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Forums - Gaming - Please post your 10 point Wii U Emergency Plan

Soundwave said:

- Drop the gamepad as a standard. It's doing more harm than good right now by keeping the price of the system higher than it has to be. Make it purchasable seperately for $89.99 with Nintendo Land 2 bundled.

- New Wii U hardware bundle, $199.99 with Wii Sports Club (tennis, golf, and bowling) and New Super Mario Bros. U pre-installed day and date with Mario Kart 8 launch. New design for the system (use Macbook esque aluminum grey).

- New design for the controller too (smaller, sleeker, better quality screen) which is now separate (see above). Changing the name to Wii 2 will cause more confusion IMO, just subtly rebrand it as "The New Wii U". That's about all you can do, otherwise you may have Wii U owners who are wondering what the hell a Wii 2 is, changing it now may cause more harm than good even if "U" was a stupid idea to begin with.

- Nintendo Club expands and is integrated into your Nintendo Network ID. Loyalty program to keep Nintendo fans happy. Free downloads of certain titles like Wonderful 101 if you purchase/register two games. Wii U may fizzle, so you want to keep the people who bought it (your core fans) happy. Free Xenoblade HD. Free Bayonetta 1 downloads, etc.


- Invest in 10 indie projects. Like "That 90s Racer" for one. Make the games exclusive, provide some development support to enhance the quality of the games. This is a cheap way to fill in release gaps and potentially bailing out of the machine in 2016 (sorry, but Nintendo has to consider it). Slow roll these projects out over two years time.

- Quietly start researching/planning a next-gen console for a 2016 release date. No more exotic custom designed chips (which costs a lot of R&D). Modified off the shelf powerful AMD GPU (20nm) with lots of RAM. It should be able to run Wii U caliber graphics at 4K resolution, while running next-gen games better than the PS4 or X1. It should be extremely easy to port games from a PC. It should have a new controller, but one that is not expensive to produce (break apart motion/pro pad?). It should retail for $349.99 at launch, and it will not use the "Wii" brand.

- Wii U in the long term is designed to remain as a low cost option for budget/kids/casual shoppers.

thank god you are a simple ramdon guy on a forum. LOL



34 years playing games.

 

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Seece said: 

LOL X isn't going to push jack, christ.

You really should try actually READING what people say, rather than just skimming and then jumping to conclusions based on individual words.

TheLastStarFighter didn't say X would push anything. He said Nintendo should push X. Presumbly, because it's (apparently) a new IP that he considers to be worthy of pushing, irrespective of whether it, in itself, would have any impact on the Wii U's sales. The game needn't actually sell systems in order to be worth pushing - the impact on the system's image can help improve Wii U sales even if the game itself flops.



DerNebel said:
TheLastStarFighter said:

I read a great little opinion piece recently about how Japanese companies (Nintendo was used as an example) sit on cash too much and don't use it to advance their situation. Nintendo has absolutely done this and has wasted their cash reserves to not progress their situation. With that in mind, Wii U can still easily be a market leader. It just needs to provide buyers with motivation to choose it as their system of choice. You do that with games, so I:

1. Spend around $3 billion of Nintendo's aprox $5.4 billion in cash reserves to purchase a controlling stake in Capcom and Square Enix.


2. Capcom is streamlined and made more effiecent by focusing exclusively on Wii U. Deep Down and RE7 become Wii U fall exclusives in 2014. Excess mobile/MS/Sony specialized staff is either laid off or dedicated to porting titles such as Left for Dead and other old classics for eShop release.


3. Eidos re-established as its own division, focusing on western-flavored mature games currently lacking in the Nintendo lineup. Crystal Dynamics continues working on Tomb Raider, but Eidos Montreal and IO Interactive move on to new IP's once Thief and Hitman are completed. The new titles should be either 1st person or 3rd person shooters with a great mainstream theme of some kind and an online multiplayer focus.


4. Square Enix stremlines operations and focuses on traditional console and handheld RPGs. Final Fantasy will be on Wii U while DQ is on 3DS, KH sees releases on both. FFXV will be an exclusive title for early/mid 2015. An HD remake of FF7 is started. Mistwalker is hired to revitalize FF brand with lead role in FFXVI using a traditional FF style.


5. A new studio is created in the UK hiring former Rare staff who are currently making Wii U project independently. They are encouraged to work on innovative new games in whatever style they choose.


6. Platinum Games is contracted for 2 more titles: Devil May Cry 5 and Star Fox.


7. Retro starts a new vision of the Metroid universe.


8. X is pushed as a major new IP for Chirstmas 2014. Other titles such as B2 and YY appeal to other demographics, but with X and FF exclusive to Wii U, RPG fans should be flocking to it.


