freedquaker said:
Another good point is that HD7870 is the ABSOLUTE MINIMUM performance yardstick you can expect from a game. In other words, with no optimization whatsoever, developers can expect at least 20-30% higher performance than on PC. This also means that 90% XB1 exclusives would run equally or better on PS4 without additional optimization whatsoever.
I am loving this generation as it is much more transparent to us, damn it!
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Pretty much.
Of course, MS can pay for exclusives and if their teams are good enough, they can write brilliant code, better than crappy code on PS4.
Not that MS has any sort of monopoly on brilliant code.
But there's not really anything unique about Xbone that is enabling any better result from the same code that PS4 couldn't execute better.
XBone's ESRAM architecture itself is imposing a limitation that is reducing software design choices for developers to fit into that 32MB window.
And unlike the PS3's SPUs, the ACE/GPGPU approach is entirely translateable from current GPU programming approaches (even if it is ahead of the pack),
in fact XBone's own vastly fewer ACEs will otherwise be utilized similarly to PS4's, although the number of them certainly matters here.
(so it's forseeable that we may see crossplatform games where PS4 does 2-10x the amount of the same GPGPU task as XBone, i.e. # of physics objects)