB CT uses. It's not a contest because it is not fair.Maybe a better comparison would be FFVI and XIII but that would still not be a contest.
I get your point but the comparison used and your user name make this nothing more than a fanboy counter thread to the XIII haters. No point in fighting people without taste, after all they are the ones missing out ;)
If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.
| Scoobes said: I think you need to put the battle systems into the context of the time these titles were released. When Chrono Trigger released, it was essentially an evolution of the ATB battle system (this is all from memory so correct me if I'm wrong). It had a few cool innovations like the Combo Techs that for the time, built on a solid foundation. This battle system would go on to feature in the next three PS1 Final Fantasy titles, with a more strategic variation/evolution in FFX. With FFXIII, the battle system was born out of a necessity for the jRPG genre to innovate/modernise beyond the ATB system (which was over 15 years old by this point). Whilst half-hearted attempts were made by SE in the previous gen with FFX and FFXII, they didn't establish themselves in the way ATB did. The fast-paced battle system of XIII, whilst fun, is designed to remove the player from the action and put them into the role of an overhead commander; letting the AI choose the best course of action and simply changing formations at the right time. Most players can't do manual input due to the fast paced nature, so it becomes a case of timing the formations mixed with the pot luck of having the AI characters choose the appropriate places to stand; you have no influence on where character position themselves which is a pain for attacks with large areas of effect. I don't see the FFXIII battle system progressing much further in the genre next-gen like the ATB system did for all those years. Personally, I would have preferred an evolution of the FFXII battle system in the way Xenoblade did or an outright action system like FFXV looks like it will do. |
I agree with your point, but that's why at first the manual input much simpler compared to end game. Once you get used to manual input , it becomes like second nature and fast paced fun. Of course, getting 5 stars everytime might be too hard to accomplish. But that makes the game harder. You actually have to think what to choose in a short amount of time and how to finish the game as fast as you can.
Well the two battle systems certainly have their strenghts. But Chrono Trigger is a good game, Final Fantasy XII not.
"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"
| FinalFantasyXIII said: I just thought of how Chrono Trigger had 3 members end game to choose from like FFXIII, and thought these bosses were also very symetrical to compare. i'm not asking people to pick what is better just to take a look down memory lane, and be objectionable with the critisism of both of these games. So many say that the Battle System is bad for FFXIII (which I completely disagree with) but at the same time no where on the internet does anyone say that Chrono Triggers Battle System was/is boring. I just find that completely laughable that all anyone wants to remember about Chrono Trigger is the Time Travel concept and the Multiple Endings. Yet it has a very primitive combat system. A merging or hybrid of Top downish Action RPG and ATB guage with the standard attack and techniques and combined techniques to round it out. I haven't played it in years but I believe that is the extent of it. I wish people were true fans of the genre and could actually draw upon all areas when reminising or rating RPG's and not just point out an item or two and say yep that has to be the best. It's so annoying when you know the people who compare RPG's or JRPG's need more experience playing "all" of them or do us all a favor and rate specifically each aspect. And what should be the criteria for judging a JRPG? Obviously the the story, the characters, the artwork, the battle system, the soundtrack, the voice acting (if any), innovation what does this JRPG do different than others (example = time traveling), if it pulls from an older or more classic story tropes is that necessarily a bad thing if it does it creatively or with a different enthiusiasm? I wonder if people can be critical to certain games like a Mario or a Chrono Trigger. I think there are some people who can't or choose not to because of some kind of Nostalgia almost like telling your children that Santa is fake people lack the ability to critisise games areas that were not so great looking back, and possibly C grade for it's time. I don't know if that made any sense, but I'm going with it. |
Primitive? That was and still is the best battle system for an RPG.
There were of course strengths and weaknesses too.
As for options per character... 100% anybody can do anything just as well is a terrible system as it strips characters of a lot of their characteristics and personality.
Having people being good at different stuff and switching them out works better.
