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Forums - Nintendo Discussion - NintenDomination - Sorry VGC, But Your Thread Is In Another Castle

 

Rate Conegamer's Reign

10 81 70.43%
 
9 4 3.48%
 
8 2 1.74%
 
7 3 2.61%
 
6 0 0%
 
5 1 0.87%
 
4 0 0%
 
3 0 0%
 
2 1 0.87%
 
1 8 6.96%
 
Total:100
Samus Aran said:
episteme said:

Hm, I don't think that I died a single time in 3D World because of the camera...

But there were some sections where it was uncomfortable like this one:

Well, and you're pressing the buttons in the wrong order when you do a ground pound instead of a long jump...

In a game based around fast twitch gameplay mistakes can happen. That's why it's not very smart to map the ground pound and long jump to the same button. I've watched plenty of let's plays of this game and seen people make the same mistake (it's not a big deal though, just a bit annoying). Just like it wasn't very smart to map the ground pound to the same button as the rolling move in DKC: TF. Though I only died a couple of times because of the latter (wanting to ground pound something while you still have some kinetic energy left).

And it's pretty hard to see depth in SM3DW, making it harder to stomp on enemies and to see where you are on the platforms. Thank god for the cat suit.

One thing this game does a lot better than SMG is the powerups. The cat suit and cherry are some of the best powerups in the franchise's history. In SMG powerups like the ice flower or fire flower were on a timer and all powerups were very situational. Although I'm probably one of the few who actually liked Spring Mario. :p And the mantaray and rolling ball levels were some of my favorites lol... Motion control done right, though I'm probably in the minority on that as well.

In SM3DW you can camouflage yourself as a freaking Goomba to stealth your way through the entire level! You can even ride a giant ice skate. The propeller block, cannon block and spotlight block are also all very cool. And going inside a moving koopa shell is also a thrilling experience. Especially when it's a golden one. They even made the boomerang flower fun with the overhead arcade like shooter levels. In SM3DL it was basically an inferior fire flower the way it was used.

And blowing away small goombas is sooo satisfying. I really like the blow feature the game has. I use it a lot to uncover invisible blocks or platforms. 

And the level in your picture is probably the worst level in the entire game. How that made it past the testing phase is beyond me.

Massive amen @ the bolded.



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cycycychris said:

Speaking of Fast Racing Neo, they just announced we will see the game in motion for the first time this summer!

http://nintendoeverything.com/shinen-to-show-first-fast-racing-neo-footage-this-summer/

As far as indies in the direct, I don't want a indie segment like they do in there normal directs. I won't be against showing off an exclusive like Fast Racing Neo though.

They'd freaking better, they've blueballed us for so damn long with that freaking game, it was starting to turn into The Last Guardian of the Wii U eshop. XD



curl-6 said:
cycycychris said:

Speaking of Fast Racing Neo, they just announced we will see the game in motion for the first time this summer!

http://nintendoeverything.com/shinen-to-show-first-fast-racing-neo-footage-this-summer/

As far as indies in the direct, I don't want a indie segment like they do in there normal directs. I won't be against showing off an exclusive like Fast Racing Neo though.

They'd freaking better, they've blueballed us for so damn long with that freaking game, it was starting to turn into The Last Guardian of the Wii U eshop. XD

I understand their situation much more than a big studio though.  They no doubt use the funds from one release to fuel the development and release of the next.  So I can understand them shifting resources around to do stuff like releasing Nano Assault Neo on PS4 and so on, as they need a continuous stream of revenue.  Big companies have multiple streams of revenue besides just their occassional releases so they have very little if any excuse :P



Nuvendil said:
curl-6 said:

They'd freaking better, they've blueballed us for so damn long with that freaking game, it was starting to turn into The Last Guardian of the Wii U eshop. XD

I understand their situation much more than a big studio though.  They no doubt use the funds from one release to fuel the development and release of the next.  So I can understand them shifting resources around to do stuff like releasing Nano Assault Neo on PS4 and so on, as they need a continuous stream of revenue.  Big companies have multiple streams of revenue besides just their occassional releases so they have very little if any excuse :P

Yeah that makes sense I suppose, plus FRN looks pretty freaking ambitious for an indie game made by 5 guys on a tiny budget. I'm just getting impatient I guess, it's been in production for two and a half years now... XD



Silent Evil is such a stupid title, almost sounds as dumb as Resident Evil.



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cycycychris said:

Probably sounds so stupid since It's just a mix of resident Evil and silent hill names.

Well, I guess that explains everything, how could I been so foolish?

That gif might be too graphic, but you people need to watch Scanners anyway



Okay since I can't find my Pokemon X (i'm crying right now on the inside... soon to be crying on the outside) I'll battle anyone in ORAS tomorrow.... -goes to bed before I start to cry on the outside-



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Official Tokyo Mirage Sessions #FE Thread

                                      

The graphics of that Bizerta game don't look that bad, a lot better than ZombiU for example.

But I can't take a game with the name "Silent Evil" seriously...


Oh, Scanners must have gotten a Blu-ray remaster. I remember that the old DVD looked terrible, but it was only available as a bootleg in Germany at first because it was on the index. It's FSK16 now, lol. And damn, our moral system is so fucked up, we can post graphic violence, but porn and even nudity is an issue...