BMaker11 said: Look up Victor Interactive (the group that made the Harvest Moon games) right now and tell me what pops up. Then look up Marvelous Interactive. If you don't want to, I'll let you know that they don't exist anymore. They aren't a subsidiary of Marvelous. They aren't an internal studio. It's all "Marvelous Entertainment" now. That company is merged into Marvelous Entertainment. Note how that link says "former" subsidiary. "On March 20, 2007, Marvelous Entertainment Inc. announced Marvelous Interactive Inc. would be merged into its parent company, Marvelous Entertainment Inc., effective on June 30, 2007". They are fully merged into Marvelous Entertainment. It'd be the equivalent of Naughty Dog becoming "Sony" or "SCE".
If Treyarch, Raven, or IW merged into Activision, it'd be the same thing as well. But they remain separate entities. MI isn't a separate entity. Look up A Tale of Two Towns. It'll say "developed by Marvelous Entertainment" not "developed by Marvelous Interactive". But enough of the semantics.
Tetris and Jewel Master Twinkle are "big games" now? Guess the bar has been lowered. And there's like...no hype around Devil's Third. Barely anyone has talked about it, and it's not on many people's list of games they want for 2014. And the fact that a developer only makes PC games is noteworthy in this conversation. I should be implied that third parties, in the context of this thread, means parties that develop games on consoles. It's disingenuous to say "ArenaNET haven't made a console game. Haha! You're wrong!" when they don't even make console games, period. Otherwise, you might as well list off a bunch of iOS devs as well
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You're really not getting it, are you? Marvelous is the publisher, there are a number of internal studios WITHIN Marvelous. Just like Nintendo's EAD studios, just like Sony's SCE Santa Monica, just like Ubisoft's Ubisoft Montreal, just like Activision's Treyarch. These are studios fully owned by their respective publishers, internal to the company. And by the way, Treyarch was founded in 1996 and acquired by Activision in 2001. Infinity Ward was founded in 2002, but Activision didn't fully own it until 2003. Both studios, however, are now fully owned by Activision, and are entirely internal studios. They aren't a "separate entity" in any sense - what they are, now, are internal studios with names. Naming of studios can happen from internal circumstances, too - Intelligent Systems is an internal Nintendo developer with its own name. Visceral Games was originally called EA Redwood Shores, and is a completely internal EA studio, founded within EA - it got to have its own name, which gives it a stronger presence within the community, but it remains completely internal.
And by the way, the company name is Marvelous AQL, not Marvelous Entertainment.
But all of that is beside the point - as "Marvelous Entertainment" prior to the merge, they had only published PS3 games, they had not developed any. And since the merger, the only PS3 title that has been published by Marvelous AQL is Rune Factory Tides of Destiny, made by Neverland, which is not in any way owned by Marvelous AQL. Therefore, Marvelous (whether you want to call them Marvelous Interactive or Marvelous Entertainment) has not developed any PS3 games at any point. So basically, you're complaining about my description of them as "an internal studio", when in fact that part of it is irrelevant to my point. There is no internal studio within Marvelous Entertainment that has developed for the PS3, and the only internal developers within Marvelous AQL that made games for PS3 are the ones that came from AQ.
I never, not once, said that Jewel Master Twinkle was a big game. I also didn't say it about Tetris, but I'd consider it a notable game franchise in and of itself... but all of that is irrelevant. The point to bringing those games up at all was to show that they don't only make Nintendo-system games - and I made that abundantly clear in the post in which I brought them up. If you can't see that, then there's no point continuing this argument.
What I particularly like, though, is the dismissal of Devil's Third as not having hype, simply because it allows you to dismiss the developer (the studio is run by the reknowned Itagaki, by the way). I known a fair bit about the game despite it not being the type of game I'm interested in, on platforms I don't own. This would not be true of a game that has no hype around it, as the only way for me to know about the game is through hype from other people on forums, etc.
And yes, a developer that only makes PC games is just as notable as any other, if they aren't a "first-party" type developer (which would mean Microsoft if for Windows or Apple if for Mac). In fact, I went out of my way to not list studios that have only developed for a single console-maker's line of consoles just to avoid this exact argument - I knew that someone would insist that the studio doesn't count because they're clearly second-party... but "second-party" doesn't exist for PC, so I assumed that nobody would be absurd enough to make that argument.
This is the end of my contribution to this argument. The argument is going nowhere, fast, and clearly you're not going to actually listen to what I'm saying, and clearly I'm not going to be convinced by your arguments. I say we leave things as they are, now, and let people decide for themselves.