Wow, a 6 year necrobump. Kind of a topic worth revisiting though. Except that I think now it's less that the games being made today are inherently inferior to the games of yesteryear, so much as the modern AAA game industry ruins games with their monetization practices and focus on making money over a quality product and trend chasing over creativity. There are still plenty of good games to be found every year, both in the AAA space (Super Mario Odyssey, Zelda BotW, Red Dead Redemption 2, Spiderman) and the indie space (Dead Cells, Undertale, Celeste). However, tons of major blockbuster games have been disappointments, like Anthem, Fallout 76, Star Wars Battlefront etc, either because the company rushed them to market, was only making a game because it was the popular thing to do (like with the Battle Royale trend), make the games super grindy and unrewarding in order to incentivize buying microtransactions or worse yet lootboxes, or some combination of those (Anthem being a prime example as a grindfest Destiny clone with very little real content). On top of this, the AA games in between indies and AAA, like Hellblade Senua's Sacrifice, are becoming very scarce, as the game business becomes an all or nothing thing with either an indie game that can thrive on very few sales or a AAA game that needs massive marketing to be successful. There's no room for all the little AA gems that fill our memories of past console gens. What you end up with is a sea of indies where very few things stand out, several high profile failures that do stand out, nothing in between, so only one or two games a year truly feel great, and you get the sense that games are getting worse. Really though, there are tons of good games, but most of them are quickly forgotten indies, while the games that stick out in your mind, the heavily marketed AAA ones, are hit or miss.