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Forums - Gaming - Ninja Theory to quit console development and shift to mobile, report claims

You actually said something a bit different, your amending your words now to attempt to cover up you didn't know Bayonetta had directionally locked attacks:

First off, I freely admitted that I wasn't aware of that in my third to most recent post, so your cover up accusation is beyond ridiculousness.

Secondly, since you apparently have a grasp of the English language on par with a Thanksgiving turkey, let's go over what I said and look at what it means.

Bayonetta makes up for not having directionally lock on only attacks by moving at a slower pace and so allowing the player to incorporate moves from a variety of different inputs.

There's my direct quote. Now, let's take this bit by bit, since the entire sentence was apparently far too big for you.

"Bayonetta makes up for not having": This means Bayonetta compensates for not having something

"Directionally locked on only attacks": Directional lock on attacks

"By moving at a slower pace:" The game moves at a slightly slower pace

"And so allowing the player to incorporate moves...": The game allows the player to put moves in from a different method.

Nowhere does any of that say "Bayonetta can't incorporate lock on attacks because of its pacing." 

Your also forgetting that DmC's fan moded Turbo Mode runs much faster than DMC4's Turbo Mode.

Two things. First off, it's kinda disturbing that DmC needs several fan mods to get anywhere near the quality of the old DMC games.

And secondly, the debate here isn't "the fastest game is the best." It's "DMC4 is faster, therefore it doesn't have the ability to allow for some of Bayonetta's more complicated inputs." DmC doesn't have any complicated inputs. 

Bayonetta does not move at a slower pace (LOL).

Kinda sucks when you admit you were wrong and then repost your own old argument, huh?

Who are you trying to fool here DMC4 fan? You've been caught, theres nothing more to this.

You literally admitted a moment ago that Bayonetta runs slower than Turbo Mode in DMC3/DMC4.

Keep in mind that developers have to design control schemes that work for all game modes. Capcom needed a system that would allow for lightning fast inputs on higher speeds.

I actually don't understand what you've said.

Well, gee, that admission only came about 20 posts too late.

Here's a website where you can search for those elementary schools I promised you.

DmC's lock on is controlled by the player. Yes it depends entirely on how the player moves with respect to an enemy. The player manually controlling this input direction at all times. Now explain to me how is this automatic?

Are you ready for this one? This will blow your mind.

The definition rules OUT movement and relative position as reasons for being accepted as a manual lock on. Why? Because essentially ANY game has a manual lock on system if movement and relative position were all that were required. By that definition, Galaga has a hard lock on system, as well. A definition that encompasses nearly all games is one that's useless.

DMC4's lock on does depend on something besides the player's position and movement. That 'something else' is of course the games AI, which as you already admitted locks onto the nearest enemy and allocates the next enemy automatically.

If it was JUST the AI, then yes. However, it isn't.

It depends on one more thing: the player's ability to press a button (note: an input outside of position and movement) to choose a new enemy to lock on to.

A manual or automatic system is determined by the existing rules of the system. The existing rules of DmC make it a manually operated system, as opposed to DMC4 which is automatic. Your creating this 'something else' rule as something that exists outside of the exisiting system. You NEED to do that because the current rules of the system prevent you from being right.

Already dealt with this as well, but since you finally started reading things, I might as well go over it once again to save me some future trouble.

Do you not like the way the definitions work? Fine by me. I don't care. But these are the definitions the entire action game community has chosen.

I've linked articles by Ninja Theory, Capcom, IGN, Eurogamr, Siliconra, and one from Tameem HIMSELF all saying that DmC's lock on system is automatic. ALL of these people agree with and consistently use the definition I'm using. You have yet to link a single article or source with anyone using the term "manual" like you are. Fact of the matter is: No one else calls DmC a manual lock on system. If you want, you can sit here and cry about how the world doesn't call everything what you want it to be called. Or we can have a semi-proper discussion about the actual game if you can move past your own pretentiousness and accept that maybe there are some people out there who know more than you do. 

You originally claimed Angel Dash was a fan made mod. Nothing you can do will change this now, you've already been caught.

That's because Angel Dash IS a fan made mod. Angel Evade is the move in the game.

Now explain to me DMC4 scum

Oh man, I'm scum now? I missed being a "lyin DMC4 phan"

There we have it everyone the final admission that DmC is indeed manually controlled and DMC4 is indeed automatically controlled as I've been saying from the very beginning. Finally it actually gets into your head how DMC4 is automatically controlled.

Are you hallucinating by any chance, good sir?

Let's keep in mind which game has an outside input that influences lock on. Is it DmC? Nope. DMC4? Yep.

Again Tameem admited DmC wasn't manual? Why should I take your word over his? 

Don't take my word. Watch the proof if you don't believe me. He says it at 1:45.

"We don't have a lock on system in the game...well, actually, we do. It's just not a manual lock on mechanism."

The professionals, Capcom themselves and the gaming community have all said they prefer DmC.

Yeah, the entire community that made DMC4 outsell DmC 3:1, right? That's some definite preferral there.

Thats the point of DmC, an amateur player performing an infinite combo is not a demonstration of skill. Its a demonstration of how the combat mechanics allow players to integrate more options in their gameplay.

No, it's an example of a horribly broken combat system that allows amateur players to perform infinite air combos with little to no skill required.




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is there a tl;dr version? :x



MTZehvor said:

There's my direct quote. Now, let's take this bit by bit, since the entire sentence was apparently far too big for you.

Here are your words again:

Bayonetta makes up for not having directionally lock on only attacks by moving at a slower pace and so allowing the player to incorporate moves from a variety of different inputs

This is what I will say again in response to that:

Bayonetta does not move at a slower pace (LOL). In fact you've accidently put your foot into your mouth yet again. Since Bayonetta DOES have directionally locked attacks. The player has the option of performing ALL those directionally locked attacks without holding the button lock. Which actually allows the gameplay to flow at a faster pace, since you are never locked to directions to perform any attack.

Based on your statement your saying that Bayonetta can't incoperporate directionally locked attacks because it moves at a slower pace. Yet you didn't know that Bayonetta does have all those directionally locked attacks available alternatively. So how then can Bayonetta move at a slower pace if all those directionally locked attacks actually exist unlike what you originally thought?

Amending your words now is too late. You've been caught. Whatever you say now can't undo what you've already been exposed on.

 

"By moving at a slower pace:" The game moves at a slightly slower pace

According to whom? You? Unfortuantely I don't take the words of DMC4 fans as facts

 Nowhere does any of that say "Bayonetta can't incorporate lock on attacks because of its pacing."

... Your words are availble to see in plain black and white, you did say it. You've already been exposed, what are you trying convince me of now. That you were wrong before?

DmC doesn't have any complicated inputs.

Then prove it show me your expert videos that are superior to the ones I have shown.

You literally admitted a moment ago that Bayonetta runs slower than Turbo Mode in DMC3/DMC4.

