CGI-Quality said:
Veknoid_Outcast said:
To be fair, I never stated, or even implied, that David Cage is a proselytizer. All I said is that his vision is troubling to me.
I just don't agree with his philosophy, i.e., "getting the player emotionally involved is the holy grail of all game creators." It's misguided, as is his reliance on the methods and tropes of cinema. Video games and movies, despite their ever-growing superficial similarities, are worlds apart in terms of storytelling and interactivity. They just cannot work together.
Your last point is a truism. Of course the millions of video game fans out there have different interpretations of what a game is, and can be. All I can do is articulate my own.
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His vision can only be troubling to you if A. You don't agree and B. It will become a widespread thing. Since only A applies, I said nothing wrong. However, whteher you meant it or not, your implication is there when you say "his vision of the future", because that's implying "in absolute", which isn't the case at all.
As for games not working together with movies, there are games and then there are movies. Just because we have games that are similar in nature (which has already proven to work), doesn't take away that they are still games, which take button prompts and learning curves to maneuver (something a movie won't ever share). Now me, personally, I see nothing wrong with an addition to the market like David Cage, but like all games, his are easily avoivdable. Simple enough - if you don't like his vision, don't support him and/or buy his products.
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Now you're the one speaking in absolutes.
Like it or not, I can be troubled by just about anything I want, your criteria notwithstanding. Again, there was no implication of anything beyond what I literally said: that I was bothered by his vision of video games. There's no secret message buried there. His vision for games is far different from my own. That's it.
As for your second paragraph, yes, movies and some games are similar in that they share a cinematic presentation and follow similar narrative logic, but they are so dissimilar in terms of storytelling and interactivity that the comparison becomes pointless. A game has more than one storyteller and is subject to change. A movie has a single storyteller and cannot be changed. Watch The Graduate 1,000 times and it will always end the same way; play Final Fantasy VII 1,000 times and you can experience it 1,000 different ways.
I just think Cage is barking up the wrong tree. Developers should be looking at new ways to PLAY games, not new ways to extract "meaning" from them.