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Cloudman said:
Slarvax said:
Cloudman said:
man, looks like a lot of things happened in my absence. Did something new happen on the Eshop?

And Jizz is still going strong with the debate. Man... O:

No, European Club Nintendo got games for download, similar to what American CN has.

That's good to hear. I heard often European users got the short end of the stick when it came to rewards. They deserve more if they're getting less than any other region.

Preach it brotha!
We've yet to get Flipnote 3D >.<



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MohammadBadir said:
Cloudman said:
Slarvax said:

No, European Club Nintendo got games for download, similar to what American CN has.

That's good to hear. I heard often European users got the short end of the stick when it came to rewards. They deserve more if they're getting less than any other region.

Preach it brotha!
We've yet to get Flipnote 3D >.<

what...? Wasn't that given away some time ago already??? What's the hold up for EU??



 

              

Dance my pretties!

The Official Art Thread      -      The Official Manga Thread      -      The Official Starbound Thread

Cloudman said:

what...? Wasn't that given away some time ago already??? What's the hold up for EU??

It's supposed to release with Nintendo's new service.
Though that probably means that I'm going to lose all my Hatena stuff, which sucks ass... I have a lot of memories on there...



MohammadBadir said:
Cloudman said:

what...? Wasn't that given away some time ago already??? What's the hold up for EU??

It's supposed to release with Nintendo's new service.
Though that probably means that I'm going to lose all my Hatena stuff, which sucks ass... I have a lot of memories on there...

What?! Isn't the new service happening in the 2nd later half of the year? That's such a long time from now. Seems a bit inexcusable to me.



 

              

Dance my pretties!

The Official Art Thread      -      The Official Manga Thread      -      The Official Starbound Thread

DélioPT said:

Sony gave them what they wanted because if they didn’t they would have never vindicated. They needed to break into the industry and Nintendo's missteps happened to be just what they needed!
Also, Sony had a deep pocket and Nintendo didn’t.
Nintendo felt that CDs would allow for piracy – which it did – and that it would also rise the cost of the machine which would completely go against what Nintendo was at the time: mass market product.

Ohh, it wasn’t just the number of games MS had that made it sell more than GC.
The marketing strategies probably had a lot, and I mean a lot, more to do with that then 300 games more.
GC was probably the most ostracized Nintendo console. Kiddie image full force!
As you see, 300 games more and only a few million consoles separating both? More than games, if you ask me.

“The wii was better than the GC but the devs didn't care because it wasn't close to the ps3/360... Why would the devs care about the wii when the ps3/360 are sooo much more powerful?”
Because, in the end, power doesn’t matter. They will go where they see an opportunity to make the highest profits.
Devs might think about the options provided by power, but those in charge care about making the money. That’s why they will bring games to mobile – and they already have – and no way will they bring those same games to a Nintendo console.
Wii, with it’s ease to develop system, huge success… it could have seen a lot more support because the risk was low and it still didn’t got the love it deserved.
Activision took the risk with Goldeneye and CoD and they succeeded. Others didn’t even try.

“third party devs will jump on it from the geeko without any money and thats proven by the wiiU because it was promised to have plenty of third party support from various third party developers/publishers. The reason why a lot of them stopped was cause it was hard to develop for compared to the ps4/x1”
That’s not entirely true.
Wii U might not be the easiest to develop of the 3, but devs have more than once said that it was really easy to port games to it.
A lot of what was promised didn’t come through because the system tanked right after launch. No one supports a taking system. And with that, only the devs with whom Nintendo has a good relationship tried another year, but when their games didn’t live up to expectations they had no other choice but to stop trying.
The ports might not have been perfect, but the real reason was that gamers would rather buy those same games on PS and Xbox. Just look at the difference between ZombiU and Ghosts. It’s abysmal! And we are talking about one of the greatest franchises ever versus a niche genre like Zombie games.

Also, if I remember correctly, Nintendo did listen to developers.
What Nintendo probably did was ignore that 3rd parties that asked for something that was out of reach for Nintendo’s pockets.

Ok, I see what you mean. Kinda like how Activision used the same engine in Cod for several years or how Nintendo used Mario 3D World’s engine in Captain Toad.
That’s a good solution too.

“Hence why third party is once again the key cause if Nintendo leaves it to the third party”
Nintendo has been leaving the gates open for 3rd parties for how many generations now? They will only come if there’s a market for them. It’s not 3rd parties that will create that market. That you can be sure of.
Even if realism is the next step for Nintendo, sooner or later they will have to take it and it will be safer for them to take on those bigger projects if they have to develop for one system instead of two.
They have a lot of staff that can be allocated to those projects while still making your usual Nintendo games, which be a whole lot harder to even accomplish that if they have to split their staff between two systems.
And as you said, by sharing OS and APIs, they will ease the pain on future projects.

