PigPen said:
Scoobes said:
PigPen said:
Wii U has a Multi-Core (3) CPU. Sports a High Definition GPU, not a VLIW5 architecure. I wouldn't begin to ask what that is you made up. It does sport lots of EDRAM in a customize chip. Capital was used for R&D to make the Wii U a specially designed console. Developers will to have to use the Wii U hardware a special type of way to make games. The Wii U console punches above it's weight.
Valve Steambox could very well outpower the PS4. The thought that some other hardware can be the powerhouse other then the PS4 got your panties in a bunch. And you know nothing about emulation, I can tell.
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VLIW5 is AMDs older GPU architecture which, based on some pictures of the WiiU insides is likely what the GPU in WiiU is based on. The "High Definition GPU" is marketing talk as most mobile phone chips sport "High Definition GPUs".
He's probably right about the emulation. The CPUs in all three next gen consoles are all fairly weak and relatively easy to emulate in raw power terms. The core architecture is supposedly the same for WiiU (from Wii) so even with its multi-core nature, it'd be relatively simple to do. The GPUs and emulating the specific drivers for each console's GPU is more problematic. As he said, bandwidth would also be an issue and generally, the hardware you're running an emulator on needs to be significantly more powerful compared to the device you're emulating. Therefore, WiiU as the weakest of the 3 would be the easiest to emulate.
I don't think anyone would bother though.
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You are very wrong indeed. The "Wii U" has a Power Based Multi - Core CPU. The GPU is in fact a GPGPU, and it's the first time ever used in a console. While not new to PC's, it's not old how you trying to make it seem. You talk like you really know what you're talking about.
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It's not new for console GPUs at all. GPGPU is simply the term used for general purpose GPU processing; moving CPU tasks onto the GPU. Technically, both the 360 and PS3 were/are capable of this as developers can code specifically for the hardware available and are able to move CPU tasks onto the GPU if the developer chooses to. NVidia for instance have run PhysX on both PS3 and 360 which is a GPGPU based middleware engine.
Where did I even say how old the VLIW5 architecture was? VLIW5 is only 1 GPU generation older (well, technically 2 if you count VLIW4 but that was only used on a small set of AMD GPUs; HD 69XX series) than the current GPU gen (GCN in both PS4 and X1). I simply stated a fact about something you seemed to have no knowledge of. Take from that what you will.
As for the CPU, none of that disproves what I said. The Wii used a PowerPC based CPU (single core). The Wii U uses a 3 core PowerPC CPU where each core is based on the same architecture (as stated by Marcan). There are other improvements (higher clock, Out of Order execution etc.). Not sure what you're trying to say to be honest.