the_dengle said:
Thanks for the thread, this is cool of you.
You've mentioned that the biggest barrier to Wii U development is lack of confidence in the product -- basically, it sounds like publishers don't want to port games to the console because they don't expect their games to sell well enough to cover the porting cost. Assuming that this is the case (multiplats not selling well enough to cover porting costs), I was wondering if you could tell us what developers such as yourself generally think is the cause of that? Are Wii U owners not buying games (and if that's the case, why not), or is it that there simply aren't enough Wii U owners at this time?
|
Install base is one of the main elements, which as its a nintendo console is mostly down to nintendos own support of it.
Secondary is that the specification makes it from a development perspective, closer to the 360 and ps3 than xo and ps4, so many are reluctant to take a step backwards to support it with their new engines and setups.
Its a case of nintendos poor initial support mixed with the architecture being too late to the game.
Third party games dont sell well on nintendo consoles generally, because third party games isnt what the majority of people buy nintendo consoles for.
fatslob-:O said:
What do you "program" for exactly in game ? (Are you an AI, graphics, UI, and etc programmar ?)
What tier of developers are you guys ? (A, AA, or AAA ?) (BTW those terms are referring to budgets not metascores.)
If any company were to impliment cloud computing to the point of where you can offload rendering tasks, just how costly would it be depending on say if the cloud has to render a quarter to half an image ?
|
I program engines as i said earlier in the thread, I dont really quantify our company or team in terms of A, AA or AAA, regardless of investments made and how much money goes in to a project, even when we ship a game that does tremendously well, i still find it hard to tack on the A scale because its so arbitraty and inaccurate - you can spend a billion dollars on a game, it doesnt mean its going to be good just because of that, and certainly shouldnt be called an AAA title based on it either, as its misleading.
So avoiding the A scale all together, what i can say is the company i work for could, if they wanted, purchase a bugatti veyron and hide the purchase in a pile of development costs - you know, if they were assholes and all.
Cloud processing will never reach a point where more than a small percent of the hardwares local capability is freed up for other things, the hardware and network infrastructure just doesnt allow it, Microsoft and those on their payroll would love to have you believe otherwise, but thats just how it is.