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Forums - Microsoft Discussion - Xbox Fitness : Kinect´s Killer App? free to Gold Members 1st year!

 

Hype level is :

high 23 31.51%
 
rising 10 13.70%
 
meh 17 23.29%
 
fitness ? lol 22 30.14%
 
Total:72
Adinnieken said:
Veknoid_Outcast said:
Sounds like a cool application, but I take issue with some of the arguments in the article. First, there's no mention at all of the Wii Fit series, the success of which clearly inspired this application, even if it has different bells and whistles. Second, the notion that this application is more important than the launch window line-up is misguided, in my opinion. I don't think consumers are going to purchase a $500 Xbox One and pay yearly subscriptions to get access to a fitness application, famous workout gurus notwithstanding, when they could choose a number of less expensive alternatives: get a gym membership, download some fitness videos, or, if they're intent on "gamifying" fitness, buy a Wii U and Wii Fit U. This last option would be particularly useful and cost-effective to the over 20 million people who already invested in Wii Fit Plus. For $20 they can upgrade to Wii Fit U (with "Fit Meter") and transfer all data from Wii Fit Plus over to Wii Fit U.

Is this a nice application and extra selling point for fitness fans who have zero interest in Wii U and lots of interest in Microsoft exclusives? Yes. But I don't see this as any type of killer app, especially considering the high cost of entry for the Xbox One.

I will disagree.

In the US alone, fitness is over a $100 billion dollar a year industry with the average US consumer contributing $150 per year toward fitness equipment alone but even that doesn't quite express just how much people are willing to spend on fitness.  Most people who purchase some type of cardio equipment spend anywhere from $900 to $3500 on a single item alone.  For strength/muscle building equipment, US consumers pay anywhere from $10 to $400 for sets (a pair of weights to a complete set).  That's just to get started and it doesn't include things like books which are a $500+ million dollar a year business.

Now a lot of gyms offer both equipment and cardio programs, so likely a better alternative most would say.  The average price of a gym membership is $55 per month.  Yearly, that figures in around $660.  There will still be equipment you buy, like workout gear and mats, etc, so even that price will be slightly higher.

A 90-day cardio program like P90X cost over $300.  A gym membership, $660.  If we go with averages on equipment, $150.  Grand total, $1,110.  And those prices don't include transportation. 

So for $500 + the cost of Xbox LIVE for 1 year, you're talking $560.  Whether you're a man or a woman, whether your serious or non-committal, you pay the same.  So for the persons who don't get into fitness programs, but want to try something this is a very inexpensive alternative.  Now, realistically, you're still going to get equipment.  For some of the exercises used in Xbox Fitness, you'll need dumbbells and you'll likely want a mat.  Mats and dumbbells sets are cheap. 

As for Wii Fit, the general concensous is it's beneficial for older adults to get them moving, but if what you want is to build strength or endurance than Wii Fit does neither.  Walking actually offers about the same calorie burning as Wii Fit's most challenging exercise options. 

That's the reason Wii fit sellls - it's a combination of light entertainment, exercise and price.

It's rather difficult to sell an expensive entertainment device as an intensive cardio program.



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Also, any word on if it will have functionality similar to WiiFitU where you could use a meter to carry with you when you do outdoor jogging so it could keep track?

That is the one thing me and my fiance really like about WiiFitU.



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who is this aimed at? Why would a casual buy a 500 Dollar Xbox One.



I think this is awesome. I've always wanted to try p90x and insanity, now I'll have a chance. Neighbors won't be happy.

Edit:

Wait I didn't realize that it won't be a free app for xbox live gold after a year.  That sucks, I know I wouldn't pay a subscription fee, I would consider a one time purchase though.



As I remember there are dozens of fittness video games and videos outthere and they all do their job very well(i tried this with kinetic,and though the eyetoy1 cam was really crappy it worked good) as you just have to repeat what is shown.
Are there still people out there not having such a thing??

Or is this something like the fps-Genre where people play always the same under different names?



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getting Wii Fit U. Used Wii Fit with my wife, got the balance board, and will have to spend $20 bucks to own the game forever without any other payment. Better than the XBOX App, it has several mini games that helps to entertain people while exercising at the same time, you don't have to be in fornt of a tv now with the gamepad!



fighter said:
landguy1 said:
Madword said:

It's always difficult to judge if a dance/fitness product will take off.

Who knew that Wii-fit would become the massive thing that it did (even I am sad to report I purchased it...lolz)

I still think there is a market for a new fitness product, with wii-u fit and this, they are both going into competition. For me as a consumer, the MS one would feel like a more quality product because of the better looking graphics - feels like its aimed at an adult market... but Nintendo certainly has the last successful fitness product which might help them more.

