CGI-Quality said:
Well, in all positivety, there are more exaggerations, I feel, in your thoughts than errors. I don't think Cage's games are movies, just like I don't feel games that aim for cinema quality are a cause for concern. Cage's vision speaks to the industry, yes, but will maily affect a minority. As I said earlier, unless it became wide spread, which I wouldn't want either, I don't see much of a reason to be concerned. |
If I exaggerated Cage's influence on the industry, then I apologize. But I take this very seriously. As a lover of movies and of video games, I understand the limitations of each medium. Hearing Cage talk about creating algorithms that would recreate famous directors' shooting techniques in a video game is very disconcerting for me, especially because the trend in recent years has been to make high-budget games look and feel like movies. I believe strongly that this is a huge blunder, and I believe strongly that the effects these studios are trying to achieve can easily be accomplished without looking to the box office. Look to the past, instead. Look to games like The Legend of Zelda, Final Fantasy IV, Tomb Raider, and Deux Ex. These games, and hundreds more, managed to capture the imagination and attention of their audiences without transforming the experience into an interactive movie.