... *Facepalm*. Seriously? Are you seriously using Turbo Mode as an argument? Is this a joke? Turbo Mode increases the games speed by 20-30%, it dosen't exist on DMC4 PS3/360 either. If the fans wanted to they could probably mod Bayonetta to run faster, just like they did with DmC to run much faster than DMC4. Bayonetta hasn't been as popular as DMC so thats probably why no ones done it. When comparing the games at normal speed Bayonetta runs at about the same speed as the other DMC games.

This is exactly what I'm talking about, when you realise you've been exposed you flip flop around and amend your points. You keep amending the same points to try and cover up that you were already exposed. Won't work, you've found a true DMC fan waiting in the fold.

Capcom needed a system that would allow for lightning fast inputs on higher speeds.

HAHAHAHAHA. You are not seriosuly saying this? Can you not see yourself at this point. You don't actually don't know what your saying. You keep making up more and more things to amend your failures. Where have Capcom actually said that? Where is your proof that Platinum Games are not capable of doing the same things with their games? The arrogance of your posts is dire. You do not decide what developers can and can't do with their games. If you want to tell Hideki Kamiya that Bayonetta cannot have a Turbo Mode because Bayonetta won't allow fast inputs on higher speeds, then tell him on Twitter. I'll look forward to the moment he tells you to fuck off for telling him you know more about designing action games than him. 

By that definition, Galaga has a hard lock on system, as well. A definition that encompasses nearly all games is one that's useless.

There you go again, trying to incorporate something else into the argument so you can avoid answering the question directly about DmC. Once again, I've said this before, DmC's lock on in maintained on the enemy by holding the L3 stick in the direction of that enemy. Allowing you to isolate your attacks to one specific enemy indefinitely. That is how the manual lock works. Intead of holding a button (R1) you hold the L3 stick. Has that fact penetrated your brain cells yet?

 The definition rules OUT movement and relative position as reasons for being accepted as a manual lock on.

Your definition is not a universal law DMC4 scum. Its this arrogance to impose your own definitions and rules as universal truths that have make you scum. You words are not absolute, I never have to accept them. We are each entitled to our own opinions, you do not control what we think DMC4 scum.

 

It depends on one more thing: the player's ability to press a button (note: an input outside of position and movement) to choose a new enemy to lock on to.

Wrong again DMC4 fan. You cannot choose a new enemy to lock onto, the AI does it for you. Hence why the system is automatic. Thus based on your own words DMC4 was automatic and yes broken too, as we saw with video proof:

How are you MANUALLY selecting yout target if the AI picks a target that it thinks you want to attack?

How are you MANUALLY selecting yout target if you cycle through said targets until you reach the one you want?

Explain to me how an automatic system can be manual, which you exposed in your own words. I'm waiting?

You have yet to link a single article or source with anyone using the term "manual" like you are.

You already admitted DMC4 was automatic with your previous words. So either your wrong before or your wrong now. Which is it?

 Let's keep in mind which game has an outside input that influences lock on. Is it DmC? Nope. DMC4? Yep.

Again you keep talking about 'outside influences' to aviod the questions. It won't fly with me. I know, I know your not a DMC fan, I know your a lying DMC4 fan, nothing more. Now, again explain this:

How are you MANUALLY selecting yout target if the AI picks a target that it thinks you want to attack?

How are you MANUALLY selecting yout target if you cycle through said targets until you reach the one you want?

I'm waiting!! 

Are you talking about Angel Evade, or Angel Dash? Because those two things are very different.

Lol. HAHAHA. When you didn't know about the move, you claim their different moves. Angel Evade is the equilivant of Trickster Dash. That player modded it for whatever reason. You don't like that you were exposd not my problem.

Yeah, the entire community that made DMC4 outsell DmC 3:1, right? That's some definite preferral there.

Where are all these fans now? Numbers mean very little without context. Theres no point in me explaining the contextual factors to you because at the end of that day you will never admit that DMC4 was not a true sequel to Devil May Cry 1. You will continue to pretend that DMC4 was a good game because of the sales and nothing to do witht the qaulity of the game itself, which was abysmal when comapred to other action games.

No, it's an example of a horribly broken combat system that allows amateur players to perform infinite air combos with little to no skill required.

Its not broken if its designed to be like that! Its designed to allow greater aerial mobility and aerial combat options, which allows amateur players to do that. It dosen't mean that you have to play the game that way. The game gives you the option of playing the game in that way if you don't have sufficent skill. Thats how DmC is better in another way. It has more combat options for those who don't have the skill to play at a higher level. Yet its beyond your limited thinking to understand how giving the player more combat options is better than having less combat options, like the abomination DMC4.

You also not so subtlely side stepped these points before because you knew you coulnd't answer them. I've reposted your exposure for your convience:

I'm not arguing here that the game's most complex combos are simple to pull off. I'm arguing that the skill level required to beat the game is incredibly low as opposed to previous titles.

Then prove it, show me the game is incredibly easy to beat. Show me your DMD leaderboard scores. We both know you have no chance of finishing the game, because its not easy what so ever on the upper difficulties. If it was you would prove it no problem.

That doesn't do ANYTHING for start up time. The start up time is the EXACT SAME regardless of the movement's duration.

You keep changing the discussion because you lost on the previous point, since you didn't know about Caliber. The start up time for most moves are about the same duration as DMC4, some moves are faster (see Drive) some moves are slower. DmC's moves are of course a cut above because Ninja Theory are animation experts.

Like I said, I'm sure people who put enough time and effort into the game can do amazing things with DmC. People can also do amazing things with DMC2. Does that make it a good game as well?

Don't know about DMC2. Yet your argument works both ways; people can do some interesting things with DMC4. Is it a good game? Well no, not really, its terrible in nearly every respect. Especially with the camp homo butchering an icon. Either way, its not for you to decide what someone else considers a good game or not. According to Capcom this is the best DMC game they designed. If you have an opinion with that, tell it to HIdeaki Itsuno. Don't make it my problem your calling Hideaki Itusno incompitent or a liar. That is simply not my problem.

The point is that DmC's combat, on a surface level, is incredibly broken, and people have to find ways to work around that. That isn't a good action game.

Your opinion is not a fact. If you think DmC's combat is broken, thats your own opinion. Don't tell me I have to get in line with someone because they wanted DMC4 to continue. Its not my problem you liked the camp homo, nor is it my problem Capcom consider this their most compitent combat engine to date. If you can't accept that, why do I have to believe you?

Or, you know, maybe he was testing a game without a lock on button to see how it would work. Ever think about that?

Maybe, maybe not. Capcom haven't confirmed that. Unfortunatley I don't go in for consipiracy theories. Nor do I take well to DMC4 fans telling me I have to accept theres. Besides we've established at this point DmC contains the series first manual lock on compared to the automatic lock on of previous games. You even said that yourself, yet had to amend your words when you failed agian.

...and my error was where? Substituting a Spanish word in? You really thought that was unintentional?

You made a comment about English literacy, yet you use Spanish words. Way to contradict and put your foot in your mouth again.

And yeah, sure, I can understand, grammar mistakes do happen on the internet. Yours happen with such frequency that I'm beginning to wonder whether you even finished first grade.

