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Forums - Microsoft - 150Mhz CPU boost on XBO, now in production (1.75 GHZ)

nightsurge said:

Just because they are saying they are now in full production, does not mean they just now started. They likely have been producing for quite some time, with FULL SCALE production now starting. Notice how Penello mentioned that the upclock was already there, they just didn't want to comment on it until full scale production was well on it's way.

Now in production means... they started in September or late August.

Production means "we fixed the yelds issues"... they said that have trouble from May to August.



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No problems, that cooling thing is  a tractor. It could cool two apus (no longer silently, of course). MS can use any good news they can get, so 9% more of anything is good news. The PS4 still is more powerful on paper, though. But paper doesn't make good games....

 

this barely makes a dent..and theres no reason why sony cant do this also,shu at gaf hinted this might be coming in ps4 future(slight upclocking/like the psp).  we know paper dont make good games,but when has sony 1st party quality been in question.. those guys are F-EN wizards..



ethomaz said:

DonFerrari said:

How can they be producing, have units on Gamescon and still be "upgrading" the box and pretend that they are mass producing without probelem?

The actual units are for consumer... the GamesCom units are DevKits like PS4.

But MS PR (that some take as gospel) said that would be impossible for them to be with production issues and have all those "consumer units" at gamescom, and a week later they say they have upgraded the system and NOW start production...

 

So Penelo is right, there was no problem at production because they weren't producing yet?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

nightsurge said:

You can't keep stating your own information without sources and claiming to be correct. When all evidence says you are wrong, you need to stop and think for a second.

You can pass FCC then make changes and modify your certification. Otherwise, how would consoles be allowed to upclock their systems after release...

Exactly MS FCC need to be made after the upclock... I'm sure they did that.



ethomaz said:

Lulz said:

Is that an actual fact or another one of your opinions? It's just as likely that MS played it safe to begin with and then realized they could increase clock speeds later on without the console over-heating. That theory just doesn't fit your agenda as well, though.

The upclock was forced by PS4 specs.

This is opinion, not fact.



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ethomaz said:

nightsurge said:

Albert's comments are not wrong. As you just said, it is related to silicon and electric currents, so if there were issues, they would not be UPPING the frequencies of these components (you know, passing more current through them).

Apples <> Bananas

If you have issues with the silicon you can't use it... so there are redundant areas in the chip to use if some part get wrong but when most of part of the silicon is havin issues then they won't use this chip.. that means low yelds (the percentage of good chips in the silicon is too low for massive production).

Clock have nothing to do with yelds issues.

I understand perfectly well how silicon yields work. I have a bachelor's degree in computer science, 4.0 GPA, working on Master's Degree.

What I said still stands. You do not increase clock speeds and frequencies of chips if you are having major issues producing them to begin with.

Maybe one of these days you will provide actual proof to these claims of production issues.



DonFerrari said:

But MS PR (that some take as gospel) said that would be impossible for them to be with production issues and have all those "consumer units" at gamescom, and a week later they say they have upgraded the system and NOW start production...

 

So Penelo is right, there was no problem at production because they weren't producing yet?

I don't know if Penello is right or wrong... GamesCom have how many units? 200? 300? That's not so many... it is two or three wafer silicons for test.

Any company can produce wharever they wants before to go for mass production... Penello said the GamesCom units are not the final one (means DevKits or Test units)  that the the final unit are in production now.

MS was tunning the system... so how can you have a retail unit in mass production when you are tunning the system?



@ethomaz

And that is why i say their PR were talking BS (and Penelo too) saying that they weren't having problems in production because they had 200~300 units in gamescom, that is a fantastic logic... maybe RROD never happened because 300 units still work.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

ethomaz said:

nightsurge said:

Just because they are saying they are now in full production, does not mean they just now started. They likely have been producing for quite some time, with FULL SCALE production now starting. Notice how Penello mentioned that the upclock was already there, they just didn't want to comment on it until full scale production was well on it's way.

Now in production means... they started in September or late August.

Production means "we fixed the yelds issues"... they said that have trouble from May to August.

There were no yield issues. Unless you can provide proof? MS themselves most definitely never said that, so I'm not sure who "they" are in your post.

Also, they say "Now in FULL production." Full production means they were in production prior, but were not at peak levels.



ethomaz said:

nightsurge said:

You can't keep stating your own information without sources and claiming to be correct. When all evidence says you are wrong, you need to stop and think for a second.

You can pass FCC then make changes and modify your certification. Otherwise, how would consoles be allowed to upclock their systems after release...

Exactly MS FCC need to be made after the upclock... I'm sure they did that.

Smh... that's not what I said at all. They had FCC long before now. Before PS4 even. They can modify their certification at any time if they make changes.