RolStoppable said:
Zod95 said:
"Nintendo is greedy because third parties overcharged for their games on the Wii?" - Please tell me where I said such a thing.
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1) You said it in the preceding post:
"But they certainly couldn't profit as much as Nintendo did with NES (with all those atrocities towards devs, retailers and gamers) or Wii (with all those low budget games ever costing 50€ while PC has the same kind of games for free)."
If you meant that Nintendo made such games for the Wii, you will have to name them.
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As you can see in my whole sentence I didn't talk about 3rd parties, only Nintendo.
You are asking which ones? E-V-E-R-Y-G-A-M-E. You may tell the PC flash games are even more primitive but for me it would be choosing the lesser of two "evils", except that one doesn't have the pretension of costing money. The market has clearly defined the rules: cutting-edge games cost money, arcade/retro games are like youtube videos (they cost some seconds of advertisements). But Nintendo still thinks it can produce arcade offers and charge like they were cutting-edge (even worse than this since they don't drop the price). So you have in one side cutting-edge games for 70€ (less than 20€ if you wait) and arcade/retro games for 0€...and somewhere in the "middle" Nintendo games for 50€.
RolStoppable said:
3) I've read that article before. It's filled with contempt for Nintendo. One complaint is that Nintendo advertised their system, as if that was a crime. Another complaint is that Nintendo controlled the content that was coming to their system, so developers had to get a license in order to make games for the NES; did it ever cross your mind that all future console manufacturers are using this model too? Another complaint are product shortages due to high demand; I guess right now Sony is also creating artificial shortages for the PS4, huh?
Then the article goes on to say that Nintendo was strict on their return policies, because the defect rate for hardware was 0.9% and for software it was 0.25%. Numbers that are far below the defect rates that are deemed as acceptable nowadays. Afterwards the article likens video games to all other kinds of computer technology, pointing out that Nintendo didn't drop prices as fast as other technology; this is completely oblivious to the fact that video games are intellectual property, thus consumers don't buy the material, but the content; that's why the value of video games doesn't erode at the same rate as other computer technology.
I hope the article is a parody of Nintendo haters, but it's hard to say. The one thing that is certain though is that anyone who uses it as proof for Nintendo's despicable business practices makes themselves look like an idiot.
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I think it's normal one shows contempt for such disgusting measures Nintendo has taken in the 3rd generation. Don't you think? Or do you think we as gamers should be proud of that?
It's no crime to heavily spend on marketing and the article doesn't put it that way either. It only says that unparalleled investments in advertising played an important role for the NES to dominate the 3rd generation. I know it's more comfortable to think it was all Nintendo's talent making games that produced such results...but in fact it wasn't. Am I being a hater for pointing the truth? I guess anyone who criticizes Nintendo is a hater.
"did it ever cross your mind that all future console manufacturers are using this model too?" - True, but I just find it funny that the only real gaming company still producing consoles was the pioneer in a measure against gaming developers. And because of that Nintendo consoles could be much cheaper (once profits would be made on the games) forcing competitors to engage into the same strategy, otherwise they wouldn't conquer significant userbases once more. That's basically the difference: one company had a greedy idea, the others were forced to do the same. I don't know why is this so hard to admit. It's not that someone is making up all of this. This was what really happened.
"Another complaint are product shortages due to high demand; I guess right now Sony is also creating artificial shortages for the PS4, huh?" - Even if that was true, does it make it more excusable? Nintendo acted wrong, they were greedy and hostile towards the gaming industry. They didn't want the other gaming devs to compete in the same conditions as they did. They were competent but at the same time they were afraid of the competence of 3rd parties. They didn't play it fair at all.
Now let's see if PS4's case is similar: do you honestly think that shortages in a console is the same as shortages in games? Do you think it has the same implications? Do you think that a consumer that has already made an investment in a console (NES) and faces game shortages has the same "freedom" as another one that faces console shortages (PS4) and that can simply choose a different console (XOne, which btw is very similar)? Companies have nothing to gain from console shortages. Sony was in a rush to produce as many PS4s as possible. It's about a new piece of hardware (it takes some time to build) and a new technology (manufacturing processes are yet to be optimized). On the other hand, publishing games is like printing money. You can produce millions within hours.
"Numbers that are far below the defect rates that are deemed as acceptable nowadays." - The issue here is not the rate but the policy. You can steal 1€ or 1M€...in both cases you are stealing, and that is censurable.
"that's why the value of video games doesn't erode at the same rate as other computer technology" - I agree, the rate is not the same. But there still is a rate, right? The article says that Nintendo didn't follow that rate. They would rather make less profit than decrease their profitability. Let me give you an example: imagine that a console maker had the chance to A - sell a console + 10 games for 1000€ and make a 750€ profit - or B - sell a console + 30 games for 1100€ and make a 800€ profit. I would bet Nintendo would choose A and Sony would choose B. Nintendo wants gamers to have a high value perception on their products, that's their long-term speculation strategy. The last thing they want is gamers to see Nintendo games like PC flash games (their business would be ruined if that happened).
"The one thing that is certain though is that anyone who uses it as proof for Nintendo's despicable business practices makes themselves look like an idiot." - Thank you for your kind words. But I think I will continue to see facts rather than opinions / mirages / speculations, no matter how idiotic that might seem to you.
RolStoppable said: 4) So a region locked system is just as bad as Microsoft's DRM? I don't think so and I don't know anyone else who would think so. It also doesn't do you any favors that you glorify Valve. There's not a single gamer on this planet who owns a Steam game; everyone only holds licenses to play Steam games. Valve can terminate your account, if they see fit. Valve could also shut down their operations. If either of the aformentioned happens, all purchased licenses to use the game will be lost, because there is no game ownership. |
You don't think so and you're entitled to you own opinion but don't think consumers have all the same behaviour. For example, I never sell a game and I rarely buy a used one. For me, DRM would be no big deal. But region lock would, definitely. And I believe people that bought 2 3DS consoles share my view. Still, it's impossible to tell which measure is worst. Both attempt to squeeze gamers in different ways, so it really comes down to consumer's behaviour.
Regarding Valve, I didn't know that. And you know what? I guess most Steam users never will. As far as I know, Valve has always played it fair, unlike Nintendo.