HAHAH. There you go again, you make grammar mistakes so you have to amend your words to contain your own shortcommings. Besides I don't care about grammar mistakes, I'm interested in facts, since you have no facts, you resort to grammar mistakes... The ultimate takedown for someone who keeps putting their foot in their mouth.

And besides, you're criticizing the way Dante looks? Really? You're as bad as those DmC fans who claim that the only reason we don't like DmC is because Dante underwent an outfit change.

What can I say, I'm a DMC1 fan, I don't accept camp homo imposters. Not to mention DMC1 Dante never wore red cowboy boots, because its not Dante to dress homosexually. You seem to think it was.

"DmC" is still a "DMC" game, or, at the very least, it's trying to be.

Its true DmC exceeds the combat of the previous games, according to the fans, the developers and the reviewers. Like I said you got a problem with that, then take it up with Hideaki Itusno and tell him you can do his job better. I'm waiting...

Not to mention DMC4 can easily be considered the worst game in the series, alongside DMC2. If you don't like the opinons of DMC1 fans, why is that my problem?

Because you've spent this entire time trying to convince me with this ridiculous crusade for DmC?

Convince you about what? DmC is better in many ways, I've explained things about the manual lock on and the performance of the combat. You keep trying to evade those points, like you evaded everything I previously said. No one said you have to agree with that, you can respectfully disagree. Yet you came into this thread for malicious reasons. You came into this thread because you wanted to take your anger out on true DMC fans. You did those things because your are a DMC4 fan, you are not a DMC fan. Unfortunately you found a true DMC fan waiting in the fold. If your not happy with DmC, why can't anyone else prefer it to DMC4? Your insistant to try and control what people think of DMC4 is what has started this. Your crusade for a game that wasn't a true sequel to DMC1 anyway, because you can't take that people didn't want it to continue.

No need for actual gameplay, let's just let players beat up on motionless enemies.

Well here it is everyone, the admiision that DMC4 IS inferior. All the videos you've linked to are players non-stop attacking motionless enemy's (singular). There you go, either now your a contradictory liar or your admiiting DMC4 was in fact garbage (which we all know). Which is it DMC4 fan?

At least we've established that DmC's actual missions don't offer anything worthwhile.

In what way are DMC4's boring missions better than DmC's? Not to mention DMC4 is half a game, the second half being a back track of the first half. I suppose your right then, DMC4 was indeed don't offer anything worthwhile what so ever. There it is everyone.

Your definition of fluidity and flexibility is really so sensitive that having to double tap a button is too much for you?

Lol. You really don't read your own comments do you:

At any rate, it's freaking taking your finger off a button. That takes literally less than a hundredth of a second.

Finally you admit that DMC4 was automatic. You see in that time you take your finger off a button, in that 'hundredth of a second'. Its not actually a 'hundreth of a second' by the way, its much longer; hence why there was a lag for certain manouvers like the Evade in DMC4. In that fraction of a second, you the player are at the mercy of the AI. That fraction of a second is determined by the AI, not the player. Hence thus in that time you the player are no longer in control. Thats why games like DMC, MGR and Bayonetta allow for much more fluidity and felxibity. Becuase their lock ons are instintaneous. You never loose control of what your targeting, unless you manually set yourself into neutral. Not to mention DmC features no slow down unlike DMC4's radidus restricted movement.

In other words, worst comes to worst, you can play DMC4 like you do DmC (which should apparently be much better, right?)

No you can't play DMC4 like DmC. You see the previous games were built around the button-lock, it would be unplyable without that. A lot of the actions you need are tied to holding the button lock. DmC's elegance is in allowing the player to perform everything without holding a button lock, giving way to more creativity and experimentation. For example the cross-combo manouver which is new to the series.

There you have it. In the same way that it's not your job to design a better DMC game than DMC4, it's not my job to design a better DMC game than DmC. We're all part of the fanbase, who critique the products that are released and give feedback as to how we'd like them improved. That's our role as fans. We're not developers.

There you have it. In the same way that it's not your job to design a better DMC game than DmC, it's not my job to design a better DMC game than DMC4. We're all part of the fanbase, who critique the products that are released and give feedback as to how we'd like them improved. That's our role as fans. We're not developers.

I have never said otherwise. I admitted that I was one of the many fans who critiqued DMC4, leading to Capcom creating a much better game. Its you who is now arrogantely going against Capcom,  claiming that you know better than Hideaki Itsuno on how to design a DmC game.

Bayonetta uses a control setup that's almost more similar to fighting games than hack and slashes.

Do you actually know anything about action games? Honestly? Which developers are still using the button lock your reffering to? Metal Gear Rising dosen't, Ninja Gaiden dosen't, God of War dosen't, Bayonetta itself has all her moves performable without restricted directions. Now when you say hack and slashes, who or what are you reffering to? Since I don't think you quite understand the restricted camera perspectives and locked directional attacks your reffering to are a thing of the past. What developers are doing now is creating more fluid, more elegant systems, like DmC and Bayonetta. Thats how the genre moves forward. If you like DMC4 so much, good for you. But you can't claim that because you like something more, we have to accept that all action games follow what you say rather than evolve past the clunky mechanics of past games.

Meaning the camera will focus on on the particular enemy you lock on to and keep them as the main object of focus. It doesn't say anything about Bayonetta's movement being confined to that enemy.

This is what you originally said:

It's still got directional attacks, relative focus, and movement based on the position of the enemy. That's how.

Your exact words were relative movement based on the position of the enemy. This is not the first time you actually said that. Again like I said, now what your saying is it doesn't say anything about Bayonetta's movement confined to that enemy. This is the word for word proof you have contradicted yourself yet again. You have tried to change what you've said, yet it cannot be changed. I will keep reposting and reposting this comment, as I will with your other failures. Thats because you've found a true DMC fan waiting in the fold, and you camp homo fan, you have been utterly exposed.

Like I said, prentending that all these points don't exist to hide your failure, simply won't work. You've been wrong about everything I've said here. Thats why you can't counter these points. You've failed. You've failed to take away our rights to prefer DmC to that camp homo Twilight shit you love so much.



I'm not responding to any of this until you first admit that you were dead wrong about DmC having a manual lock on system.

Once again, here's the video of Tameem claiming that DmC does NOT have an automatic lock on system.

You're not simply going to be able to ignore this in your posts and hope it goes away. Let's hear it, shall we? The head man of DmC himself has said that the game is automatic. Why is this game's lock on manual?

...actually, I will respond to this.

You made a comment about English literacy, yet you use Spanish words. Way to contradict and put your foot in your mouth again.

You are...so dumb...it hurts so much...




MTZehvor said:


I'm not responding to any of this until you first admit that you were dead wrong about DmC having a manual lock on system.

There you have it everyone the camp homo fan scum backs down from answering any of the questions because he knows he's wrong. You haven't answered any question so far, why should I give you the respect you are demanding now, the same respect you have not shown the original DMC fans?

Why should we answer your questions as you demand, when you have not bothered to answer any of the hard questions? Like for example why you blindly accepted the camp homo as Dante, when he was confirmed to be a different character?

