Need for speed sold well on Vita, it didn't on Wii U.
I think the engine is the reason its not being ported to the Vita.
PSP Lifetime more than PSV+3DS Lifetime.
Need for speed sold well on Vita, it didn't on Wii U.
I think the engine is the reason its not being ported to the Vita.
PSP Lifetime more than PSV+3DS Lifetime.
While I can understand ignoring Wii U, cause:
A) It's EA;
B) NFS:MW sold very bad (I know it was old, but still);
C) Most importantly - there is Mario Kart coming, so all Nintendo gamers wanting to race will pick that one up ignoring other racers for now;
On the other hand Vita news is a disappointment. NFS:MW sold 410k copies on Vita, while the X360 version sold 1.14 mil. Really a very good score for a brand new platform. I know we could see it coming when we didn't get the DLCs, but still it's sad. Even more since we know that Sony made porting from PS3/PS4 to PSV easy and cheap, so I believe that Vita sales would cover the costs of a port. Pity.
More importantly though, the worst part of this is that EA isn't porting Frostbite 3 to Vita (we already knew it wasn't coming to Wii U). This is bad news for the future EA games :( I really wouldn't care if they released the game a few months later, but not making it at all sucks.
Wii U is a GCN 2 - I called it months before the release!
My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/
My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.
Does that mean that VGChartz massively overtracked NFS:MW on the Vita?
| ListerOfSmeg said: Was Vitas version a year late port? Thing is the Wii U version was not only late but sold for 59.99 at most places Now here is something most didn't know. The day of its release, the EA store was selling it for 29,99. I actually bought 2 copies because of the mistake and took one into Walmart. Had they done something this fair for every outlet, I am sure the game might have sold more. It was fun and above the PS360 versions but those small benefits hardly justify the 40,00 higher price tag. IMO EA knew what they were doing when they sent this out to die. They had their partnership with MS on X1 set and didn't care about the other platforms, they wanted to hurt sales to justify dropping the platform. |
Neither were a year late, Vita was delayed by a month I think and WiiU version was 6 months late.
| HikenNoAce said: Does that mean that VGChartz massively overtracked NFS:MW on the Vita? |
Quite possibly.
The game was price-slashed pretty soon after release, though, which may explain the dischord between EA's happiness and the sales here. You could pick it up for £20 a few weeks after release and £15 about a month after.
lol the Wii U port suffered more from EA's attitude to their other ports and their unprecedented support claims more so than being late.
Kresnik said:
The game was price-slashed pretty soon after release, though, which may explain the dischord between EA's happiness and the sales here. You could pick it up for £20 a few weeks after release and £15 about a month after. |
NFS:MW was also made available on PS+ for PS3 8 months after release in Europe. I don't think they would have done that if sales were still steady for the game.
We all saw this coming the moment Most Wanted U was announced. Hell, some of us saw it coming before the Wii U was even announced.

| ListerOfSmeg said: Was Vitas version a year late port? Thing is the Wii U version was not only late but sold for 59.99 at most places Now here is something most didn't know. The day of its release, the EA store was selling it for 29,99. I actually bought 2 copies because of the mistake and took one into Walmart. Had they done something this fair for every outlet, I am sure the game might have sold more. It was fun and above the PS360 versions but those small benefits hardly justify the 40,00 higher price tag. IMO EA knew what they were doing when they sent this out to die. They had their partnership with MS on X1 set and didn't care about the other platforms, they wanted to hurt sales to justify dropping the platform. |
I have to LOL at this conspiratorial mindset. EA don't have to justify not releasing a game on a certain platform, if they don't want to release a game on a certain platform, they will simply do that. Spending a bunch of money on porting a game and so that they purposefully lose money on it just so that you don't have to release a future game is completely insane
think-man said:
It'll sell, Need for speeds keep selling for ages and they wouldn't be still making them if they didn't sell...This is EA we are talking about, the company that'll kill off anything that disappoints. |
It is still a dying IP. EA just keeps pumping one after another because they re-use and add a slight touch to many stuff from previous games, namely cars models, physics, tracks, and a lot of the UI work is done already.