Salnax said:
1. The reason I made the comment was because people were bashing the Wii U's specs even before the PS4 and One's specs were confirmed. As soon as people heard that the system only had 2 GB of RAM, people went on about how Wii U games would suffer as a result, while the "real" next-gen systems would have 1080p and 60 FPS as a standard simply because they were super powerful. Even though we had little reason to believe that they would be even as powerful as they were eventually confirmed to be.
2. As for resolution, it's just one of several factors that affect a game's appearence. In general, higher resolutions make a game look smoother and less jagged, and allow mosre stuff to be visible at a time. High resolution is particularly useful for on-screen displays, since they can only be made so small. The same game could look like a cluttered mess or nice and clean depending on the resolution. In theory. However, resolution is far from the only thing that affects how a game looks. Take the following example:
Both of the above games were made for the same system, the original PlayStation, and had identical resolutions: 320 pixels wide by 240 high. However, the game on the left still looks far worse. That's because there's all sorts of things the game on the right does better: higher polygon counts for models, superior textures, an interesting 2D background, a more inspired art design, better color choices, etc. In short, resolution is a good thing to have, but not as important as some would have you think. |
You just made my morning with the FFVIII picture. its always my favorite, but doesnt seem that way with everyone. Thanx
I am Torgo, I take care of the place while the master is away.

"Hes the clown that makes the dark side fun.. Torgo!"
Ha.. i won my bet, but i wasnt around to gloat because im on a better forum! See ya guys on Viz








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