Or why should we consider your words of more importance than Hideaki Itusno, Capcom Japan, Hideki Kamiya, the DMC fans and the proffessional reviewers?

Yet you know you have nothing left unless you lie about DmC. You come into this thread lying for that Twilight shit, attacking an innocent developer just because you couldn't get a sequel to that camp homo Twilight shit. Unfortauntely you found a DMC1 fan waiting in the fold.

You're not simply going to be able to ignore this in your posts and hope it goes away. Let's hear it, shall we? The head man of DmC himself has said that the game is automatic. Why is this game's lock on manual?

Again I've explained this already:

I've said this before, DmC's lock on in maintained on the enemy by holding the L3 stick in the direction of that enemy. Allowing you to isolate your attacks to one specific enemy indefinitely. You never automatically lock onto an enemy because you can position Dante in netural mode. That is how the manual lock works. Intead of holding a button (R1) you hold the L3 stick. Has that fact been unstood yet?

GamesRadar.com: "DmC has two dodge buttons, no taunt and no lock-on."

Did you read or understand that? DmC has no Button Lock. Thats because the lock on has been transferred to the L3 stick, for a more seamless experience; just like other action games which use superior lock on mechanisims to DMC4. This is also far superior to DMC4s automatic and broken button lock. Capcom understood this, why can't you?  

Now, your claiming I'm wrong, fair enough. Yet explain how a system that allows you to manully select your targets is automatic? You've never provided an explained to these idiotic words:

How are you MANUALLY selecting yout target if the AI picks a target that it thinks you want to attack?

How are you MANUALLY selecting yout target if you cycle through said targets until you reach the one you want?

I'm waiting!!

Once again, here's the video of Tameem claiming that DmC does NOT have an automatic lock on system.

Your iiteracy ability has improved, DmC does indeed work manually. I suggest you have a look at these grade schools I said I'd find for you before putting your foot in your mouth again camp homo fan:

http://www.education.com/topic/mental-retardation-child/

You are...so dumb...it hurts so much...



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There you have it everyone the camp homo fan scum backs down from answering any of the questions because he knows he's wrong.

  You're...genuinely using the insult "scum?"

This is gonna be a long day.

Anyway, no, it was more of "I got tired of answering all of your questions repeatedly, and you never paying attention to my responses."

Why should we answer your questions as you demand, when you have not bothered to answer any of the hard questions? Like for example why you blindly accepted the camp homo as Dante, when he was confirmed to be a different character?

First off, who is we? You are the only one on that side of the debate. You're not Golem. You're not legion. You're a single entity. One person.

Secondly, I've explained this already, but here goes once more. I accepted DMC4 as Dante because I found him to be an enjoyable character to be around. He retained his DMC3 level of silliness and seeming inability to take anything seriously and combined it with an added bit of experience. It made for a much more enjoyable character than DmC Dante, whose response to anything seems to be either cursing at it or going into Metroid Other M levels of monologue.

And lastly, no. No matter how many times you claim that DMC4 Dante was confirmed to be a different character, it doesn't make it true. We've been over this twice already. An old creator's head canon does not a different character make.

Again I've explained this already:

I've said this before, DmC's lock on in maintained on the enemy by holding the L3 stick in the direction of that enemy. Allowing you to isolate your attacks to one specific enemy indefinitely. You never automatically lock onto an enemy because you can position Dante in netural mode. That is how the manual lock works. Intead of holding a button (R1) you hold the L3 stick. Has that fact been unstood yet?

And again, I've explained this already.

What you've just described is NOT a manual lock on system. You have described an automatic lock on system, in which you select a target in no other way besides relative position and movement.

Has that fact been "unstood" yet?

Did you read or understand that? DmC has no Button Lock. Thats because the lock on has been transferred to the L3 stick, for a more seamless experience; just like other action games which use superior lock on mechanisims to DMC4. This is also far superior to DMC4s automatic and broken button lock. Capcom understood this, why can't you?  

Nope, that's not what the quote said. Try again.

"DmC has no lock on."

The words "button lock" are never included there. If you're going to misrepresent what someone says, don't actually put the quote you're misrepresenting directly above it.

You've never provided an explained to these idiotic words:

How are you MANUALLY selecting yout target if the AI picks a target that it thinks you want to attack?

How are you MANUALLY selecting yout target if you cycle through said targets until you reach the one you want?

I'm waiting!!

Because what you've just described is the definition of a manual lock on system.

That's how. I really don't know how I can make this any simpler for you.

Your iiteracy ability has improved, DmC does indeed work manually. I suggest you have a look at these grade schools I said I'd find for you before putting your foot in your mouth again camp homo fan:

The irony in this statement being the one who accuses me of low literacy levels can't even spell the word right.

At any rate, whoopsie doo. I substituted the wrong word in. The video has Tameem Antionades state, clear as day, that DmC does not have a manual lock on system.

Now, please, by all means. Explain why your silly definition of a "manual" lock on system should be accepted over the definition used by the head developer of DmC himself.

Actually, now that I think about it, I do have to wonder. You've been calling yourself a "true" DMC fan this entire time...yet, quite honestly, I've seen nothing to suggest that you even remotely enjoyed the old DMC games. This entire thread has been you criticizing DMC4's mechanics, many of which were taken from previous titles. Your entire criticism of the manual lock on system is one that should be leveled just as much at DMC3. 

At this point, I do have to wonder if you're a fan of the original series at all, or just some passerby who played DmC first, and hasn't even been around the hack and slash genre long enough to know the difference between a manual and automatic lock on.

 



MTZehvor said


 


And lastly, no. No matter how many times you claim that DMC4 Dante was confirmed to be a different character, it doesn't make it true. We've been over this twice already. An old creator's head canon does not a different character make.

Reuben Langdon confirmed he was asked to play the character differently. Not to mention the creator of the series has confirmed the camp homo is not Dante. Just because you blindly accepted the camp homo as Dante, why do the orignal fans have to accept that imposter as Dante?

 

What you've just described is NOT a manual lock on system. You have described an automatic lock on system, in which you select a target in no other way besides relative position and movement.

You keep lying about the same point, 'realtive position' and 'movement'. You have nothing else to say because you can't explain to me how a system which gives full manual control to player is automatic. Explain to me camp homo fan scum, how is it possible for DmC to be automatic when the player has full control of what enemy they lock onto?

You keep saying relative position and movement because you have no way of answering this question. We both know your wrong. Hiding behind relative position and movement can't change that now.

"DmC has no lock on."

The words "button lock" are never included there. If you're going to misrepresent what someone says, don't actually put the quote you're misrepresenting directly above it.

I'm not misrepresenting anything. As I said many times now, DmC has a lock on, its integrated into the L3 stick, DmC does not have an automatic button lock like previous games. We know this is true as I've already explained; the L3 lock isolates a specific enemy, unlike the button lock of previous games which isolates an enemy based on the AI's decision, the player has less control of that decision as you already admitted; in contrast DmC gives the player full control.

That's how. I really don't know how I can make this any simpler for you.

