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Forums - Sony - Sorcery Saga: Curse of the Great Curry God Out for PS Vita on December 10th

Sorcery Saga: Curse of the Great Curry God, which tells the tale of a young, aspiring sorceress named Pupuru, will launch for PS Vita on December 10th. Pupuru is on a quest to save her friend’s curry restaurant from the big bad curry chain that’s moved in.

With the help (or not so much help) of a cast of wacky and strange characters — including the grumpy-but-lovable creature, Kuu — Pupuru’s quest to find ingredients to make the legendary curry becomes a delectable adventure fun for just about anyone.

Despite Sorcery Saga’s quirky and cute storyline, it offers players truly challenging gameplay. Sorcery Saga is more than just heading to your local curry house and eating tasty morsels of deliciousness; it’s a turn-based RPG that allows players to move freely around a dungeon in a grid-like system. Once players encounter an enemy, they’ll be able to attack or use items or skills to fend off the onslaught of creatures. Let’s delve deeper into Sorcery Saga’s gameplay and see what this game is all about!

Sorcery Saga is a roguelike dungeon crawler. Fundamentally, roguelike gameplay gives players permanent consequences for failing or dying. In Sorcery Saga, this means that once a player falls in a dungeon, the items he/she possesses and the levels he/she have accrued through play are all gone! Players will be able to continue with the storyline, but will need to re-acquire lost items and levels. Players will need to determine their strategy before they enter a dungeon because even saving won’t help them. Luckily, Sorcery Saga offers a couple of ways to mitigate this.

Make Your Own Curry!

Curry not only offers the backdrop for Sorcery Saga’s wacky storyline, it’s actually quite helpful while in dungeons. If players are able to acquire certain ingredients, Pupuru can make her own curry, which will give her temporary power-ups to battle particularly tough baddies.

Let Kuu Save the Day!

If Pupuru falls and Kuu is still alive, it will save Pupuru’s equipped items. This means if Pupuru has powerful weaponry equipped, she won’t lose it as long as Kuu is alive.

My Room is Your Room!

The My Room function in Sorcery Saga allows players to store items, money, and equipment. This is particularly useful before entering dungeons since players can store unneeded or precious items. These items will be spared if a player falls in a dungeon.

Power Up Your Weaponry!

In “My Room,” players can also enhance their weapons by using acquired items throughout the game. Giving Pupuru a little boost never hurt anyone!

Sorcery Saga: Curse of the Great Curry God is ready to serve on December 10th, 2013 for PS Vita. Two editions are available: a standard edition and limited edition, which includes a Kuu-shaped plate and spoon, as well as a bib featuring the little baddies of Sorcery Saga. You can pre-order now.

 

http://blog.us.playstation.com/2013/10/22/sorcery-saga-curse-of-the-great-curry-god-out-for-ps-vita-on-december-10th/







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It looks like Pokemon Mystery Dungeon with a moe-coat of paint----

wait and see !

Fake Edit: By idea factory and compile heart ? Oh...



orniletter said:
It looks like Pokemon Mystery Dungeon with a moe-coat of paint----

wait and see !

Fake Edit: By idea factory and compile heart ? Oh...


@ underlined, that's exactly what it is :P

@ bold, it's developed by ZeroDiv, Compile Heart only published it (if that makes you feel any better).

The Mystery Dungeon games themselves never review particularly well anyway, so I'm not expecting much from this.  If you liked those games from the playstyle; I'm sure you'd like this too.



Kresnik said:
orniletter said:
It looks like Pokemon Mystery Dungeon with a moe-coat of paint----

wait and see !

Fake Edit: By idea factory and compile heart ? Oh...


@ underlined, that's exactly what it is :P

@ bold, it's developed by ZeroDiv, Compile Heart only published it (if that makes you feel any better).

The Mystery Dungeon games themselves never review particularly well anyway, so I'm not expecting much from this.  If you liked those games from the playstyle; I'm sure you'd like this too.

I absolutely love the first one (Rescue Team Blue ? ), the genre is quite up my alley !

...and yes, it does

...any words on a european release ...or maybe even a date ? Didn´t find it in the OP



orniletter said:

I absolutely love the first one (Rescue Team Blue ? ), the genre is quite up my alley !

...and yes, it does

...any words on a european release ...or maybe even a date ? Didn´t find it in the OP


Aksys are publishing it, so it'll be digital only unless someone like Ghostlight picks it up.  No date yet.



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Kresnik said:


Aksys are publishing it, so it'll be digital only unless someone like Ghostlight picks it up.  No date yet.


Meh...import it is then...assuming it turns out good !

Thanks for the answer !



orniletter said:

Meh...import it is then...assuming it turns out good !

Thanks for the answer !

Do people not read posts? Like, at all? All your questions are answered in the first post.

The game is releasing December 10th, 2013. Also, why would there be a collector's edition version if the game was going to be digital only?  It takes two seconds to type the games name into Amazon search to find it's getting a standard edition as well.  Aksys has released two Vita games that I remember and both of those Vita game received a retail release btw. Capcom is the only one I know that's released a retail box with no game in it, just a digital voucher(twice.)
--

Anyways. Rogue likes are a hard genre to screw up on. Not saying it won't happen, because come on, it's an Idea Factory/Compile Heart game. Could be a good game. Will wait until it drops in price.



kupomogli said:
Do people not read posts? Like, at all?


I'm going to point out the irony of you saying this, since it appears you haven't read Orniletter's first post properly.  Check what he said again.



Oh.  European.  Nevermind.



This is still one of the most unique special editions I've ever seen.



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