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Forums - Microsoft - Crytek Admits Microsoft Had To Rewrite Xbox One Code To Run Software

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Ashadian said:
That's the thing tho it wasn't running on X1 at E3. It was running on PC like most of the stuff at E3. If you read the article you will see it mentioned. It's MS job to give the drivers and development libraries to Crytek. If they were behind then its their job to give them assistance. The developer quiet clearly states that they and MS are trying to solve the pipelines puzzle. I think MS needed it to be shown more than Crytek. Crytek could have easily shown a trailer! I highly doubt anyone doubts Cryteks pedigree when it comes to graphics!
It's MS job to provide the development tools/libraries and drivers. Especially upto date ones!

Why do you always bring this up as a negative? The MS games were running on dev kits at E3. A dev kit is hardware equivalent to the console. aka a PC. Guess what PS4 games were running on? Dev kits. aka, PC's designed to spec with the PS4. The part of the article you mention, it points to a link which harps on the same thing lots of other goobers went full retard over: Lococycle. The link in the article even goes on to say other sources pointed out only Lococycle was running native on a PC. I do hope this helped and can prevent you from spreading any more FUD on this subject.

On to the topic at hand, I pretty much stopped reading the article when they took a Crytek quote about not having the combat ready for E3 and twisted it into Ryse being a game that focuses on visuals instead of gameplay. Sounds like an article the OP would write. Hell, the article title itself is hilarious. You mean to tell me there had to be code rewritten to get an Xbox 360 game running on Xbox One? Wow, mind blown LOL.



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LOL yeah I know right... crazy shit.... maybe PS4 works with old code who knows :)



And still we got the awesome trailer yesterday. Very good job, Crytek!



Ashadian said:
That's the thing tho it wasn't running on X1 at E3. It was running on PC like most of the stuff at E3. If you read the article you will see it mentioned. It's MS job to give the drivers and development libraries to Crytek. If they were behind then its their job to give them assistance. The developer quiet clearly states that they and MS are trying to solve the pipelines puzzle. I think MS needed it to be shown more than Crytek. Crytek could have easily shown a trailer! I highly doubt anyone doubts Cryteks pedigree when it comes to graphics!
It's MS job to provide the development tools/libraries and drivers. Especially upto date ones!


Digital Foundry say Ryse at e3 was running on xbox 1. 

 

In either case, the game looks significantly better now.



J_Allard said:
Ashadian said:
That's the thing tho it wasn't running on X1 at E3. It was running on PC like most of the stuff at E3. If you read the article you will see it mentioned. It's MS job to give the drivers and development libraries to Crytek. If they were behind then its their job to give them assistance. The developer quiet clearly states that they and MS are trying to solve the pipelines puzzle. I think MS needed it to be shown more than Crytek. Crytek could have easily shown a trailer! I highly doubt anyone doubts Cryteks pedigree when it comes to graphics!
It's MS job to provide the development tools/libraries and drivers. Especially upto date ones!

Why do you always bring this up as a negative? The MS games were running on dev kits at E3. A dev kit is hardware equivalent to the console. aka a PC. Guess what PS4 games were running on? Dev kits. aka, PC's designed to spec with the PS4. The part of the article you mention, it points to a link which harps on the same thing lots of other goobers went full retard over: Lococycle. The link in the article even goes on to say other sources pointed out only Lococycle was running native on a PC. I do hope this helped and can prevent you from spreading any more FUD on this subject.

On to the topic at hand, I pretty much stopped reading the article when they took a Crytek quote about not having the combat ready for E3 and twisted it into Ryse being a game that focuses on visuals instead of gameplay. Sounds like an article the OP would write. Hell, the article title itself is hilarious. You mean to tell me there had to be code rewritten to get an Xbox 360 game running on Xbox One? Wow, mind blown LOL.

Why? Because its always claimed they were running on actual X1 hardware at E3 when there is significant evidence they were running on PC's or early dev units. Big difference! Sony haven't made any claims that they were showing anything running on an actual PS4 at E3! Thats why a lot of the games on X1 resolution and quality has changed since those reveals at the X1 showcase and E3.