You made it crystal clear when you put your foot in your mouth and admitted DMC4 was indeed automatic:

How are you MANUALLY selecting your target if the AI picks a target that it thinks you want to attack?

How are you MANUALLY selecting your target if the AI cycles through said targets until you reach the one you want?

Those are your own words, not mine; by your own admission DMC4 is an automatic system. I'm waiting for you explaination as to how an automatic system can be manual. I'm waiting camp homo fan!

The irony in this statement being the one who accuses me of low literacy levels can't even spell the word right.

The irony is that I haven't made an attack on someone's literacy, you have; yet you are incompitent in your own literacy ability. Way to put your foot in you mouth again camp homo fan.

Now, please, by all means. Explain why your silly definition of a "manual" lock on system should be accepted over the definition used by the head developer of DmC himself.

Tameem hasn't acutally said DmC is an automatic system, he said the lock on (the button lock) has been integrated into the control setup automatically. So you don't have to hold a button to access all your moves. He hasn't said anything about the system being automatically controlled. I suggest you pay attention to the facts next time, thinking dosen't seem to be your forte. This is evident in the fact that you didn't think to question of the decision of turning Dante into a camp homosexual. You blindly accepted it because you are an ignorant DMC4 fan, not a DMC fan. Just someone who blindly accepts something because you think as long as it has the same name it must be the same thing.

Your entire criticism of the manual lock on system is one that should be leveled just as much at DMC3.

It is, not to mention the restrictive camera angles of previous games. Capcom wanted to move the series forward, why should I accept you are more qualified than Hideaki Itsuno and Capcom Japan. I'm waiting!! Not to mention DMC3's lock on wasn't broken, DMC4's was. So thats another point in favour of the previous games over DMC4.

This entire thread has been you criticizing DMC4's mechanics, many of which were taken from previous titles.

I'm not just critcising DMC4's mechanics, I'm criticising everything about the game. Espeically how they butchered an icon by turning him into a camp homosexual. The point of DmC Dante is that he is relatable compared to the camp homo, who is not relatable at all. He's simply a retard who behaves nothing like the original character. DMC3 Dante did have moments where the player could emphathise with him, and he was younger, which is why he was less mature than the first game. Yet it makes no sense as to why DMC4 Donte, who is older, is less mature than when he was younger. Nor why he dress's like that, or why he makes homoerotic poses. Thats not Dante, its an insult to the orignal fans who didn't want the camp homo, or that Twilight shit, or Trish and Lady to be butchered as they were.

You've been calling yourself a "true" DMC fan this entire time...yet, quite honestly, I've seen nothing to suggest that you even remotely enjoyed the old DMC games.

Unfortunately for you I have Platinumed the HD collection, which not many fans came back to because of DMC4. I'm not here to prove whether I liked the previous games or not, I'm here defending the rights of the DMC community to prefer DmC because its a better game, and the rights of the developers to make the games they want to make. In terms of enjoyment, DMC1 is certainly the top for me, yet I understand how some fans can prefer DMC3 for its combat. DMC2 and DMC4 were below average games, depsite Nero's combat actually being the best in the series until DmC.

At this point, I do have to wonder if you're a fan of the original series at all, or just some passerby who played DmC first, and hasn't even been around the hack and slash genre long enough to know the difference between a manual and automatic lock on.

You must be getting desperate to make a comment like that. If I had no idea about the DMC series you woulnd't be here wasting your time, trying to prove something you think is true. Just because you think DMC4 is better because you liked it, dosen't mean anyone else has to accept it. Thats why you came into this thread in the first place. I however know your not here to tell the truth and to give an impartial view, your simply here to keep lying because you think DMC4 is a good game, thus you think that everyone has to see what you see. Unfortuantely it dosen't work like that. DMC4 was not a continuation of Devil May Cry, it was a reboot to feature Nero and Kyrie as the new main characters. Hence why the game was not very good. I see DMC4 for what it is, just because it has Devil May Cry on the box and is made in Japan, it dosen't mean we can't scrutinise the game for what it is.

Now that raises an interesting point... my trophies in DMC1,2,3 and DmC are there for anyone to see. If your a DMC fan as you claim, why not show me yours?



good riddence



Reuben Langdon confirmed he was asked to play the character differently. Not to mention the creator of the series has confirmed the camp homo is not Dante. Just because you blindly accepted the camp homo as Dante, why do the orignal fans have to accept that imposter as Dante?

We've been through this before, actually. It appears you forgot, but oh well.

DMC4 Dante is the same as DMC3, DMC1, and DMC2 Dante, because the company currently in charge of creating the entire series says so. The fact that an actor was asked to play him differently doesn't make him a different character, or else Tony Stark would be a different character in Iron Man 3. The fact that the original series creator dislikes him means nothing, as he isn't in charge of the series anymore. Capcom has confirmed that DMC4 is in the same universe as the rest of the original DMC series, making that Dante the same Dante by extension.

You keep lying about the same point, 'realtive position' and 'movement'. You have nothing else to say because you can't explain to me how a system which gives full manual control to player is automatic. Explain to me camp homo fan scum, how is it possible for DmC to be automatic when the player has full control of what enemy they lock onto?

Your definition of "full manual control" is more than a little shaky.

At any rate, I've tried to explain this point to you at least a dozen times by now, but you're utterly incapable of comprehending anything, so I'll simply say that I couldn't care less if you understand it or not. The fact is that the entire action game community uses this definition. If you don't like it, then fine. Go debate a dictionary.

I'm not misrepresenting anything. As I said many times now, DmC has a lock on, its integrated into the L3 stick, DmC does not have an automatic button lock like previous games. We know this is true as I've already explained; the L3 lock isolates a specific enemy, unlike the button lock of previous games which isolates an enemy based on the AI's decision, the player has less control of that decision as you already admitted; in contrast DmC gives the player full control.

That's a blatant misrepresentation of how DmC works, but even if it wasn't, that doesn't qualify as a manual lock on system in the first place. Simply moving the character around isn't good enough to qualify for a lock on; if it was, then every game ever created that involves real time movement of the character has a manual lock on.

How are you MANUALLY selecting your target if the AI picks a target that it thinks you want to attack?

How are you MANUALLY selecting your target if the AI cycles through said targets until you reach the one you want?

Those are your own words, not mine; by your own admission DMC4 is an automatic system. I'm waiting for you explaination as to how an automatic system can be manual. I'm waiting camp homo fan!

No, actually, those are your words, in case you forgot. Those are the same, stupid words you've been quoting for three pages over now. Screaming them at the top of your lungs doesn't mean anyone else has said it.

And really? You're going to criticize me for a mistaken word? You've got a whole lot of explaining to do for yourself then, Mr. "You Claim to Question my Literacy Age."

You barely have the capability to form a coherent sentence, let alone debate with anything besides paddling pool levels of strategy.

The irony is that I haven't made an attack on someone's literacy, you have; yet you are incompitent in your own literacy ability. Way to put your foot in you mouth again camp homo fan.

First off, you have no idea what irony means. Look it up.

