Nyleveia said:
Exaggeration, indies are a stepping stone towards bigger things, games in between end up as digital titles - digital titles is where the creativity will stem from, small studios and indies that go on to bigger and bolder things, the platform of support is in place so in 3-4 years we should see some really incredible titles, from new studios setup by smaller companies and successful indie developers. eventually, these small studios and indie developers will be the staple AAA creators of a new generation, so seeing people talk shit about them now is pathetic - one day these people, or their kids, will choose their console based on the creations these teams make. Of course, you can burry your head in the sand and pretend that the current AAA publishers are invincable and will be around forever, that just isnt the case. |
Thank you for your answer.
Do these indie developers make enough money to make AAA games? Correct if I'm wrong, but I don't remember any successful indie developer that his second game was much bigger than his first game, at least not enough to be considered a mid level game. Most indie developers that I know off start with a small game and are still making small games. Maybe it isn't because they don't have the money, but they are afraid of taking the risk.
Is a slow process, I know that, but the Minecrafts of the world are few and far between, and I personally don't see how they will shape the industry from a financial perspective.
And don't get me wrong, I love indie games, VVVVV and Braid are one of my favorite games this gen, I'm talking strictly from a financial perspective and how they could manage to pull the numbers big publishers are doing right now, and what it takes to make a AAA game successful.
Nintendo and PC gamer