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Forums - Gaming - Lifes too short to play bad games.

 

Is life too short to play bad games?

Yes 122 98.39%
 
Total:122
VXIII said:

Pokémon Emerald Version

 

I... I... I have no words...

OT: I generally stay away from games that look bad. Might I be missing out on some gems? Probably. But I'm also skipping over some utter crap. (I have played Black Ops, though. Or one of those Call of Duty games. Not necessarily horrendous, but utterly boring, in my obvious opinion.)



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Hmmm. Off the top of my head, here's what felt like a waste of time to me:

L.A. Noire (after about 15 hours or so)
FF12
Super Hexagon (I'll never get those 45 seconds of my life back! hashtag rage)
Dragon Age:Origins



Link to the Past
Sonic Colors
Vexx
Shadow the Hedgehog
Legend of Zelda (NES)
Ultima 4



Conina said:
VXIII said:
-Assassin's Creed
-Assassin's Creed: Brotherhood
-Assassin's Creed: Revelations
-Assassin's Creed III

Why do you buy the AC games again and again, if you don't like these games?


I like the main idea of the franchise.  Assassin's Creed II is one of my favorite games and I was hoping to get another quality game from the franchise.

Thankfully, IV turned out to be great.



NintendoPie said:
VXIII said:

Pokémon Emerald Version

 

I... I... I have no words...

OT: I generally stay away from games that look bad. Might I be missing out on some gems? Probably. But I'm also skipping over some utter crap. (I have played Black Ops, though. Or one of those Call of Duty games. Not necessarily horrendous, but utterly boring, in my obvious opinion.)

Yep, there are no words to describe how, boring , lazy , meaningless the game was. I have no Idea why I bought it :S

I did enjoy Ruby Version though, it was something new for me. I grew out of the series after one game, there is no more depth to it really.



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think-man said:

And because of this I want you to LIST EVERY BAD GAME you've ever played. None of this Metacritic crap, critics can't be trusted! :P

 

I'll make a nice list :) for a game to make the list it must have at least 5 users say it's bad.

Problem is... everyone's a critic, but the only critic that matters to you is yourself.



toot1231 said:
Normchacho said:
Daisuke72 said:
spemanig said:
The Last of Us. Only bad game I've ever purchased.


I wish I were cool enough to list universally aclaimed games as bad games. Maybe I'll try it...

Uncharted

Halo

The last of Us

The Legend of Zelda

all awf....nope doesn't feel good inside.


The OP said forget scores. these are games you consider bad.

maybe read the OP next time bud.


But there is a difference between a bad game and a game you don't like. For instance, I didn't really like Fallout 3. But if someone asked me if it was a good game I'd say yes because it is a good game I just didn't enjoy it. Just like there are games that I enjoy that I would say are bad.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

toot1231 said:
MDMAlliance said:
Daisuke72 said:
toot1231 said:

twas a joke my good sir.

I have played the game at a friends house. he really liked it but said it was way overhyped.

i tried it and knew right away that it was a generic third person shooter with a over dramatic story that belongs on lifetime movie channel.


How was it generic when most TPS doesn't even really on resource management at all, let alone the crafting, mixing of stealth and action scenarios. How the fuck is that generic? Show me one TPS game that plays like TLOU since it's generic. You're lieing, no way in hell you played TLOU cause it's far from a generic TPS.


I haven't played The Last of Us, but you can't be serious.  Resident Evil = TPS + resource management.  Many third person games (and I know there are TPS' too) that have stealth sections, not entirely sure what you mean by mixing stealth and action scenarios.  

While I wont be able to show you a TPS that plays like The Last of Us, your explanation for why it's unique sucks.


i hate the game.

this is a thread about posting games you hate.

i dont feel like writing a whole novel on why I hate it.  just let me have an opinion and i hate it.

Well I definately do:

The Last of Us isn't a good game. It's a good cutscene littered with boring and repetitive gameplay. Only a few GAMEPLAY moments in the Last of Us shine. The beginning when you play as Joel's daugher. The boss fight when you play as Ellie. The part where you play as Joel after he get's impaled. The part when you're hunting as Ellie. The deer scene. If that's ALL the game was, then it would deserve all of the hype. But that's a mere 10% of the overall gameplay.

