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Forums - Gaming - Shuhei Yoshida: Phones Have Hurt Handheld Market “Quite Badly”

Competition will always hurt someone - or everyone, for that matter - but how much remains to be seen. 3DS, even though it isn`t doing as well as DS, it`s not doing bad, on the contrary. It`s doing really well!
But it is only normal that 3DS isn`t resonating with casuals and non-gamers as DS did because the mobile market changed a lot in a few years and made itself a good alternative to other handheld gaming devices.
It`s nothing new: when Sega appeared it took marketshare from Nintendo. And with the PS, the same happened again.

As long as there`s good and valuable competition, no side is bound to dominate over the other.



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I think the handheld market is back to pre DS numbers.
The 3DS will do around GBA numbers and will be quite successful...but I think the dedicated handheld market isn´t big enough anymore to support 2 players doing well.
...and with Nintendo having the biggest japanese Ips as (quasi) exclusives....yeah... :/



Viktor said:
Lawlight said:


No. Just like you do not have any information that shows that it was because of 1 game on the Vita that a 28 year old studio got shut down.

And can you copy and pate your explanation about indie games and Studio Liverpool? I am failing to see it. Thank you.

What a surprise you have no idea. Show me where I said that they were closed because of 1 game. lol You really seem to like saying things that aren´t true.


Dude, you're avoiding all my questions. Going back to your first point - what's the relation between the Vita and indie?

Also, why do you think Studio Liverpool was closed down?



Lawlight said:
Viktor said:
Lawlight said:


No. Just like you do not have any information that shows that it was because of 1 game on the Vita that a 28 year old studio got shut down.

And can you copy and pate your explanation about indie games and Studio Liverpool? I am failing to see it. Thank you.

What a surprise you have no idea. Show me where I said that they were closed because of 1 game. lol You really seem to like saying things that aren´t true.


Dude, you're avoiding all my questions. Going back to your first point - what's the relation between the Vita and indie?

Also, why do you think Studio Liverpool was closed down?


I already answered and even explained my points, while on the other hand I´m still waiting for an answer for what you meant with Studio Liverpool didn´t evolve, and a quote for only 1 game beeing the reason for closure of the studio. lol

PSV really is in need of support, instead of closing 3 Sony studios that actually have some experience due to working on PSV software they could have been tasked with new PSV projects. But obviously indy games are more important to Sony than actually experienced developers. 



RolStoppable said:



The bottom line is that both, Nintendo and Sony, were poised to see declines, because they've lost sight of what the handheld market demands and needs. I hope that Nintendo never takes the easy way out and says: "Smartphones, duh. Nothing we can do about it. We made no mistakes with the 3DS."


I think the 130 Euro 2DS can/could be seen as an admission.

I hope they learn the lesson ( I have faith in Iwata)



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KingdomHeartsFan said:
fatslob-:O said:
KingdomHeartsFan said:
fatslob-:O said:
Could that have being anymore obvious considering that the vita isn't needed anymore and so is the 3DS to a lesser extent.


It doesn't matter how big mobile gaming gets, Nintendo will always have secessful handhelds.

Sony could have easily dethroned nintendo in the handheld market space if they released at $150 and not at an expensive $250.(I guess their fixing up the mess now with the vita tv)


The 3ds is on track to sell better than the original ds, there is no way Sony could replicate those numbers, the software on the vita doesn't compare to the 3ds's.  I'm not against the vita, I plan to get one, but Nintendo is on another level in the handheld market.



Vita is doing quite opposite to what 3DS does, Vita is more about the Console quality gaming on the go whereas 3DS just like what DS did. I don't think 3DS can repeat the sales of DS since as the technology moves there many Gaming related Tablets/Mobiles coming out every year so by 2015 we will have powerful device just like Vita or more which can bring more Quality games which meets Console and along with indie games which is driving the future on that. I don't see 3DS capable of support those games other than RPG's and Nintendo IP's. So, 3DS has got a year or two at most to sale like now but after that it cannot sell the unints just like it does now, lifetime 3DS can go between 50-75 million.



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.

Viktor said:
Lawlight said:
Viktor said:
Lawlight said:


No. Just like you do not have any information that shows that it was because of 1 game on the Vita that a 28 year old studio got shut down.

And can you copy and pate your explanation about indie games and Studio Liverpool? I am failing to see it. Thank you.

What a surprise you have no idea. Show me where I said that they were closed because of 1 game. lol You really seem to like saying things that aren´t true.


Dude, you're avoiding all my questions. Going back to your first point - what's the relation between the Vita and indie?

Also, why do you think Studio Liverpool was closed down?