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selnor1983 said:
Ashadian said:
That's the thing tho it wasn't running on X1 at E3. It was running on PC like most of the stuff at E3. If you read the article you will see it mentioned. It's MS job to give the drivers and development libraries to Crytek. If they were behind then its their job to give them assistance. The developer quiet clearly states that they and MS are trying to solve the pipelines puzzle. I think MS needed it to be shown more than Crytek. Crytek could have easily shown a trailer! I highly doubt anyone doubts Cryteks pedigree when it comes to graphics!
It's MS job to provide the development tools/libraries and drivers. Especially upto date ones!


Digital Foundry say Ryse at e3 was running on xbox 1. 

 

In either case, the game looks significantly better now.


So cause a magazine/website said so makes it true???

Edge Magazine stated that the Devs it asked that the PS4 is significantly more powerful than the X1. So going by what your saying this then must also be true???



and ??? the game looks better now than at E3.... so what ever it was running on doesn't really matter... and pixel count is a bad reference for graphic quality.... sharper definition doesn't make good graphics...



endimion said:
and ??? the game looks better now than at E3.... so what ever it was running on doesn't really matter... and pixel count is a bad reference for graphic quality.... sharper definition doesn't make good graphics...

E3 is was better.



if you say so ethomaz I ain't arguing with you anymore anyway...



Ashadian said:
selnor1983 said:
Ashadian said:
That's the thing tho it wasn't running on X1 at E3. It was running on PC like most of the stuff at E3. If you read the article you will see it mentioned. It's MS job to give the drivers and development libraries to Crytek. If they were behind then its their job to give them assistance. The developer quiet clearly states that they and MS are trying to solve the pipelines puzzle. I think MS needed it to be shown more than Crytek. Crytek could have easily shown a trailer! I highly doubt anyone doubts Cryteks pedigree when it comes to graphics!
It's MS job to provide the development tools/libraries and drivers. Especially upto date ones!


Digital Foundry say Ryse at e3 was running on xbox 1. 

 

In either case, the game looks significantly better now.


So cause a magazine/website said so makes it true???

Edge Magazine stated that the Devs it asked that the PS4 is significantly more powerful than the X1. So going by what your saying this then must also be true???

No because crytek said it

 

http://www.cinemablend.com/games/Crytek-Ryse-Look-Better-Xbox-One-Than-It-Did-E3-59478.html

 

"However, according to Nick Button-Brown, the general manager of games for Crytek, there's no reason to give up so easily as the team is continually optimizing the game leading up to launch day, and according to Nick, the game will look and run better on the Xbox One than it did at E3, telling us...

Yes everything we showed at E3 and Gamescom was on kits. From my point of view the development is coming along well and with the optimizations we have put in, I am pretty confident the final game will look better than what we showed at E3. I even had to open the cupboard to prove it to some guys from Guerilla who didn’t believe me. At the demo stations our kits were on top of the cupboard directly connected to the screens, so no way we could have done anything else other than run on kits.”


The part about running on kits is to help dispel the belief that many of the Xbox One titles were running on high-end PCs at E3, when it was discovered that a number of games crashed to Windows prompts or had Windows errors while running, from Dead Rising 3 and Battlefield 3 (which was running on AMD's 7990 “Malta”) to Lococycle.

However, according to Microsoft, a representative for the company claimed that the Nvidia GTX 780 machines were development kits. Of course, I have a hard time believing that a system running an AMD APU uses development kits that contain Intel CPU-powered machines with a high-end Nvidia GTX. That just makes no sense to me whatsoever and isn't usually how things are done. Heck, at least the Xbox 360 games running on PowerPCs at E3 2005 made sense given that it was using a similar architecture, as noted by Mac World.

Anyway, Nick didn't get into the nitty gritty details of the specs of the dev kits, but he surely wanted the air clear that it wasn't one of the high-end machines that a couple of people spotted on the showfloor at this year's E3 event.
"