Secondly, you did "make an attack" on my literacy levels. Your own quote:

"Your iiteracy ability has improved, DmC does indeed work manually. I suggest you have a look at these grade schools I said I'd find for you before putting your foot in your mouth again camp homo fan:"

I've referenced your own grammatical skills because you have difficulty typing sentences that make any degree of sense. 

And lastly, you have no idea what the phrase "putting your foot in your mouth" means. Look it up as well.

Tameem hasn't acutally said DmC is an automatic system, he said the lock on (the button lock) has been integrated into the control setup automatically. 

Roll the movie everyone!

"DmC doesn't have a lock on system...well, actually, it does. It's just not a manual lock on system."

Now here's the kicker. If a game has a lock on system, and it isn't manual, guess what it is?

This is evident in the fact that you didn't think to question of the decision of turning Dante into a camp homosexual. You blindly accepted it because you are an ignorant DMC4 fan, not a DMC fan. Just someone who blindly accepts something because you think as long as it has the same name it must be the same thing.

Pffft.

Ahahahahahahahahahaha.

Oh my gosh, are you serious? Are you really serious?

This is really too much. You've gotta be trolling me. This is...hoo boy.

The point of DmC Dante is that he is relatable compared to the camp homo, who is not relatable at all.

Relatable?

Yeah, I relate very well to five year olds who spend their time swearing like the FCC's about to ban all foul language from existence.

Unfortunately for you I have Platinumed the HD collection, which not many fans came back to because of DMC4.

...now hold the phone here.

First off, the HD Collection doesn't even HAVE DMC4, so that excuse is beyond stupid from the start.

Secondly, HD Collections NEVER sell as well as original titles. People already have bought the games. A good chunk of those people see no need to rebuy them simply to play old games with fancier graphics.

And besides, the HD Collection OUTSOLD DmC. A compilation of games between 12 and 7 years old outsold a new game that released this year.

If that doesn't prove what the DMC community likes more, then I don't know what will.

Anyone, you didn't even know that DMC4 wasn't in the HD collection, so forget about me ever taking you seriously. Go play DmC again and cut yourself like Donte does. Maybe if you bleed out enough, he'll be even more "relatable."



MTZehvor said:

No, actually, those are your words, in case you forgot. Those are the same, stupid words you've been quoting for three pages over now. Screaming them at the top of your lungs doesn't mean anyone else has said it.

http://gamrconnect.vgchartz.com/thread.php?id=172739&page=9

Page 9, November 30th 2013. Your exact words which can still be seen to this day, until you decide to edit that post:

In Metroid Prime, you can very easily lock on to a target without moving towards them just by aiming at the one you want and pressing L.You don't need to move to lock on to anything.

It's the same way here. The AI picks a target that it thinks you want to attack, and then you cycle through said targets until you reach the one you want. You are manually selecting your target. In DmC, if you're halfway across the map and the AI picks a target you don't want, then you can't choose the one you want outside of moving over.

 

And lastly, you have no idea what the phrase "putting your foot in your mouth" means. Look it up as well.

I suggest you have a look at putting your foot in your mouth, since now your doubling back on your original words. Unfortuantely here in a forum I can easily go back and prove that you did indeed put your foot in your mouth, which you have just done again with that denial.

The fact that the original series creator dislikes him means nothing, as he isn't in charge of the series anymore.

The reason Hideki Kamiya's words hold no meaning for you is because your a DMC4 fan, not a DMC fan. Which is what I originally said from the beginning. If you were a true DMC fan you would have never blindly accepted the camp homo as Dante. Now explain to me camp homo fan, just because you accepted the camp homo as Dante, why do the original fans have to blindly accept what you did? I'm a DMC1 fan, I don't listen to DMC4 fans on who Dante is, because they will do anything to try and validate DMC4. Even if it means degrading the words of the series creator and the orignal game, which you have just done.

The fact is that the entire action game community uses this definition. If you don't like it, then fine. Go debate a dictionary.

Is that all you got? 'Go debate a dictionary'? We both know DmC is manual at this point. Whether you like it or not is irrelevant, Capcom designed the game that way. Thats why you can never be right, because contray to your belief your are not above the compitency of Hideaki Itsuno and Capcom Japan. As you arrogantly so claim. 

That's a blatant misrepresentation of how DmC works, but even if it wasn't, that doesn't qualify as a manual lock on system in the first place.

In what way is that a misrepresentation? What is incorrect with that explaination? The proof is in the game itself.

Simply moving the character around isn't good enough to qualify for a lock on; if it was, then every game ever created that involves real time movement of the character has a manual lock on.

According to whom is that not good enough? DMC4 fan scum who wanted DMC4's automatic lock-on? Like I said it was good enough for Capcom, now explain to me why should I accept anything you say over the ability of Hideaki Itsuno and Capcom Japan? I can't speak for 'every game', yet real time movement is part of whats makes a manual lock on. This is what games like Bayonetta, Ninja Gaiden, Metal Gear Rising and God of War are doing. No one is using the automated button lock anymore, its slow, clunky and outdated. Its a relic of the PS1 Resident Evil era. Its obsolete for action games like MGR or DmC.

Yeah, I relate very well to five year olds who spend their time swearing like the FCC's about to ban all foul language from existence.

If you can't handle a bit of swearing I suggest you keep to playing games like DMC4 and FF13. The Last of Us, GTA5 and DmC have swearing. If you can't be mature about it, thats not my problem. DmC Dante was a three dimensional hero this time. If your not happy with Dante having more depth, thats not my problem. I suggest you go back to camp, homoerotic poses. Yet you don't question shit like that, which butchered an icon, because you are a lying DMC4 fan, nothing more.

And besides, the HD Collection OUTSOLD DmC.

You should get your facts straight next time:

http://www.capcom.co.jp/ir/english/business/million.html

DmC sold more than the DMC HD collection. Like I said I would like to see your trophy collection for the HD collection, since you claim to be such an ardent an fan of the previous games; yet you don't defend the previous games, you only defend that camp homo Twlight shit. Its not hard to realise your not a DMC fan at all. I doubt you've even played DMC1, you probabaly played a bit of DMC3 then bought DMC4 when it came out, thinking that game was Devil May Cry. Its wasn't, it was a reboot to feature Twilight romance as the new main story of the series.

Not to mention you have not answered one of these points:

There's my direct quote. Now, let's take this bit by bit, since the entire sentence was apparently far too big for you.

Here are your words again:

Bayonetta makes up for not having directionally lock on only attacks by moving at a slower pace and so allowing the player to incorporate moves from a variety of different inputs

This is what I will say again in response to that:

Bayonetta does not move at a slower pace (LOL). In fact you've accidently put your foot into your mouth yet again. Since Bayonetta DOES have directionally locked attacks. The player has the option of performing ALL those directionally locked attacks without holding the button lock. Which actually allows the gameplay to flow at a faster pace, since you are never locked to directions to perform any attack.

Based on your statement your saying that Bayonetta can't incoperporate directionally locked attacks because it moves at a slower pace. Yet you didn't know that Bayonetta does have all those directionally locked attacks available alternatively. So how then can Bayonetta move at a slower pace if all those directionally locked attacks actually exist unlike what you originally thought?

