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Forums - Nintendo - supporting evidence that Wii U main issue is software

Two things: price and software

Just see the example of every recent console launch: Ps3, Xbox360, 3ds, Vita all had slow starts and didnt start to sell well until the game library got bigger and the price got lower. It´s not being different with the WiiU.

Besides die-hard fans, most consumers are not willing to pay big money on consoles anymore, so I expect both PS4 and XboxOne face the same pattern.



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More important then price and software is the actual system (concept, what it offers, target audience)

Why do some people think loads of games and a cheap price is auto win? That's exactly what Gamecube had ... but because the target audience was so small, basically just Nintendo gamers, it didn't do very well.

I have a hard time seeing WiiU break out of that.



 

_crazy_man_ said:
Jizz_Beard_thePirate said:




Both deserve to be quoted, but what is X doing in the third party basket?

 

OT: We already know that this is the main problem, not the only one. Launch was good because there was software, but the big launch window drought killed any momentum.



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Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


dedis GR said:
1. The price.. Too expensive for its hardware power.
2. The Wii U remote not used properly for games. Basically, the remote was not involved in the games as much as the Wii remote control.
3. No software for almost a year.
4. The move revolution stopped, no one gets up from his sofa in order to play games. The previous Wii advertising policy was cancelled.

In Short, it is not only a software problem .... Several mistakes caused the present situation and Ninty has to work hard....


1. Not really. Not if you look at launch, sales numbers from the launch period of mid-Nov. to the end of Dec. '13 show about 3 million units sold. No one then seemed to care much about the price-to-power ratio. Secondly, again, the GPU is actually rather modern. Not AS powerful as the competition will be, but fully capable of all the same graphics as the competition, just on a perhaps lesser scale. Unlike the Wii, there isn't really any graphical effect Wii U cannot do that the competition will. This gen is a matter of scalability, just like with PC games graphics settings.But the major point here, is that 3 million people were willing to run out and buy Wii U's, even without a "killer IP" at launch. It was, quite literally, when the games drought became apparent, that sales plummeted.

2. It's not a "Wii U remote". It's a traditional controller, with 2 analog sticks, 4 face buttons, 4 shoulder buttons, start and select, a dpad, etc., in addition to a large DS-type touch screen, 8-axis motion sensors, rumble, NFC sensor, camera, mic, speakers, etc. If anything, it's a Swiss army knife of gaming controllers. But it is not a "remote", and you calling it that kind of shows that you've never even touched the thing. A lack of knowedge of the product you're speaking on. I could be wrong, but the language speaks for itself. As for your claims, the GamePad is involved with the games, if you'd have played any Wii U games, you'd know this. Have they utilized it's full potential? No. But that's kind of expected, considering we're still within the first generation of software, and will be well into 2014.

3. This is the only point you honestly have even half-right. The software drought over much of 2013 was certainly a blunder, and inexcusable on Nintendo's part. They really fucked up on that end, and as I've mentioned many times in the past, I firmly believe this is due to them putting far too much resources/focus into 3DS development over the last couple of years. They had a new home console coming out, they should have been putting the focus on getting games out for that. Continuing to support 3DS is important, for sure, but they leaned too far in that direction. They surely could have and argualby should have put at least Luigi's Mansion 2 on Wii U instead of 3DS, it would have looked better, could have played better, and it would have provided a major title to help fill in that gap in early 2013. They just overestimated themselves, and wound up having to push software like Pikmin and Wii Fit back farther than they originaly protected. BUT, the good news is, obviously, there is a steady flow of titles from 1st and 3rd party for the rest of this year, and if they can manage to evenly space out games like Bayonetta 2, Yarn Yoshi, "X", SMT x Fire Emblem, Mario Kart, Smash Bros, and Zelda (plus who knows whatever else they haven't yet announced), they should be fine from here on out.

4. Tell that to Sony and Microsoft, because apparently they didn't get your memo. The PS4 is still going to be using the Move, and Sony is still going to continue to try and push it. And the Xbox One comes fully integrated with Kinect, helping to make it $100 more expensive than the PS4. MS is obviously still banking very heavily on their own motion control technology, which they fully expect people to get up off the couch and ultize. So if anything, you're talking to the wrong company. Wii U also still 100% supports the Wiimote, and does have and will continue to have games that use it as an option. But the GamePad is obviously the main controller of the console, a very "sit on your couch and play" friendly controller.

 

So sorry, but I'm really not sure what the ultimate point was you were trying to make. You seem to be rather under-informed in many of your opinions on the Wii U, and should perhaps rectify that in the future before trying to post about it again. Just saying.



Luigi's Manison was pre-decided for the handheld before. So they were working on that for a while.

But really they did put a little bit too much into the 3DS dev line-up