HappySqurriel said: Part of the reason Suda 51's games have such a distinct artistic style is that Grasshopper uses a form of Cell Shading hides lower polygon and texture detail; as a result of this his games are inexpensive even by Wii standards, which means that the game becomes profitable off of very low sales. No More Heroes is on track to being Suda's most popular (and best selling) game ever and there is a lot of reasons for Marvelous Interactive to celebrate. |
That actually makes a lot of sense. I wonder how Grasshopper can still be in business after so many not so well selling games.
While I don't mind the appearance of NMH and I'm not a big graphics whore, I would appreciate a higher quality cel shading and more variety in the sequel (which is looking likely).