
The PS5 Exists.

CGI-Quality said:
60fps will be a stretch, but not necessarily because of everything going on, rather they have a strict dealine. A lot is riding on this being the Forza alternative for the PS4, since GT7 is a ways off. |
Hmm, well I'm gonna remain quite optimisitc that they may get it there. I'll be happy with 30fps though.
CGI-Quality said:
60fps will be a stretch, but not necessarily because of everything going on, rather they have a strict dealine. A lot is riding on this being the Forza alternative for the PS4, since GT7 is a ways off. |
It would be cool if they increased the framerate over time through updates. I remember MAG got better graphics over time over updates. It was awesome!
I am getting more and more interrested in this game,.
This is looking amazing, when he turns the corner and the sun is setting, the fading light is great.
Nirvana_Nut85 said:
|
dont get me wrong, Forza looks amazing, but to me a lot of the car models look kinda plasticy, too shinny, doesnt look like something you'd see in real life.
Drive Club on the other hand, seems to capture the subtlety and softer contrast of real life. everything seems to look right in drive club. something about Forza makes the cars eerie and stand out as fake.
crissindahouse said:
that's the "problem" of real race tracks. you can't just put some nice stuff around the track to let the environment look better in a racing sim if it isn't there in real life. laguna seca as example just doesn't have much more than sand and some stands
|
So why not do dynamic lighting and weather
Laguna Seca can look very pretty

Awesome game.
But I only hope they won't blur the whole image (by some strong FXAA) in order to get rid of a few jaggies on the back of the car.
It was the problem of the first PS3 titles, too much Quincunux.
Can't they use some morphological antialiasing? Even if it means loosing some details, I prefer that to a vaseline effect.
Didn't killzone developers say that Sony was developping an optimized Morphological AA? TMAA?
| SvennoJ said: So why not do dynamic lighting and weather |
forza horizon had dynamic lighting and we also had already night races in forza long time ago. no clue why they don't have it in forza 5. you should ask them and not me about that. maybe a time problem or they just don't see this as very important for a "real" forza game and put their energy more in stuff they think is more important. most races take a few minutes so you wouldn't see a day/night cyclus. you see it in driveclub but driving 5 minutes and having the lighting changing 60 times faster as the real time is also not realistic but that's what they have to do so that you even recognize it.
and to be honest, i also absolutley don't miss it in forza. i want to drive fast rounds and don't really care if i see how the sun is changing the position. but what i also miss is weather effects. weather effects aren't really hard to implement but maybe they aren't at the point where they think that it feels accurate. no clue but yeah, i would love to see rain in forza games. not in every race but maybe in every tenth race.
but even if forza 5 would have all of that it wouldn't change that there are no colourful flowers or 5000 trees and a waterfall around laguna seca and it is simply easier to take any street on this planet as a race track to have a great looking environment. also good to see between different tracks in a game like forza 4.
there will be a few tracks in forza 5 which will be on regular streets but most will be ugly race tracks and that is what forza fans want to see. for people who don't care about real race tracks or not there are obvioulsy alternatives which are probably better for them.
thing is, people who like something like forza won't prefer driveclub now and people who prefer something like driveclub were probably never forza fans.