9. Wii U redesign as Wii HD or Wii U Lite or something of the sort. Innards are mostly the same, though maybe memory grows to 64gig. Exterior looks cooler and more different from Wii. Gamepad shrinks to about a 5" screen with an ergonomic pro-controller feel. This launches in fall 2014.


10. Massive new marketing push starting at e3 2014 where Zelda is revealed with mature visuals, epic feel. Free online is promoted. Money is given to Activision if necessary to bundle and promote the next COD with the system and promote the match making is free. MK8 fall bundle. Core exlcusives like X, Deep Down, FF, RE, Zelda, Tomb Raider and others are heavily pushed.


11 (oops - lost coint). The Wii-series is given much less focused and the teams behind those games are given a new theme of casual titles to work on. This games will be app-like and cheap to download. Their mission is to come up with the next Candy Crush or Angry Birds, and these games will be on both 3DS and Wii U. Multiplayer matches between systems are encouraged. These simple app titles may or may not appear on smartphones or Facebook as a way to attract those customers to move over to a dedicated gaming system (ie play 3 rounds of gimped version on FB, then see add for Wii U/3DS version with way better gameplay). These games are heavily marketed to grown up women and casual gamers in a cool way.

End result: system sells like hotcakes to traditional core gamers and casuals follow, especially with Wii U's low price.

God dammit man, you just had Nintendo spend a ton of cash just to make the games industry as a whole worse. Why not have Nintendo spend their money on new studios or on actually getting those multiplats on the Wii U as well before taking whole publishers away from other platforms where they actually have fanbases and where they could clearly make better versions of their games?

The gen has just started so you aren't taking games away from consoles that people have already purchased - you are just encouraging them to buy your console instead of the competition. That's why it needs to be established brands instead of New ip's. Not unlike 3DS with Monster Hunter, I think the console market is shrinking and Nintendo needs to eat into the competition. If the games from square and Capcom are exclusive to Wii U there would essentially be no reason to buy a PS4 in Japan. This would likely lead to further 3rd party support from Konami, etc. Nintendo could use this dominance to build on other markets. With full 3rd party support, a good price and proper promotion the system would thrive. 

 

And making the industry worse is not the topic of the thread. The topic is saving the Wii U which is what I would have done. And making it worse is debatable, with the garbage Capcom and Square have put out lately and the financial losses they have taken.



padib said:
TheLastStarFighter said:

I read a great little opinion piece recently about how Japanese companies (Nintendo was used as an example) sit on cash too much and don't use it to advance their situation. Nintendo has absolutely done this and has wasted their cash reserves to not progress their situation. With that in mind, Wii U can still easily be a market leader. It just needs to provide buyers with motivation to choose it as their system of choice. You do that with games, so I:

1. Spend around $3 billion of Nintendo's aprox $5.4 billion in cash reserves to purchase a controlling stake in Capcom and Square Enix.


2. Capcom is streamlined and made more effiecent by focusing exclusively on Wii U. Deep Down and RE7 become Wii U fall exclusives in 2014. Excess mobile/MS/Sony specialized staff is either laid off or dedicated to porting titles such as Left for Dead and other old classics for eShop release.


3. Eidos re-established as its own division, focusing on western-flavored mature games currently lacking in the Nintendo lineup. Crystal Dynamics continues working on Tomb Raider, but Eidos Montreal and IO Interactive move on to new IP's once Thief and Hitman are completed. The new titles should be either 1st person or 3rd person shooters with a great mainstream theme of some kind and an online multiplayer focus.


4. Square Enix stremlines operations and focuses on traditional console and handheld RPGs. Final Fantasy will be on Wii U while DQ is on 3DS, KH sees releases on both. FFXV will be an exclusive title for early/mid 2015. An HD remake of FF7 is started. Mistwalker is hired to revitalize FF brand with lead role in FFXVI using a traditional FF style.


5. A new studio is created in the UK hiring former Rare staff who are currently making Wii U project independently. They are encouraged to work on innovative new games in whatever style they choose.


6. Platinum Games is contracted for 2 more titles: Devil May Cry 5 and Star Fox.


7. Retro starts a new vision of the Metroid universe.


8. X is pushed as a major new IP for Chirstmas 2014. Other titles such as B2 and YY appeal to other demographics, but with X and FF exclusive to Wii U, RPG fans should be flocking to it.


9. Wii U redesign as Wii HD or Wii U Lite or something of the sort. Innards are mostly the same, though maybe memory grows to 64gig. Exterior looks cooler and more different from Wii. Gamepad shrinks to about a 5" screen with an ergonomic pro-controller feel. This launches in fall 2014.


