DélioPT said:
"Third parties go where the money is and they have no issues making games on Nintendo platforms just as long as it costs either the same or less to develop for compared to its competitors. If it costs more, even if its a little more, they won't."
You are right, 3rd parties go where the money is. Or in other words, where the market is. You are just wrong in thinking that they won't develop for Nintendo if the cost is not the same. GC was a lot easier to develop to than PS2 and so was Wii, yet the big games failed to appear on those consoles? Why did that happen if they were easier to develop to and/or were as powerful as the leading console (GC's case)? The games didn't come because time showed that consumers on Nintendo consoles wanted other type of games. Blame on Nintendo's marketing strategy or NIntendo's decisions on what of games they made. That's what happened and that's what developers have been complaining since ever. It's always a risk that most developers aren't willing to take.
Making NX a clone of PS5 or XB4 won't change that. The market needs to be there, they need to see that despite the size of the userbase they know they can make money on the platform. If it was just a question of making a 3rd party friendly console than GC would have gotten all the games and Wii would have had the biggest games aswell. Just look at how even Rockstar brings GTA to mobile but never bothered with Wii and even the DS game was a watered down version. Had Rockstar seen a market for GTA on Wii and they would have been all over it.
BTW, N64 and GC didn't really have a bad support. They just lacked the biggest games. Actually, N64 had a lot of exclusives. I counted the games GC had up to certain point in time and then counted Wii U's games and the difference was more than 100 games. Not that bad was it?
I admit that i understand next to nothing in what relates to HW, but what i meant was that despite a unified OS decreasing development times, the fact is, if developers are having more trouble this gen, that decrease will be diluted because of that increase, the teams taking care of QoL and mobile, plus the increase in handheld development times. Overall, i don't think the benefits will still be that great.
By the way, i never called for NX to be less powerful than PS5 or XB4. I actually want it to be a powerful one, at least visibly more powerful than PS4 and XB1.
On one hand you say Vita failed because it was basically it offered nothing new and on the other hand you assume that core gamers, when faced with Fusion, they will opt to buy the handheld instead of the home console? My guess, is that they will opt to buy the home console as it provides the experience they want.
I don't believe Fusion will naturally bring a decrease of HW by taking out the overlaping systems. I actually believe that won't happen because, and this is assuming a bundle that sells both for 400-450, it will, in the end, offer better value with more games per year and the kind of diversity PS and XBox owners will be interested in and are not right now.
The difference that Sony and MS's own "clone" franchises make is that they become the real difference between both consoles and help gamers decide what console to buy. Nintendo, by having those kind of games can help turn some gamer's heads. But they will need to be exclusive and 3rd parties won't be the ones to make them. And if it's Nintendo they need the manpower to do so. Which they will only have if the focus on one platform.
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Yes, they go where the market is and Nintendo needs to be in that market in order to sell more units and gain more customers... The GC had its own caviats though... It had minidiscs and not only that, developers still remembered how they were treated in the n64 days and how was the wii easier to develop for? It was significantly weaker than both the ps3 and 360 and while yes, the Cell on the ps3 was harder to develop for from an architecture point of view, the raw power that the ps3 gave made it a much better choice than the wii because the developers didn't need to kill most of their game in order to get it running on the console. Just because a console is weaker does not mean its easier to develop for. Infact, if anything, its harder when its significantly weak. The reason being is that they need to spend a lot of time downgrading everything so that it will work on the weaker system which takes a lot more additional resources than just porting the games on a system that is equally or slightly more/less powerful. The companies aren't willing to take a risk because everything, from the architecture to the storage space needs to be the same
And yes it will... Again, you really don't seem to know how all of this works... And the market needs to be there and guess what? Nintendo needs to get the market back or else they will fail. They need to make a third party friendly console, that is the first step. The second step which I have also said before is for Nintendo to go to them and convinse them to develop on it and pay companies like Rockstar to develop games for it. And the wii sold on casual power which is gone and the NX sure as hell won't be bringing them back with either of our concepts.
They had horrible support... Why on earth are you comparing them against Nintendo platforms which always had horrible support after the SNES? Specially against the wiiU which has even less support? Compare them against their competitors...
http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games
http://en.wikipedia.org/wiki/List_of_PlayStation_2_games
http://en.wikipedia.org/wiki/List_of_Xbox_games
http://en.wikipedia.org/wiki/List_of_Nintendo_64_games
http://en.wikipedia.org/wiki/List_of_PlayStation_games
Its not even close... Heck, even a new console (xbox) managed to have more third party support than a brand like Nintendo who has been here for generations... That should tell you exactly how bad it is
There won't be much of an increase in development time on their handheld cause it will be similar to the wiiU... Look, the way it works atm since I doubt you even know this is that when the handheld comes out, the developers need to learn the OS/Api for it and then make the engines in order to support it. Then when their console comes out, they need to learn a New OS/Api and make the engines in order to support it... That is what increases development time by a lot... Because they have to do all this learning and how to optomize it so separately... With an Unified OS, the handheld will come out, the developers have to learn the OS/Api and then when the console comes out, they don't have to learn anything from a software PoV because they already know how to do it... And they can simply just adapt their engines to the different architecture... And most developers have to deal with 3 platforms now a days with 3 different OS's and 3 different Apis and thats why their development time is increasing. Sure, more powerful hardware = more development time but when you have such huge performance difference, they won't bother learning Nintendo's one because they would have to spend soo much time on it downgrading a shit ton of aspects
You implied it unless you think that technology runs on magic... You can't have a $200 console with handheld components that has the same performance has a $400 ps5/x2. Since it has handheld components, it will be as powerful as the wiiU and not even close to the ps4/x1... And if you are suggesting they make the handheld/console $400... Then thats a one way ticket to hell in the handheld department cause no one would buy a $400 handheld in this day and age proven by the 3ds launch with the launch price of $250
The vita failed because it had a lot of the same games as the ps3 and the ps3 is significantly more powerful with a shit ton more users... The ps3/vita as well as vita/vita tv should be the perfect example as to why the fusion would flop on the console department because even though the vita has a lot of crossbuy games, no one cares about it because everyone already owned a ps3 and the ps3 was a shit ton more powerful. The vita vs vita tv should tell u how it will end up cause most games that work on vita work on vita tv and u get games for both yet no one is buying the vita tv unless it gets bundled with a ps4
Dude, no one is going to buy the system twice if they can get the same experience on both systems... Why? Because there is no reason too... Why on earth would anyone buy it twice and waste $200 when they can save up and either buy more games or just get a ps5/x2? Specially on how terrible it will look on the big screen TV because the games will be optomized for handheld resolution. Seriously, you really need to think about your arguments..
Again, I don't know whether or not you are just blind or fail to see the market completely? People don't buy consoles for clones... Its proven by the sales... Nintendo would just be laughed at when they try to clone third party games. No one will buy a clone of Cod, GTA and etc and the fans that love Nintendo games certainly won't buy them so it will just end up by Nintendo wasting money on games that don't sell... Nintendo fans don't care about games like Cod and the gamers don't care about the clones of the games when they can just play the original. You really need to think about what you are saying