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Forums - Gaming - Driveclub: Amazing new footage

Bristow9091 said:
Just from those gifs it looks amazing, but I'm going to wait for the downloadable video file so I can watch it in 1080p, can't wait for this game! :D


http://www.gamersyde.com/leech_30784_1_en.html



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I dont like this game much it reminds me of forza horizon and i didnt like that game either.



CGI-Quality said:
Weedlab said:
CGI-Quality said:

Not to turn this into something it shouldn't be, but I'd argue it already surpassed Forza 5. Never mind all of things it's doing on a technical level that Forza isn't. The cars look great, arguably better than DriveClub's (albeit, a bit too shiny, though), but its backgrounds and lighting don't look very "next gen", to me, and are certainly a step behind DriveClub's.

Could you elaborate? You strike me as objective based on your posts and I know you have an eye for these things. I have not watched much of Forza  o be honest, but I'd like to hear your thoughts on both.

Indeed:

Where I think Forza has an edge: the cars. They don't have any aliasing issues and just have a little more "umpf" to them. They look like CG renders rather than  in-game, which is striking and telling of just how good they look, since none of it is pre-rendered.

On the other hand, DriveClub is doing more things technically, such as dynamic lights/shadows, more advanced Ambient Occlusion, crisper raytraced refelections, full day and night cycles, and dynamic weather transitions. It's as if DriveClub is more well rounded, while Turn 10 has mainly focused on the vehicles (time constraints lead me to think this regarding day and night cycles + weather missing from Forza 5).

Maybe the Cloud was supposed to do the weather and environment effects on Forza, but after the DRM got axed, it got simplified.







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crissindahouse said:
SvennoJ said:

So why not do dynamic lighting and weather

forza horizon had dynamic lighting and we also had already night races in forza long time ago. no clue why they don't have it in forza 5. you should ask them and not me about that. maybe a time problem or they just don't see this as very important for a "real" forza game and put their energy more in stuff they think is more important. most races take a few minutes so you wouldn't see a day/night cyclus. you see it in driveclub but driving 5 minutes and having the lighting changing 60 times faster as the real time is also not realistic but that's what they have to do so that you even recognize it. 

and to be honest, i also absolutley don't miss it in forza. i want to drive fast rounds and don't really care if i see how the sun is changing the position. but what i also miss is weather effects. weather effects aren't really hard to implement but maybe they aren't at the point where they think that it feels accurate. no clue but yeah, i would love to see rain in forza games. not in every race but maybe in every tenth race.

but even if forza 5 would have all of that it wouldn't  change that there are no colourful flowers or 5000 trees and a waterfall around laguna seca and it is simply easier to take any street on this planet as a race track to have a great looking environment. also good to see between different tracks in a game like forza 4. 

there will be a few tracks in forza 5 which will be on regular streets but most will be ugly race tracks and that is what forza fans want to see. for people who don't care about real race tracks or not there are obvioulsy alternatives which are probably better for them. 

thing is, people who like something like forza won't prefer driveclub now and people who prefer something like driveclub were probably never forza fans.

I assume they left it out because of time constraints.

I do miss dynamic light and weather. It's not so much about seeing the light change (which is nice for endurance races) it is about the extra variety it gives, dawn, morning, midday, afternoon, dusk, evening, night races, all different in how you perceive the track and where the sun is an ally or enemy while taking a corner. Plus dynamic weather adds a lot more variety again. It's the difference between, oh this track again, and I wonder how I'm going to screw up in the rain with the sun peeking below the clouds at dusk.

I like to drive fast too, and while racing I'm not watching the 1000 trees or flowers along the track, neither am I inspecting the millions of polygons on the cars in front of me. Weather and the position of the sun do have my full attention during a race.
Anyway I'm hoping GT6 will have a lot more tracks with dynamic time and weather, current gen to the rescue to get the best of both worlds.



Project CARS spoiled me. :(





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Driveclub is coming along nicely. I will have to keep it in my radar.



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Mohasus said:

Project CARS spoiled me. :(




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CGI-Quality said:

 

Holy SHIT! I have Project CARS, and know what it can look like, but this just caught me off guard! O_O


wait the game released?



CGI-Quality said:
bananaking21 said:
CGI-Quality said:

 

Holy SHIT! I have Project CARS, and know what it can look like, but this just caught me off guard! O_O


wait the game released?

I'm in the Beta, sorry.


what are your opinions so far? 

edit : no need to be sorry dude



CGI-Quality said:
bananaking21 said:

what are your opinions so far? 

edit : no need to be sorry dude

Visually, it's unmatched for racers. No competition at all. But, game-play is light years behind Gran Turismo for phsyics, handiling, and overall driving.


aahh i see. was hoping for it to be good. dont get me wrong, i find racing sims to be boring as hell, but i wanted to shove it in everybodies face when a GT vs Forza fanboy war blows up again. XD