10. Massive new marketing push starting at e3 2014 where Zelda is revealed with mature visuals, epic feel. Free online is promoted. Money is given to Activision if necessary to bundle and promote the next COD with the system and promote the match making is free. MK8 fall bundle. Core exlcusives like X, Deep Down, FF, RE, Zelda, Tomb Raider and others are heavily pushed.


11 (oops - lost coint). The Wii-series is given much less focused and the teams behind those games are given a new theme of casual titles to work on. This games will be app-like and cheap to download. Their mission is to come up with the next Candy Crush or Angry Birds, and these games will be on both 3DS and Wii U. Multiplayer matches between systems are encouraged. These simple app titles may or may not appear on smartphones or Facebook as a way to attract those customers to move over to a dedicated gaming system (ie play 3 rounds of gimped version on FB, then see add for Wii U/3DS version with way better gameplay). These games are heavily marketed to grown up women and casual gamers in a cool way.

End result: system sells like hotcakes to traditional core gamers and casuals follow, especially with Wii U's low price.

For everything except the scary Capcom+Square buyout (holy money), could you please be Nintendo's president? I vote for you.

I don't know how long I've been preaching branching out in branding for Nintendo, with the Core line (WiiHD) and the Family line (WiiU Lite). It's basically the same product but marketted differently, and games appealing to each market branded as such, kind of like how the MH3Tri box for 3DS was black in japan, and touch DS games were labelled Touch Generation.

This is so obvious to me, I'm not sure why Nintendo is not doing this........

Thanks, I'll take the job! $3 billion may seem like a lot but Nintendo will miss out on far more than that in lost revenue if Wii U sells poorly. And Capcom and Square both have key brands that would bring over dedicated fans to Wii U. These brands would also help future systems.



Seece said:
TheLastStarFighter said:

I read a great little opinion piece recently about how Japanese companies (Nintendo was used as an example) sit on cash too much and don't use it to advance their situation. Nintendo has absolutely done this and has wasted their cash reserves to not progress their situation. With that in mind, Wii U can still easily be a market leader. It just needs to provide buyers with motivation to choose it as their system of choice. You do that with games, so I:

1. Spend around $3 billion of Nintendo's aprox $5.4 billion in cash reserves to purchase a controlling stake in Capcom and Square Enix.

If Nintendo are going to spend £3billion on studios it would be a collosal waste to spend it on those two, Capcom less so. But, you know, they have to want to be bought ect.


2. Capcom is streamlined and made more effiecent by focusing exclusively on Wii U. Deep Down and RE7 become Wii U fall exclusives in 2014. Excess mobile/MS/Sony specialized staff is either laid off or dedicated to porting titles such as Left for Dead and other old classics for eShop release.

Just because they're there, doesn't mean they will sell. Nintendo would end up sinking SE and Capcom. Also ... Left 4 Dead is Valve not Capcom ...


3. Eidos re-established as its own division, focusing on western-flavored mature games currently lacking in the Nintendo lineup. Crystal Dynamics continues working on Tomb Raider, but Eidos Montreal and IO Interactive move on to new IP's once Thief and Hitman are completed. The new titles should be either 1st person or 3rd person shooters with a great mainstream theme of some kind and an online multiplayer focus.

That audience isn't on the Wii/WiiU and if you want to win them over you need something BIG not the middle tier stuff like Tomb Raider.


4. Square Enix stremlines operations and focuses on traditional console and handheld RPGs. Final Fantasy will be on Wii U while DQ is on 3DS, KH sees releases on both. FFXV will be an exclusive title for early/mid 2015. An HD remake of FF7 is started. Mistwalker is hired to revitalize FF brand with lead role in FFXVI using a traditional FF style.


5. A new studio is created in the UK hiring former Rare staff who are currently making Wii U project independently. They are encouraged to work on innovative new games in whatever style they choose.


6. Platinum Games is contracted for 2 more titles: Devil May Cry 5 and Star Fox.

They're crazy enough to sign on to this I admit, even when Bayo likely bombs. If 101 sales didn't put them off, nothing will.


7. Retro starts a new vision of the Metroid universe.


8. X is pushed as a major new IP for Chirstmas 2014. Other titles such as B2 and YY appeal to other demographics, but with X and FF exclusive to Wii U, RPG fans should be flocking to it.

LOL X isn't going to push jack, christ.


9. Wii U redesign as Wii HD or Wii U Lite or something of the sort. Innards are mostly the same, though maybe memory grows to 64gig. Exterior looks cooler and more different from Wii. Gamepad shrinks to about a 5" screen with an ergonomic pro-controller feel. This launches in fall 2014.