Amending your words now is too late. You've been caught. Whatever you say now can't undo what you've already been exposed on.

 

"By moving at a slower pace:" The game moves at a slightly slower pace

According to whom? You? Unfortuantely I don't take the words of DMC4 fans as facts

 Nowhere does any of that say "Bayonetta can't incorporate lock on attacks because of its pacing."

... Your words are availble to see in plain black and white, you did say it. You've already been exposed, what are you trying convince me of now. That you were wrong before?

DmC doesn't have any complicated inputs.

Then prove it show me your expert videos that are superior to the ones I have shown.

You literally admitted a moment ago that Bayonetta runs slower than Turbo Mode in DMC3/DMC4.

... *Facepalm*. Seriously? Are you seriously using Turbo Mode as an argument? Is this a joke? Turbo Mode increases the games speed by 20-30%, it dosen't exist on DMC4 PS3/360 either. If the fans wanted to they could probably mod Bayonetta to run faster, just like they did with DmC to run much faster than DMC4. Bayonetta hasn't been as popular as DMC so thats probably why no ones done it. When comparing the games at normal speed Bayonetta runs at about the same speed as the other DMC games.

This is exactly what I'm talking about, when you realise you've been exposed you flip flop around and amend your points. You keep amending the same points to try and cover up that you were already exposed. Won't work, you've found a true DMC fan waiting in the fold.

Capcom needed a system that would allow for lightning fast inputs on higher speeds.

HAHAHAHAHA. You are not seriosuly saying this? Can you not see yourself at this point. You don't actually don't know what your saying. You keep making up more and more things to amend your failures. Where have Capcom actually said that? Where is your proof that Platinum Games are not capable of doing the same things with their games? The arrogance of your posts is dire. You do not decide what developers can and can't do with their games. If you want to tell Hideki Kamiya that Bayonetta cannot have a Turbo Mode because Bayonetta won't allow fast inputs on higher speeds, then tell him on Twitter. I'll look forward to the moment he tells you to fuck off for telling him you know more about designing action games than him. 

By that definition, Galaga has a hard lock on system, as well. A definition that encompasses nearly all games is one that's useless.

There you go again, trying to incorporate something else into the argument so you can avoid answering the question directly about DmC. Once again, I've said this before, DmC's lock on in maintained on the enemy by holding the L3 stick in the direction of that enemy. Allowing you to isolate your attacks to one specific enemy indefinitely. That is how the manual lock works. Intead of holding a button (R1) you hold the L3 stick. Has that fact penetrated your brain cells yet?

 The definition rules OUT movement and relative position as reasons for being accepted as a manual lock on.

Your definition is not a universal law DMC4 scum. Its this arrogance to impose your own definitions and rules as universal truths that have make you scum. You words are not absolute, I never have to accept them. We are each entitled to our own opinions, you do not control what we think DMC4 scum.

 

It depends on one more thing: the player's ability to press a button (note: an input outside of position and movement) to choose a new enemy to lock on to.

Wrong again DMC4 fan. You cannot choose a new enemy to lock onto, the AI does it for you. Hence why the system is automatic. Thus based on your own words DMC4 was automatic and yes broken too, as we saw with video proof:

How are you MANUALLY selecting yout target if the AI picks a target that it thinks you want to attack?

How are you MANUALLY selecting yout target if you cycle through said targets until you reach the one you want?

Explain to me how an automatic system can be manual, which you exposed in your own words. I'm waiting?

You have yet to link a single article or source with anyone using the term "manual" like you are.

You already admitted DMC4 was automatic with your previous words. So either your wrong before or your wrong now. Which is it?

 Let's keep in mind which game has an outside input that influences lock on. Is it DmC? Nope. DMC4? Yep.

Again you keep talking about 'outside influences' to aviod the questions. It won't fly with me. I know, I know your not a DMC fan, I know your a lying DMC4 fan, nothing more. Now, again explain this:

How are you MANUALLY selecting yout target if the AI picks a target that it thinks you want to attack?

How are you MANUALLY selecting yout target if you cycle through said targets until you reach the one you want?

I'm waiting!! 

Are you talking about Angel Evade, or Angel Dash? Because those two things are very different.

Lol. HAHAHA. When you didn't know about the move, you claim their different moves. Angel Evade is the equilivant of Trickster Dash. That player modded it for whatever reason. You don't like that you were exposd not my problem.

 

Yeah, the entire community that made DMC4 outsell DmC 3:1, right? That's some definite preferral there.

Where are all these fans now? Numbers mean very little without context. Theres no point in me explaining the contextual factors to you because at the end of that day you will never admit that DMC4 was not a true sequel to Devil May Cry 1. You will continue to pretend that DMC4 was a good game because of the sales and nothing to do witht the qaulity of the game itself, which was abysmal when comapred to other action games.

 No, it's an example of a horribly broken combat system that allows amateur players to perform infinite air combos with little to no skill required.

Its not broken if its designed to be like that! Its designed to allow greater aerial mobility and aerial combat options, which allows amateur players to do that. It dosen't mean that you have to play the game that way. The game gives you the option of playing the game in that way if you don't have sufficent skill. Thats how DmC is better in another way. It has more combat options for those who don't have the skill to play at a higher level. Yet its beyond your limited thinking to understand how giving the player more combat options is better than having less combat options, like the abomination DMC4.

You also not so subtlely side stepped these points before because you knew you coulnd't answer them. I've reposted your exposure for your convience:

I'm not arguing here that the game's most complex combos are simple to pull off. I'm arguing that the skill level required to beat the game is incredibly low as opposed to previous titles.

Then prove it, show me the game is incredibly easy to beat. Show me your DMD leaderboard scores. We both know you have no chance of finishing the game, because its not easy what so ever on the upper difficulties. If it was you would prove it no problem.

That doesn't do ANYTHING for start up time. The start up time is the EXACT SAME regardless of the movement's duration.

You keep changing the discussion because you lost on the previous point, since you didn't know about Caliber. The start up time for most moves are about the same duration as DMC4, some moves are faster (see Drive) some moves are slower. DmC's moves are of course a cut above because Ninja Theory are animation experts.

Like I said, I'm sure people who put enough time and effort into the game can do amazing things with DmC. People can also do amazing things with DMC2. Does that make it a good game as well?

Don't know about DMC2. Yet your argument works both ways; people can do some interesting things with DMC4. Is it a good game? Well no, not really, its terrible in nearly every respect. Especially with the camp homo butchering an icon. Either way, its not for you to decide what someone else considers a good game or not. According to Capcom this is the best DMC game they designed. If you have an opinion with that, tell it to HIdeaki Itsuno. Don't make it my problem your calling Hideaki Itusno incompitent or a liar. That is simply not my problem.

The point is that DmC's combat, on a surface level, is incredibly broken, and people have to find ways to work around that. That isn't a good action game.

Your opinion is not a fact. If you think DmC's combat is broken, thats your own opinion. Don't tell me I have to get in line with someone because they wanted DMC4 to continue. Its not my problem you liked the camp homo, nor is it my problem Capcom consider this their most compitent combat engine to date. If you can't accept that, why do I have to believe you?