The rest is a stupid arcade-like Gears of War rip off that tries to scare you by limiting your ammo, implementing kindergarten stealth, and offering only four enemy types the entire game over and over and over again until you've been completely desensitized from the "horrors" of both the infected and the humans. It stops being scary an hour in and even if the game isn't supposed to be scary, (I'm still convinced it's supposed to be an action adventure game... With zombies, because that's exactly how it plays) the gameplay juxtaposes so drastically with the overall tone of the story that it literally makes you want to get through the trudge through the boring gameplay just to get to the good cutscenes.

And yeah, the multiplayer is pretty good. Better in fact. Not the best out there, but definitely better than the actual single player game, in fact. Why? It's better at being a game. The multiplayer is good because, big shocker coming, cover shooting as a game mechanic works well when the goal is to have fun in a strategic arcade-like multiplayer environment. It doesn't work when you are trying to tell a scary survival horror story about the preciously fleeting moments between a man and the child he is so lovingly trying to protect. Or at least, it didn't work with The Last of Us.

If you want to be able to tell a good story through a video game, there has to be a merit to playing the game that watching a movie or reading a book couldn't give you. Games are interactive. That's their advantage. Games like The Walking Dead use choice and consequence effectively to tell a story that is gripping without litering the game with tedious and distracting gameplay that have nothing to do with the tone of the plot it's trying to uncover. Games like Resident Evil 4 use a clostrophobic camera, restrictive movement, strategic shot placement, and atmosphere to imerse the player in it's story. The fear that your main character feels is the fear that you feel. This is done through GAMEPLAY.

JRPG's like Xenoblade: Chronicles perposefully contrast the story told in it's cutscenes from the actions done in gameplay. It tells it's story by "filling in gaps." It rewards already rewarding gameplay with cutscenes that move the plot forward. The cutscenes fill in gaps of time between gameplay while the gameplay similarly fills in gaps of time between cutscenes. This works in JRPGs because the point of them is usually to explore. In Xenoblade, you're on an adventure to explore a vast world in order to accomplish your goal. This is very easy to make entertaining in a video game, but when exploring would get tedious, you're given a break instead with a cutscene. Games like Bioshock and Metroid Prime tell their story strictly through gameplay. They reward exploration with plot.

Every single one of those games are enjoyable without their cutscenes. Everyone of those games are still masterpeices without their cutscenes. They are all compelling because of their gameplay, NOT because of their cutscenes. The cutscenes are there to enhance the overall games.

The Last of Us does none of that. The gameplay is there for something to do between the cutscenes. It's a movie first and a video game second. It's padding. That would be fine if it did something else instead, and in a few rare and fleeting moments it does, but decides to use boring level design, limited and repetitive not at all scary enemies, insultingly trivial "not-puzzles," and average arcade cover shooting to tell a story about the relationship between a father trying to protect his daughter. That doesn't make sense when typed out and it doesn't work when being played.

"How was it generic when most TPS doesn't even really on resource management at all, let alone the crafting, mixing of stealth and action scenarios. How the fuck is that generic? Show me one TPS game that plays like TLOU since it's generic. You're lieing, no way in hell you played TLOU cause it's far from a generic TPS."

Deus Ex: Human Revolution. It has resorce management. It has weapon crafting. It has a mixture of stealth and action. It's a covershooter and in most situations, you'll be shooting in the third person. It has a great story. It has a great soundtrack. It's not scary. Also, it's actually a good game, but that's besides the point.

The Last of Us is a technical marvel. It's definitely beautiful. It has an amazing soundtrack. It has a fantastic script and convincingly talented voice actors. The motion capture was great and the characters were likable. What I described though is a fantastic CGI film. Problem is, The Last of Us doesn't even get to be a good film because it's too long and had to many interuptions. (What you and I would call "gameplay")

Having had to play it though, which is the point of a video game, I wish I just watched it on Youtube. At least there I could've skipped the gameplay.

It wouldn't be fair to call The Last of Us a bad game. There are lesser games that I'd consider average, but any game that make you not want play it doesn't deserve to be called a good game, because it's failed at what makes a game a game.

Hm. Actually, it would be fair to call The Last of Us a bad game. The Last of Us is a bad game with mediocre multiplayer. So Edgy.



Um.... Can't think of any REALLY bad games I've played.



I won't list all of them, but I found it very hard to enjoy Borderlands 2, Skyrim, and Bioshock Infinite and so I never finished them.



    

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