the-pi-guy said:
Well, I think looking for new ways to extract meaning is Cage's motivation for finding new ways to play. New ideas are rarely just formed, they are often created by taking influence from other areas. His taking ideas from movies isn't a bad thing, it's a great thing. We're finally at a place where we can comfortably take lessons from another source (movies) and apply them to games with in many ways impressive results. Interactive story telling like Cage is doing is awesome because it is not really something that games try to do, well lately they have been in their own ways and movies can't do. You and I can play Beyond and get different story lines. We can both take very different things away from playing it. With movies that is not the case and with most games that is not the case. |
I don't know about that. I think his talk about "meaning" and "emotion" signals that his interest is in storytelling, not in developing new and interesting mechanics, which, in my mind, are the bedrock of video games. In other words, he's not finding new ways to play; he's finding new ways to show. And while video games are clearly a visual medium, they are first a foremost a set of rules and challenges that players must obey and overcome, respectively. Therein lies the challenge of games, therein lies the fun. Cage seems to want to take the window dressing and make it sine qua non, and that, to me, is a disaster in the making.