Or, you know, maybe he was testing a game without a lock on button to see how it would work. Ever think about that?

Maybe, maybe not. Capcom haven't confirmed that. Unfortunatley I don't go in for consipiracy theories. Nor do I take well to DMC4 fans telling me I have to accept theres. Besides we've established at this point DmC contains the series first manual lock on compared to the automatic lock on of previous games. You even said that yourself, yet had to amend your words when you failed agian.

...and my error was where? Substituting a Spanish word in? You really thought that was unintentional?

You made a comment about English literacy, yet you use Spanish words. Way to contradict and put your foot in your mouth again.

And yeah, sure, I can understand, grammar mistakes do happen on the internet. Yours happen with such frequency that I'm beginning to wonder whether you even finished first grade.

HAHAH. There you go again, you make grammar mistakes so you have to amend your words to contain your own shortcommings. Besides I don't care about grammar mistakes, I'm interested in facts, since you have no facts, you resort to grammar mistakes... The ultimate takedown for someone who keeps putting their foot in their mouth.

And besides, you're criticizing the way Dante looks? Really? You're as bad as those DmC fans who claim that the only reason we don't like DmC is because Dante underwent an outfit change.

What can I say, I'm a DMC1 fan, I don't accept camp homo imposters. Not to mention DMC1 Dante never wore red cowboy boots, because its not Dante to dress homosexually. You seem to think it was.

"DmC" is still a "DMC" game, or, at the very least, it's trying to be.

Its true DmC exceeds the combat of the previous games, according to the fans, the developers and the reviewers. Like I said you got a problem with that, then take it up with Hideaki Itusno and tell him you can do his job better. I'm waiting...

Not to mention DMC4 can easily be considered the worst game in the series, alongside DMC2. If you don't like the opinons of DMC1 fans, why is that my problem?

Because you've spent this entire time trying to convince me with this ridiculous crusade for DmC?

Convince you about what? DmC is better in many ways, I've explained things about the manual lock on and the performance of the combat. You keep trying to evade those points, like you evaded everything I previously said. No one said you have to agree with that, you can respectfully disagree. Yet you came into this thread for malicious reasons. You came into this thread because you wanted to take your anger out on true DMC fans. You did those things because your are a DMC4 fan, you are not a DMC fan. Unfortunately you found a true DMC fan waiting in the fold. If your not happy with DmC, why can't anyone else prefer it to DMC4? Your insistant to try and control what people think of DMC4 is what has started this. Your crusade for a game that wasn't a true sequel to DMC1 anyway, because you can't take that people didn't want it to continue.

No need for actual gameplay, let's just let players beat up on motionless enemies.

Well here it is everyone, the admiision that DMC4 IS inferior. All the videos you've linked to are players non-stop attacking motionless enemy's (singular). There you go, either now your a contradictory liar or your admiiting DMC4 was in fact garbage (which we all know). Which is it DMC4 fan?

At least we've established that DmC's actual missions don't offer anything worthwhile.

In what way are DMC4's boring missions better than DmC's? Not to mention DMC4 is half a game, the second half being a back track of the first half. I suppose your right then, DMC4 was indeed don't offer anything worthwhile what so ever. There it is everyone.

Your definition of fluidity and flexibility is really so sensitive that having to double tap a button is too much for you?

Lol. You really don't read your own comments do you:

At any rate, it's freaking taking your finger off a button. That takes literally less than a hundredth of a second.

Finally you admit that DMC4 was automatic. You see in that time you take your finger off a button, in that 'hundredth of a second'. Its not actually a 'hundreth of a second' by the way, its much longer; hence why there was a lag for certain manouvers like the Evade in DMC4. In that fraction of a second, you the player are at the mercy of the AI. That fraction of a second is determined by the AI, not the player. Hence thus in that time you the player are no longer in control. Thats why games like DMC, MGR and Bayonetta allow for much more fluidity and felxibity. Becuase their lock ons are instintaneous. You never loose control of what your targeting, unless you manually set yourself into neutral. Not to mention DmC features no slow down unlike DMC4's radidus restricted movement.

In other words, worst comes to worst, you can play DMC4 like you do DmC (which should apparently be much better, right?)

No you can't play DMC4 like DmC. You see the previous games were built around the button-lock, it would be unplyable without that. A lot of the actions you need are tied to holding the button lock. DmC's elegance is in allowing the player to perform everything without holding a button lock, giving way to more creativity and experimentation. For example the cross-combo manouver which is new to the series.

There you have it. In the same way that it's not your job to design a better DMC game than DMC4, it's not my job to design a better DMC game than DmC. We're all part of the fanbase, who critique the products that are released and give feedback as to how we'd like them improved. That's our role as fans. We're not developers.

There you have it. In the same way that it's not your job to design a better DMC game than DmC, it's not my job to design a better DMC game than DMC4. We're all part of the fanbase, who critique the products that are released and give feedback as to how we'd like them improved. That's our role as fans. We're not developers.

I have never said otherwise. I admitted that I was one of the many fans who critiqued DMC4, leading to Capcom creating a much better game. Its you who is now arrogantely going against Capcom,  claiming that you know better than Hideaki Itsuno on how to design a DmC game.

Bayonetta uses a control setup that's almost more similar to fighting games than hack and slashes.

Do you actually know anything about action games? Honestly? Which developers are still using the button lock your reffering to? Metal Gear Rising dosen't, Ninja Gaiden dosen't, God of War dosen't, Bayonetta itself has all her moves performable without restricted directions. Now when you say hack and slashes, who or what are you reffering to? Since I don't think you quite understand the restricted camera perspectives and locked directional attacks your reffering to are a thing of the past. What developers are doing now is creating more fluid, more elegant systems, like DmC and Bayonetta. Thats how the genre moves forward. If you like DMC4 so much, good for you. But you can't claim that because you like something more, we have to accept that all action games follow what you say rather than evolve past the clunky mechanics of past games.

Meaning the camera will focus on on the particular enemy you lock on to and keep them as the main object of focus. It doesn't say anything about Bayonetta's movement being confined to that enemy.

This is what you originally said:

It's still got directional attacks, relative focus, and movement based on the position of the enemy. That's how.

Your exact words were relative movement based on the position of the enemy. This is not the first time you actually said that. Again like I said, now what your saying is it doesn't say anything about Bayonetta's movement confined to that enemy. This is the word for word proof you have contradicted yourself yet again. You have tried to change what you've said, yet it cannot be changed. I will keep reposting and reposting this comment, as I will with your other failures. Thats because you've found a true DMC fan waiting in the fold, and you camp homo fan, you have been utterly exposed.

I waiting for a response to this point. RESPOND or hide from this point like the coward you are, which is it camp homo fan scum? I'M WAITING!!!

Like I said, prentending that all these points don't exist to hide your failure, simply won't work. You've been wrong about everything I've said here. Thats why you can't counter these points. You've failed. You've failed to dicate the rights of the DMC community.