A few parts from the Dead Rising 3 preview:
After several months of so-so looking footage featuring muted colors and a flagging framerate, I had begun to lose hope on Dead Rising 3. But by the five-minute mark of my two-hour play session, most of my doubts had melted, giving way to smiles, a few laughs, and my very first glimmers of anticipation for Capcom’s open-world zombie slaughterfest.
First things first: how’s the performance? Dead Rising 3 features massive packs of zombies roaming the ruined streets of an open world that’s reportedly larger than that of the first two games combined. In earlier builds, it didn’t look like the game engine could handle the stress, but the latest round of optimizing has all but completely eliminated the issue. Capcom is targeting 1080P/30fps and at this point Dead Rising 3 is hitting that 90% of the time. The other 10% usually involved craziness like igniting and flattening hundreds of zombies at once with a steamroller-equipped, fire-spewing motorcycle
The world and the crafting aren’t all that’ve expanded either. Our hero Nick Ramos can be leveled up and built out in far more different ways than his forebearers. In fact, there’s a few RPGs out there that have less customization than Dead RIsing 3 serves up. As you earn PP and level up you gain attribute points which can be spent on one of seven different stats or 22 different crafting categories. At certain milestones, new perks open up, further expanding your combat options. Of course, the sickest ones are locked away until level 50, but once you get there, you’ll become a nigh unstoppable zombie-slaying juggernaut.