naruball said: That's the thing about opinions. For you Ni no Kuni is a bad game, for me it's the best RPG game I've ever played. By a lot. It's a 9.5/10 as far as I'm concerned. Great graphics, great voice over, great battle system. i also really liked the story. It perfectly matched the cartoon graphics (woulnd't have liked anything darker). The only thing I had issues with was the AI of my allies. And even that wasn't all that bad. I don't get how you finished the game in 35 hours. It took me around 70 to beat it and 140 to platinum it. Then again, I did spend some time wondering around and enjoying the visuals (or leaving the game/ps3 on for hours without playing). |
And I'm not posting a review to say your opinion sucks , jus tto express mine.
WIth the 35 hours, I didn't rush or anything. I actually grinded a few different monsters to get to the last metamorphosis. I played in the casino, currently holding over a mill chips and getting all the movie ticket items after beating the game. Tried a few times on that cross game and eventually got past the second level. I did a lot of the monster hunting quests and regular quests and have all first and second reward tiers, one third tier. I also listened to all voice acting in the story and didn't start skipping quest dialogue until I reached Hamelin.
I also played the game on normal. I always start games on what's labeled normal difficulty unless I hear the difficulty is too easy, like Tomb Raider, then I start on hard.
naruball said:
I still don't get how people think that a turn based system is more deep than an action based. At least with the latter there are many more possibilities. It seems to me that people are simply used to different battle systems and consider the ones they are unfamiliar with inferior. Though I like both, the turn based system reminds me of 90s and the hardware limitations. At this point with games getting more and more realistic, it feels out of place (as in, why would someone stand there and take it instead of defending or trying to evade an attack). For me Eternal Sonata and Ni no Kuni have the best battle system I can think of.
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Being action oriented doesn''t mean the game automatically has more depth. Ni No Kuni isn't Tales of Graces F after all. It's my opinion, but aside from bosses, there's really no depth to it. But there are games that really don't need any sort of depth to still be enjoyable. The combat to Ni No Kuni is just boring. But for games with depth I could list just games like Grandia and Shin Megami Tensei to point out how much more depth to combat a standard RPG can have compared to a action RPG like Ni No Kuni, but I'll list others instead.
Here's a game you wouldn't expect to have too much depth behind it but it has a lot more than you think. The original Final Fantasy has a lot of depth behind it because of its limitations, or atleast features that weren't implemented until later games. If a monster is killed in battle and another ally attacks it, the attack will be ineffective. This requires you to remember the enemies HP for characters who just attack, alongside weaknesses of enemies for those who use attack magic, and your stats effect skills.
In Final Fantasy 4, Rosa's extremely useuful outside of just using cure magic. Slow is probably her most useful spell outside of curative spells, but then she has stuff like blink, charm, haste, berserk, and float which are all very useful throughout the game. Rydia's best magic is her powerful summon spells, flare, quake, meteor, bio, and elemental spells, but stop, death, osmose, and break, are all very useful. Even warp is a useful spell.
Here's a few example battles in Final Fantasy 4. Red Giant's are one of the more powerful enemies in the game before you reach and at the Lunar Subterranean. After killing them, they cast explode on themselves, more than likely killing any one of your allies. Cast stop. Why waste so much magic casting Bahamut to damage them when you can cast stop and not allow them to damage you during and after the battle? Rosa can cast slow on the other while the other characters are attacking the one that's stopped so it has less turns. When it's Rydia's turn again, cast stop on the other. This saves a lot of damage you would have sustained, plus saves MP by not casting the most powerful spells in your list.
Behemoth is another random battle, this one is fought in the Lunar Core along with more of the most powerful enemies in the game. With Final Fantasy 4's evade being a percentage, it's like a dice roll, so damage can be a little bit higher, especially depending on the power of the one who is attacking. Behemoth can sometimes one shot your allies, and if he doesn't, he'll take off a ton of damage. Hold and the mindflare summon can paralyze him while Edge can cast image on himself and Rydia casts Blink on everyone. Blink avoids two physical attacks 100% of the time. Casting berserk on Cecil will get the job done quicker for more attack, or just to make sure you don't attack while not effected with blink, just leave berserk off, Kain jumps, and Edge attacks. If the Behemoth recovers from paralyze, you can have Rydia cast it again.
So just because a game is turn based doesn't mean there isn't depth to combat. On Final Fantasy 4, everything(except slow) doesn't work on every enemy, and everything isn't as simple as cast an elemental weakness.