Pemalite said:
dahuman said:
Don't drag me into this lol.
Though my 2 cents is that MS needs the PR and the performance advantage of the hardware feature set(assuming if it's actually there) wouldn't be that much(my experience tells me that it might offer up to 15% advantage in the best ideal condition when doing the same task using the feature set, but only such tasks, and doesn't mean much in the overall performance gap just by looking at the hardwares) and won't make up for the raw power difference since you can technically run VLIW hardware that can beat the shit out of the GCN type hardware running the same effects due to raw power. Raw power always matters, clever coding or not, so I don't think the discussion or argument on it is required and have been quiet on the topic since I don't lean towards either console or company. ^_^; GCN is much more efficient though, nobody can doubt that, I personally really want to see what Nvidia will have with Maxwell.
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Raw power is important, but not when it's never being utilised, for example AMD stated it themselves that the reason why they shifted from VLIW5 to VLIW4 was one of utilisation. For example, VLIW5 (Radeon 5870) had incredible amounts of raw power, this was at a time where most games were only starting to make the shift to the Direct X 11 rendering path, so VLIW5 worked well in a Direct X 9 dominated world, as PC games shifted to Direct X 11, 1 out of every 5 of units in the array ended up being idle, which is a waste of transisters. Enter: VLIW4 (Radeon 6970), basically they cut the 5th unit out of each array, but made each unit in the array more flexible, this allowed more units to be working at any one time, thus despite having less shader pipelines more were working at the same time, hence increasing overall performance. Of course, it still wasn't perfect, parts of the GPU were still idling, but it was better than the situation the VLIW5 GPU's were in. Enter: GCN.
Now, in a console environment, it doesn't really matter, developers will program to the particular nuances of the architecture, however I'm glad they didn't, it's bad enough the consoles are as anemic as they are, let alone one that is based on a 4 year old design, it would have only held back PC gaming even more.
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