at least it stays silky smooth all the way
...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...
PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk
really miss the VGCHARTZ of 2008 - 2013...
| Skeeuk said: at least it stays silky smooth all the way |
It's 1080p and 60fps but at what price?
First I want to stress that it is a technical critic from me. Because the game looks fun and intense to play/drive. If I buy a cheaper X1 later in a few years (with Halo certainly, I really like the Halo Universe), I will probably get this game and probably the game will have more content for free later.
BUT as I have just watched several times the high quality video from Digital Foundry:
- Zero Anti-aliasing, except some blurred parts on hood and on 30fps cinematics notably: that's rather a surprising confirmation!! I always thought they would do some tiling to add modern AA like TXAA or Morphological AA (not talking about shitty FXAA).
- Almost (I am generous) no Dynamic lighting. (that's old news)
- Textures and details like grass, walls of building, all environments are poor, really poor. Low geometry on everything except cars which are shiny.
- 3 years development with 300 hundred people for a limited (in content) Forza. Hard to develop on X1 it seems, reminds me the tough PS3.
Looks like 32MB of VRAM is just enough for two 16MB framebuffer, that's all (as predicted everywhere). No deferred impressive lighting with which you can do miracles (Killzone!! Driveclub!! Resogun!!) and no global modern Antialiasing at all (like on AC4 PS4 patched or Ryse some great TXAA-ish). Seems that they don't use any tiling like X360, because no AA, no MSAA, not TXAA, no defered lighting; DDR3 ram too slow to do tiling it seems, not after years of development. Even Crytek couldn't do 1080p with decent lighting and shaders and global AA and had to use 900p because of that.
Also Need For Speed is also 1080p on X1 and also zero AA.
I am not complaining BTW about no AA, I really like the sharper look (but some people won't). But the lack of real shaders next gen effect is disturbing. It is visually like a Forza X360 FullHD.
Either you have the next gen feeling like Ryse (or Killzone) but at 900p or you have 1080p and only X360 FullHD.
globalisateur said:
First I want to stress that it is a technical critic from me. Because the game looks fun and intense to play/drive. If I buy a cheaper X1 later in a few years (with Halo certainly, I really like the Halo Universe), I will probably get this game and probably the game will have more content for free later. BUT as I have just watched several times the high quality video from Digital Foundry: - Zero Anti-aliasing, except some blurred parts on hood and on 30fps cinematics notably: that's rather a surprising confirmation!! I always thought they would do some tiling to add modern AA like TXAA or Morphological AA (not talking about shitty FXAA). - Almost (I am generous) no Dynamic lighting. (that's old news) - Textures and details like grass, walls of building, all environments are poor, really poor. Low geometry on everything except cars which are shiny. - 3 years development with 300 hundred people for a limited (in content) Forza. Hard to develop on X1 it seems, reminds me the tough PS3.
Looks like 32MB of VRAM is just enough for two 16MB framebuffer, that's all (as predicted everywhere). No deferred impressive lighting with which you can do miracles (Killzone!! Driveclub!! Resogun!!) and no global modern Antialiasing at all (like on AC4 PS4 patched or Ryse some great TXAA-ish). Seems that they don't use any tiling like X360, because no AA, no MSAA, not TXAA, no defered lighting; DDR3 ram too slow to do tiling it seems, not after years of development. Even Crytek couldn't do 1080p with decent lighting and shaders and global AA and had to use 900p because of that. Also Need For Speed is also 1080p on X1 and also zero AA. I am not complaining BTW about no AA, I really like the sharper look (but some people won't). But the lack of real shaders next gen effect is disturbing. It is visually like a Forza X360 FullHD. Either you have the next gen feeling like Ryse (or Killzone) but at 900p or you have 1080p and only X360 FullHD. |
these are launch games and to say the games and graphics are set in stone is not true at all. Seems no machine after launch ever got better with some of you. Halo 4 says hi.

According to Digital Foundry Forza 5 runs at a flawlessly solid 60fps during 16 player races.