“then they will have to charge money for them separately or else they will be losing Money”
I’m sorry for not explaining properly, then. I have talked about it so many times yet I still forgot.
If you have more people to sell to, then you can compensate those kind of losses by diluting them on the extra user base, so to speak. Heck, you can even lower the price of your games with a unified OS, APIs and more people to sell to.
That’s why Fusion is important for Nintendo’s financials: even if a game fails to break even on one console, you still have that other userbase that can help the game break even and even turn a profit.
Think of games like W101 and B2 that might risk not getting a sequel because they most likely failed to find a user base on Wii U and turn a profit.

Personally I don’t expect gimmicks this time around. I expect them to keep the gamepad, but I’m beginning to think NX might just be something more that just this idea of Fusion.

Battlefield was seen as a clone but that didn’t stop it from being a success.
If the Halo, Gears, etc, Nintendo makes is great and as good you can bet that gamers will want that game and will buy a console for that.
And if it succeeds it will do a lot more in making 3rd parties comeback than waving money or making HW that they like.

 

Well, the Snes was a mass market product but the n64 wasn't. And yes, Sony gave them what they wanted and Sony had a lot more money than Nintendo which is why Nintendo should have taken it more seriously when countless amounts of developers requested things.

And yes, there was a lot of marketing and etc involved but MS needed to get their foot hold in the market and the best way to do that is through third parties (and obviously marketing but everyone had marketing of some kind, even Nintendo). Cause the thing is, while MS and Sony had their own first party exclusives, they really aren't as good as Nintendo's. Like yes, they are great in their own right but none of them can really sell as consistantly through out the generations as Nintendo's have been. I feel like if Nintendo listened to the third parties in the n64, the ps1 and n64 would have switched sales because the n64 would have had great third party games + great first party games vs a brand that has not been in the space before. If they started it with the GC, it wouldn't have had similar sales as the ps2 but it certainly would have sold more than it did. Yes, it was easy to develop for and etc but its caviats and not listening to third parties with its mini discs resulted in MS coming close. And yes, it was also a number of other factors as well but if Nintendo had as much third party support as MS did, they would have really sold a lot more than xbox

"Because, in the end, power doesn’t matter. They will go where they see an opportunity to make the highest profits."
See, thats the thing though. With every generation comes new game engines that are used to develop games. When the developers transitioned from the 6th gen to the 7th gen, all the new engines with new games were built around the power of the ps3/360 so porting the games inbetween those two consoles would be easy because the game engines were built in order to use that much power and both of those consoles were similar in power. The issue with the wii is that when developers had to make games for the wii, they couldn't use the engines they made for the ps3/360 and they had to develop a seperate engine just for wii. And when you develop a seperate engine for the wii it costs money so the big publishers up there didn't bother cause the cost of building its own engine for the wii would out weigh their gains from it and the same goes for the wiiU. And there are plenty of games that just aren't capable of running on the wii, you can't have games like skyrim, GTA and etc running on there without cutting out a lot of things completely so it really wouldn't have made them the highest profits at all because the amount of development resources that it would cost them to port it on the wii would be too much because of how underpowered it was. And sure, some publishers did it anyway but thats why most didn't

It was a "really easy" compared to the ps3/360 most likely because the 360 used a PowerPC architecture kind of like the wiiU. The issue is that as more and more devs got the devkits from ps4/x1. And you can be like, "oh but they are still developing some games for the last gen consoles" but the issue with the wiiU is that it has too many issues for developers to develop for them with little in return. They have to optomize all their games and engines so that it would adapt to the wiiU's OS/api. On top of that, they have to adjust their games so that it doesn't take up much space cause the ps3/360 has 200+gb of internal storage for tons of install files but the wiiU only has 28gbs. And most of all, it has no longivity in the eyes of the developers/publishers. Why go through all this trouble to optomize game engines when they will let go of the 7th gen soon enough? The developers and publishers made all these game engines for the next gen which can't be optomized for the wiiU because it doesn't have enough power and while they can try last gen engines, they won't be getting much longivity from those engines in the future for them to even bother to spend the development resources in doing so. Of course, if someone covers the cost of the "optomizations", they will gladly do it

The ports wasn't the only thing wrong with it, the games themselves were missing content as well as getting delayed. Even games like Rayman got delayed! People weren't buying third party games not because the ports had some hitches but rather they were missing content on the wiiU while everyone else, they had plenty of content that werent missing.

