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Sony - Beyond reviews - View Post

CGI-Quality said:
Veknoid_Outcast said:
CGI-Quality said:
Veknoid_Outcast said:

This is a video game forum, is it not? We're here to discuss what we like, what we don't like, what we're excited for, etc. If my opinion on a matter won't "stop the games from coming" should I just keep it to myself? Should everyone? There would be a lot of empty forum posts on this site if that's the case.

You're entitled to your opinion and can post it where you like (and never once did I say otherwise), just don't expect people to stay silent on your view when your complaints have simple remedies.

On the contrary, I'm eager to hear opposing viewpoints. What I've heard from you mostly, though, is that my opinion is immaterial and that it will effect zero change in the industry. I'd like to hear from you why you think I'm wrong about Cage's vision. I don't really want to hear that my posts on VGChartz.com won't stop production on Beyond. Because I know that.

Well, in all positivety, there are more exaggerations, I feel, in your thoughts than errors. I don't think Cage's games are movies, just like I don't feel games that aim for cinema quality are a cause for concern. Cage's vision speaks to the industry, yes, but will maily affect a minority. As I said earlier, unless it became wide spread, which I wouldn't want either, I don't see much of a reason to be concerned.

If I exaggerated Cage's influence on the industry, then I apologize. But I take this very seriously. As a lover of movies and of video games, I understand the limitations of each medium. Hearing Cage talk about creating algorithms that would recreate famous directors' shooting techniques in a video game is very disconcerting for me, especially because the trend in recent years has been to make high-budget games look and feel like movies. I believe strongly that this is a huge blunder, and I believe strongly that the effects these studios are trying to achieve can easily be accomplished without looking to the box office. Look to the past, instead. Look to games like The Legend of Zelda, Final Fantasy IV, Tomb Raider, and Deux Ex. These games, and hundreds more, managed to capture the imagination and attention of their audiences without transforming the experience into an interactive movie.