Going to be interesting to see if there is a market for these two products or if it will help propel the consoles into higher sales. After the disaster that was EA Sports Active, I am not sure, but thats whats great about this side of the market, anything can happen.

The one take away that I have from the original Wii is that it left a sour taste in a lot of buyers mouths.  Not core gamers, as they actually bought lots of the main Nintendo games and enjoyed them.

But, the casuals played a crapload of Wiisports and Wiifitness and were bored quickly.  There isn't much carryover to sequels when that happens.  That's why i think that the WiiU has been struggling.  Peoples perception is that it is more of the same.  For the Kinect, it will have a similar problem unless it can prove that it has something special and new.  Not sure what that will be yet though.


The fact they are willing to lose money for an entire year and hope to retain customers on a subscription basis is a good indicator of confidence.

 

I don't think this is a PR stunt, would be too costly.

I don't think it's a PR stunt per se.   It is an obvious ploy to build up word of mouth and to try and have something that indicates the power of the Kinect 2.  The fitness angle sold many of Wii fitness boards in the day(me too).  But, with social media now, it will need to work and impress people who use it.



Stefan.De.Machtige said:

That's the reason Wii fit sellls - it's a combination of light entertainment, exercise and price.

It's rather difficult to sell an expensive entertainment device as an intensive cardio program.

I disagree.  The reason Wii Fit sold so much so quickly is on the promise and belief that it could be a good exercise program.  I have a friend, very fit girl, who used it religiously but could never get anything out of it.  Eventually ended up going to a gym to workout.

It's a decent physical theraphy tool, do doubt about it.  When my father was receiving physical theraphy they used one with him, and even recommended buying one for him (he didn't want to spend the money on one).  That aside, Wii Fit doesn't really offer any benefit excercise wise.

The sad fact is you can sit all day in place, and you will still burn more calories than you will using Wii Fit for 30 minutes.  It just doesn't push you enough.  You have to get the heart rate elevated for a period of time to really benefit from any excercise program and the Wii Fit just doesn't do it.

It does get people moving, and it does get people thinking about excercise, but to say the Xbox One is significantly more expensive than the Wii with Wii Fit is just plain wrong.  If you, at the time it was first available, bought a Wii and Wii Fit, you'd have been paying $350 combined for an exercise routine that accumulatively did nothing for you of any significant benefit.

For $560, on Day One, you don't get one cardio workout, you have four.  Four routines that you can use throughtout the year to try and workout to to find which level of intensity meets your needs.  If you buy the P90X program and realize it just is too intense for you, you've wasted $300. 40% of monthly gym membership fees goes to waste annually.    So of the $660 people on average pay for a membership, $264 of it is wasted.  Every year!

My guess is Microsoft will offer both a yearly and per month sub for Xbox Fitness.  If so, my guess is both will be reasonable since there is little cost overhead. 



The game will sold well but it won't make Microsoft win the console war



PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m

Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m

Adinnieken said:
Stefan.De.Machtige said:

That's the reason Wii fit sellls - it's a combination of light entertainment, exercise and price.

It's rather difficult to sell an expensive entertainment device as an intensive cardio program.

I disagree.  The reason Wii Fit sold so much so quickly is on the promise and belief that it could be a good exercise program.  I have a friend, very fit girl, who used it religiously but could never get anything out of it.  Eventually ended up going to a gym to workout.

It's a decent physical theraphy tool, do doubt about it.  When my father was receiving physical theraphy they used one with him, and even recommended buying one for him (he didn't want to spend the money on one).  That aside, Wii Fit doesn't really offer any benefit excercise wise.

The sad fact is you can sit all day in place, and you will still burn more calories than you will using Wii Fit for 30 minutes.  It just doesn't push you enough.  You have to get the heart rate elevated for a period of time to really benefit from any excercise program and the Wii Fit just doesn't do it.

It does get people moving, and it does get people thinking about excercise, but to say the Xbox One is significantly more expensive than the Wii with Wii Fit is just plain wrong.  If you, at the time it was first available, bought a Wii and Wii Fit, you'd have been paying $350 combined for an exercise routine that accumulatively did nothing for you of any significant benefit.

For $560, on Day One, you don't get one cardio workout, you have four.  Four routines that you can use throughtout the year to try and workout to to find which level of intensity meets your needs.  If you buy the P90X program and realize it just is too intense for you, you've wasted $300. 40% of monthly gym membership fees goes to waste annually.    So of the $660 people on average pay for a membership, $264 of it is wasted.  Every year!

My guess is Microsoft will offer both a yearly and per month sub for Xbox Fitness.  If so, my guess is both will be reasonable since there is little cost overhead. 

Isn`t the success of wii fit is because is was bundled with every wii?



PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m

Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m