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Vertigo-X said:
fatslob-:O said:
KylieDog said:
It is true, spotting soldiers at distance is easier in shooters, as is spotting incoming traffic or obstacles in racing games.

:-0 It looks like someone gets the point over here. 

@OT Shuhei and cerny are actually correct for the most part. It'd be hard for me to spot an enemy in ARMA 2 at a distance of 350m at 360p. Draw distance scales with resolution if people didn't know.


360p... Are you kidding me? We didn't have resolutions like that in games since well over ten years ago!

 

And no. Draw distance will only scale with resolution if the developer designs it that way, which most don't. For example: what is pop-in? It's when the item suddenly pops into view seemingly out of no where. It's ALL OVER current gen games and will still be common in next gen games. Resolution does *not* affect that.

Most developers would rather develop a linear game with no open worlds therefore the draw distance ends up being low. BTW the issues of pop-ins are due to limited memory which should be remedied by next gen systems with 8GB of ram. Know something first before you give something in the conversation. -_-