I already answered and even explained my points, while on the other hand I´m still waiting for an answer for what you meant with Studio Liverpool didn´t evolve, and a quote for only 1 game beeing the reason for closure of the studio. lol

PSV really is in need of support, instead of closing 3 Sony studios that actually have some experience due to working on PSV software they could have been tasked with new PSV projects. But obviously indy games are more important to Sony than actually experienced developers. 


Why not copy and paste your post where you explained your points then? I told you that I'm not finding then.

What I meant by that is that Studio Liverpool has been churning the same game for god knows how many years now.

As for PSV support, good thing that Guerilla and Media Molecule are doing their part then while Japan Studios have got Freedom Wars and Gravity Rush 2 on the way.



KingdomHeartsFan said:
fatslob-:O said:
KingdomHeartsFan said:
fatslob-:O said:
Could that have being anymore obvious considering that the vita isn't needed anymore and so is the 3DS to a lesser extent.


It doesn't matter how big mobile gaming gets, Nintendo will always have secessful handhelds.

Sony could have easily dethroned nintendo in the handheld market space if they released at $150 and not at an expensive $250.(I guess their fixing up the mess now with the vita tv)


The 3ds is on track to sell better than the original ds, there is no way Sony could replicate those numbers, the software on the vita doesn't compare to the 3ds's.  I'm not against the vita, I plan to get one, but Nintendo is on another level in the handheld market.



Vita is doing quite opposite to what 3DS does, Vita is more about the Console quality gaming on the go whereas 3DS just like what DS did. I don't think 3DS can repeat the sales of DS since as the technology moves there many Gaming related Tablets/Mobiles coming out every year so by 2015 we will have powerful device just like Vita or more which can bring more Quality games which meets Console and along with indie games which is driving the future on that. I don't see 3DS capable of support those games other than RPG's and Nintendo IP's. So, 3DS has got a year or two at most to sale like now but after that it cannot sell the unints just like it does now, lifetime 3DS can go between 50-75 million.



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.

biglittlesps said:



Vita is doing quite opposite to what 3DS does, Vita is more about the Console quality gaming on the go whereas 3DS just like what DS did. I don't think 3DS can repeat the sales of DS since as the technology moves there many Gaming related Tablets/Mobiles coming out every year so by 2015 we will have powerful device just like Vita or more which can bring more Quality games which meets Console and along with indie games which is driving the future on that. I don't see 3DS capable of support those games other than RPG's and Nintendo IP's. So, 3DS has got a year or two at most to sale like now but after that it cannot sell the unints just like it does now, lifetime 3DS can go between 50-75 million.


So you think that the 3DS will do 50-75 million ?

What will the Vita do by your estimates ?



RolStoppable said:

Blaming the gen over gen decline of handheld sales on smartphones is the easy way out. There's much more to it.

Nintendo - Overshot the market with stereoscopic 3D and a $250 launch price (66% higher than their previous handheld). No interest in expanding the market, instead focused on pushing Sony out of the market. Nintendo's attempts at retaining their own audience with appropriate software have been half-hearted at times. Software prices have also gone up which is again overshooting the market. Simply put, Nintendo's sales are down, because in its current state the 3DS still can't address large chunks of the market that bought the DS, and because Nintendo doesn't care for market expansion anymore, thus any losses in their existing audience can't be offset by anything else.

Sony - The PSP already got in big trouble in America before the rise of smartphones. The software market collapsed, so it was clear that their strategy wasn't working. The PSV recycled the same strategy, so the outcome is the same; the difference is that nobody buys the PSV for homebrew, emulation and piracy, an important factor that lifted PSP hardware sales after its software market had collapsed. In Europe the market is simply overshot (in America it's too, but lower price alone wouldn't solve the issue there). A cheap handheld that plays casual games like FIFA is what would sell (like the gimped PSP did in the last couple of years), but the Vita is an expensive device. In Japan Sony lacks the third party support, mainly because their first party studios have sat idle for the longest time and shown next to no interest to grow the installed base (which is also a worldwide problem on top of everything else).

Overall, the PSV strategy is an uncoordinated mess that is about flinging stuff at the wall in hopes that something sticks, because apparently nobody at Sony bothered to analyze why the PSP sold as well as it did. They made the PSV and probably assumed that it would sell because it is a PlayStation.

The bottom line is that both, Nintendo and Sony, were poised to see declines, because they've lost sight of what the handheld market demands and needs. I hope that Nintendo never takes the easy way out and says: "Smartphones, duh. Nothing we can do about it. We made no mistakes with the 3DS."


 

Nothing more need be said, best  post so far.