Super Wii or Wii 2, nothing else. I agree though, needs a redesign.


10. Massive new marketing push starting at e3 2014 where Zelda is revealed with mature visuals, epic feel. Free online is promoted. Money is given to Activision if necessary to bundle and promote the next COD with the system and promote the match making is free. MK8 fall bundle. Core exlcusives like X, Deep Down, FF, RE, Zelda, Tomb Raider and others are heavily pushed.

Free online doesn't matter if it's a paltry effort, those even interested in online will not be swayed. They've already had a massive marketing push, it's done very little.


11 (oops - lost coint). The Wii-series is given much less focused and the teams behind those games are given a new theme of casual titles to work on. This games will be app-like and cheap to download. Their mission is to come up with the next Candy Crush or Angry Birds, and these games will be on both 3DS and Wii U. Multiplayer matches between systems are encouraged. These simple app titles may or may not appear on smartphones or Facebook as a way to attract those customers to move over to a dedicated gaming system (ie play 3 rounds of gimped version on FB, then see add for Wii U/3DS version with way better gameplay). These games are heavily marketed to grown up women and casual gamers in a cool way.

End result: system sells like hotcakes to traditional core gamers and casuals follow, especially with Wii U's low price.

End result will be more of the same but a lot of studios doing far far worse than they already were.


Obviously if you don't like it, the plan would be a complete success :)



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TheLastStarFighter said:
DerNebel said:

God dammit man, you just had Nintendo spend a ton of cash just to make the games industry as a whole worse. Why not have Nintendo spend their money on new studios or on actually getting those multiplats on the Wii U as well before taking whole publishers away from other platforms where they actually have fanbases and where they could clearly make better versions of their games?

The gen has just started so you aren't taking games away from consoles that people have already purchased - you are just encouraging them to buy your console instead of the competition. That's why it needs to be established brands instead of New ip's. Not unlike 3DS with Monster Hunter, I think the console market is shrinking and Nintendo needs to eat into the competition. If the games from square and Capcom are exclusive to Wii U there would essentially be no reason to buy a PS4 in Japan. This would likely lead to further 3rd party support from Konami, etc. Nintendo could use this dominance to build on other markets. With full 3rd party support, a good price and proper promotion the system would thrive. 

 

And making the industry worse is not the topic of the thread. The topic is saving the Wii U which is what I would have done. And making it worse is debatable, with the garbage Capcom and Square have put out lately and the financial losses they have taken.

No, you think you would save Nintendo with that tactic, a 3 billion dollar investment in Capcom and Square is not a good investment. Believe me about 95% of the western market can do without Capcom/Square games so you're essentially paying 3 billion dollar for the Japanese console market to get what? Final Fantasy (which has seen a noticable decline in the last iterations) and whatever Capcom brings to the table aside from Resident Evil and Street Fighter, you think that is worth this kinda cash? Seriously that part of your plan would hardly change the fate of the Wii U but instead just be a giant money waste.

Also, of course you'd be taking games away from other platforms, is FFXV not announced for the PS4/XB1? How about Tomb Raider? Deep Down? Thief? You're taking those games from their original platforms, where either their fanbases are or where they have the likliest chance to succeed, and bring them over to a significantly weaker platform, forcing downgrades on all of them.

You're taking income streams away from those publishers with making these games exclusive and if the Wii U became the only console in the race in Japan and japanese developers would start flocking to it, it would just mean that the japanese industry'd fall behind its western counterpart even more than it already is, so yes your plan would definitely make the games industry worse.



Quite a large # of NSMB sales on the wii were from being bundled-  It was obviosly a very popular game but i am not sure it would have sold more than Galaxy w out the bundle sales



1. more games -
sports franchises. realistic sports games franchises in baseball and golf make sense due to the controllers and owning the mariners. Football and soccer would need to be ported from ea due to their licensing rights or go to konami for pro evolution soccer. basketball could be good if gamepad and wii motes were implemented well. maybe make an arcadey nba game. wii sports and mario sports will come but licensed sports will help. racing sim using the gamepad also.
collaborate more and get more exclusives not only in japan but the usa.
make interactive games with motion, touch screen and asymetrical gameplay.
secure ports of the best third party games in the future.
2. market more - nintendo has marketed to kids mostly but should also market games to adults via sports and mature titles.
3. push europe - bundle wii u with fifa or a soccer game and market more in europe.
4. price drop - depends how 2014 turns out. still cheaper and competitively priced with ps4 and xbox one.
5. bundle without gamepad. or redesign gamepad to make system cheaper. smaller screen or remove cameras.



zippy said:
Enjoy the console and its games, let Nintendo worry about selling more of them.

This idea doesn't seem to be working all too well so far.