And Nintendo didn't listen to the third party developers or else the wiiU wouldn't be what it is from a hardware prespective... There have been countless interviews through out the years of developers wanting an easier architecture to work on and whats easier than PowerPC? x86! And even the public knew this was a thing for a while now so there is no way Nintendo couldn't have known. On top of that, just look at how close the ps4 and x1 is and how far the wiiU is. The wiiU launched only a year earlier, it shouldn't have been that different if they listened to the third parties. Instead, they went for their own thing with a low SoC and a gamepad which costs half the price of the console... Heck, its so low power than external hard drives require two usb ports in order to power themselves. There is no way Nintendo listened to the third parties with the wiiU period. Low storage, low power, completely different architecture and so many other things while if you look at MS and Sony, they both listened to the third parties and thats why their consoles are so close. The only real difference are the resolutions in the multiplat games, everything else is basically the same. The wiiU launched at $350 which is the current price of the x1, there is no way that it was out of Nintendo's reach if they didn't have the gamepad.

Even if they left gates open for third parties (which they didn't considering the policies of the wii), they need to do more. They need to make a console that third parties will be happy with or else they won't bother with it cause as you said, they only want money and if a console requires more work for them to develop for, they won't bother cause that will mean less money for them. And of course third parties won't create it by themselves, Nintendo needs to be the one that does it by getting the third parties to develop on their platform by doing the things I have said many times.

It really won't be safer because as they experience delays and delays and delays, people won't buy their hardware because the bad press will be all over those delays... A better thing to do would be to get the third parties to fill in the gap in between their exclusives and then assign a team to do these realistic games. That way, the press and gamers will be happy with the games and they can take their time with realism. Also, splitting the staff between two systems won't be much of an issue because of the unified OS/API. The staff can work on muliple games on either platform at once since the engines will work on both handheld and consoles due to the unified OS and the engine that will adapt to both architectures. The only thing they would have to do is work a bit more on the console in order to show off the full strength of it. It will speed up development significantly and the end result will be that the console with plenty of first party and third party games.

And the thing is, just because a game doesn't break even on one platform doesn't mean it will break even on the other due to the userbase... Why? Its simple because the Fusion that you are suggesting is targetting Nintendo fans! So if the Nintendo fans don't buy a game on one platform, they sure as hell won't buy it on the other because the tastes will be similar. W101 and Bayonetta 2 wouldn't have sold well even if it was on the 3ds because the 3ds is owned by Nintendo fans which don't care about those games proven by many third party games that don't do well on the 3ds either. There are only certain games that do well on Nintendo platforms in terms of non-Nintendo like games and just because Nintendo will be developing these games doesn't mean they will sell well.

BF isn't really seen has a cod clone cause it does enough things to set itself apart. And even if it is seen as one, the sales don't come anywhere close to Cod either so that doesn't even matter. And again, third parties won't bother just like how they didn't bother with the wii with its large success because it wasn't a third party friendly console. If anything, third party would be even less inclined cause they will see it as Nintendo once again, not listening to them which has been the case since forever



                  

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Cloudman said:
MohammadBadir said:
Cloudman said:

what...? Wasn't that given away some time ago already??? What's the hold up for EU??

It's supposed to release with Nintendo's new service.
Though that probably means that I'm going to lose all my Hatena stuff, which sucks ass... I have a lot of memories on there...

What?! Isn't the new service happening in the 2nd later half of the year? That's such a long time from now. Seems a bit inexcusable to me.

Indeed.
What's more is that I run the official Flipnote Thread, and I don't even have Flipnote Studio 3D!



KyleeStrutt said:

Here's hoping that at E3 or TGS or whatever, Iwata announces the new EAD Group with Sakurai and his friend at the helm.

Then Sakurai gets on stage or whatever and says "After I almost died working on Smash Bros. I decided to start working on less life treathning games with Mr. K" then the screen fades to black and the announce a 3d kirby platformer!

And Nintendo doesn't go mobile anymore.

fixed to make the hype real



Bets:

(Won)Bet with TechoHobbit: He(Techno) says 10 million by January 1,2014 I say 9 million by then. Winner gets 2 weeks of sig control.

(Lost)Bet with kinisking: I say Ps4 will win April NPD while he says Xbox One will win it; winner gets 1 week of avatar control.

Raichu's First Series:

First RPG?

First Fighter?

First Racer?

First Shooter?

First MMO?

First Horror?

Official Ni No Kuni Fanboy:

Familiars Captured:37

Game Beaten: 2 times almost

Times I got teary during some scenes: 3

Who's changing the title of the thread!? Ghost Cone, that you??



Bet with bluedawgs: I say Switch will outsell PS4 in 2018, he says PS4 will outsell Switch. He's now permabanned, but the bet will remain in my sig.

NNID: Slarvax - Steam: Slarvax - Friend Code:  SW 7885-0552-5988

Once Cone leaves, things will always go out of hand =.=



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Platina said:
Once Cone leaves, things will always go out of hand =.=

Cone put you on charge! You need to fix this chaos.



Bet with bluedawgs: I say Switch will outsell PS4 in 2018, he says PS4 will outsell Switch. He's now permabanned, but the bet will remain in my sig.

NNID: Slarvax - Steam: Slarvax - Friend Code:  SW 7885-0552-5988