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Forums - Gaming - Sony: Native 1080p allows you to “be a better gamer”

I thought playing Monkey Island made me a better gamer. Oh, well, I was mistaken. It was Crysis maxed out on PC that made me a better gamer!



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fighter said:
oh man, i cannot wait for that COD 720p on PS4 rumor to hit VGChartz.

If confirmed, so much crow.


For some reason your avatar is show in sub720p in my window, so fuzzy =]... Can't jit my hadouken on you like that.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Pemalite said:
Goatseye said:

Super Extreme... if you can find an article where they explain that professional gamers from COD and let's say Counter Strike benefitted technically immensely from an upgrade of 480p to 720p let me know.

Framerate yes.

 


I don't need to find a professional article about it, it's logic.
For one, Counter Strike and Call of Duty are close-courters, they wouldn't benefit as much as say any Battlefield game where you might attempt to shoot someone across a very stupidly large map.

As someone who games at 7680x1440 rather than 1920x1080 or 1280x720, there is certainly a difference in Battlefield in such a scenario, console gamers really haven't had to worry about it, because, they used to have no choice it was 720P or it's nothing.

:-0 Well would you look at that. The ignition here took a while to come to this thread with all the fuel I poured over it.  



Th3PANO said:

I play games on PC and I never thought to myself "1080p improved my skill alot". It gives you some visual edges but that's rare and not the standard. Sony made it sound like that counts for every game. No it doesn't.  Please jost stop putting words in my mouth.

It is on PC cause consoles are really weak to push out any meaningful distance. BTW I didn't say it counted for every game but it's alot better than your claim of "this is just for marketing" when clearly I would have some problems playing games with open worlds on a low resolution. 



fatslob-:O said:
Th3PANO said:
fatslob-:O said:
Th3PANO said:
fatslob-:O said:
I guess they mean that enemies will look alot more clearer in the distance. A game rendered in 1080p with the enemy at distance of 300m will look alot more clearer and less blurrier than a game rendered in 720p so that players will be able to discern objects and enemies at a farther distance.


Yeah, cause that's really important for 99 % of the games......seriously, this is just marketing...nothing more.

Just like how you guys say that 60fps don't matter. LMAO Downplaying a resolution that your console doesn't necessarily do is pathetic. Increasing resolution has it's benefit too just like increasing the framerate.

You guys? LOL you are obviously pro Sony...a lot. Seriously, biased as hell. If you can quote me on one comment were I said "60 FPS doesn't" matter then tell me. I said it as it is and never said 1080p is unneeded. I said it doesn't make you a better player. Learn to read.....

I'm a PC dude FYI. ^_^ (Funny how a nintendo fan is calling me out when you clearly demonstrated your lack of knowledge in the importance of resolution. I'm not surprised at all.) 

Funny that alot of people like you in this thread don't understand how a higher resolution will affect gameplay. Guys on the consoles obviously won't see much benefit cause alot of games lack the draw distance. (512mb ?! LOL) A higher resolution does MAKE YOU A BETTER PLAYER. Do you even realize how hard it is to hit a target at a long distance with a low resolution ? Clearly you wouldn't because almost none of your games on CONSOLES will go past the 100 meter draw distance. Funny how xbox and nintendo guys in this thread (Even some sony fans themselves irionically.) call out sony for BS'ing when they are indeed correct in what their trying to say. I find it funny how the minority in this thread has the correct answers compared to everyone else LMAO. Just goes to show you how alot of people you yourself included shouldn't even have a say in the matter. 

The one biased here is clearly you and the others in this thread and what's even more laughable is your ignorance with the topic at hand.

@Everyone The rest of you guys can continue with your petty console wars. I'm out. 

Haven't you heard that professional players play with 480p resolution to have 1000fps because that make it better and easier to see enemies... just noobies would use 3 monitors on max pixel count with 60fps to play, the pixels are so big you don't know if you hit the head or the pidgeon (owww wait).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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And to be serious... better resolution may not make you a better gamer, but may make you game better (or at least your game better).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

That's the most ridiculous quote I've ever heard in my life.



fatslob-:O said:
KylieDog said:
It is true, spotting soldiers at distance is easier in shooters, as is spotting incoming traffic or obstacles in racing games.

:-0 It looks like someone gets the point over here. 

@OT Shuhei and cerny are actually correct for the most part. It'd be hard for me to spot an enemy in ARMA 2 at a distance of 350m at 360p. Draw distance scales with resolution if people didn't know.


360p... Are you kidding me? We didn't have resolutions like that in games since well over ten years ago!

 

And no. Draw distance will only scale with resolution if the developer designs it that way, which most don't. For example: what is pop-in? It's when the item suddenly pops into view seemingly out of no where. It's ALL OVER current gen games and will still be common in next gen games. Resolution does *not* affect that.



The BuShA owns all!

Vertigo-X said:
fatslob-:O said:
KylieDog said:
It is true, spotting soldiers at distance is easier in shooters, as is spotting incoming traffic or obstacles in racing games.

:-0 It looks like someone gets the point over here. 

@OT Shuhei and cerny are actually correct for the most part. It'd be hard for me to spot an enemy in ARMA 2 at a distance of 350m at 360p. Draw distance scales with resolution if people didn't know.


360p... Are you kidding me? We didn't have resolutions like that in games since well over ten years ago!

 

And no. Draw distance will only scale with resolution if the developer designs it that way, which most don't. For example: what is pop-in? It's when the item suddenly pops into view seemingly out of no where. It's ALL OVER current gen games and will still be common in next gen games. Resolution does *not* affect that.

Most developers would rather develop a linear game with no open worlds therefore the draw distance ends up being low. BTW the issues of pop-ins are due to limited memory which should be remedied by next gen systems with 8GB of ram. Know something first before you give something in the conversation. -_-



fatslob-:O said:
Vertigo-X said:

360p... Are you kidding me? We didn't have resolutions like that in games since well over ten years ago!

 

And no. Draw distance will only scale with resolution if the developer designs it that way, which most don't. For example: what is pop-in? It's when the item suddenly pops into view seemingly out of no where. It's ALL OVER current gen games and will still be common in next gen games. Resolution does *not* affect that.

Most developers would rather develop a linear game with no open worlds therefore the draw distance ends up being low. BTW the issues of pop-ins are due to limited memory which should be remedied by next gen systems with 8GB of ram. Know something first before you give something in the conversation. -_-

Hm? Should be? So I suppose that means you're admitting there's the possibility of next gen not remedying this.

 

Good to know you're on board!

 

P.S. 8GB RAM won't help. (;



The BuShA owns all!