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Forums - Microsoft Discussion - 150Mhz CPU boost on XBO, now in production (1.75 GHZ)

Lulz said:

Is that an actual fact or another one of your opinions? It's just as likely that MS played it safe to begin with and then realized they could increase clock speeds later on without the console over-heating. That theory just doesn't fit your agenda as well, though.

The upclock was forced by PS4 specs.



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nightsurge said:

They were certified before the PS4. Major Nelson and Penello confirmed this.

False... the final clock and production started now... you can't sent a prototype with test clocks to FCC... they passed for sure but just after they made the CPU upclock... so I guess something in August.



ethomaz said:

drkohler said:

This PR guy obviously has no clue of what he is talking about. It is completely irrelevant where esram is. Either you have enough transistors for the 32MByte or you don't, it's as simple as that. (I'm pretty convinced the problem has always been the SoC yield of the Kinect2 unit, not the apu SoC yield). Penello is even setting himself up for the very trap he wants to avoid falling into:

"If you don't have/never had yield problems, how come you had to limit launch to 13 countries only. It seems there is not enough stock?"

What I have to do with eSRAM comments? lol how can I have no clue of what he is talking if I didn't said nothing about eSRAM.

And just to you know the Alberto comments is wrong... yelds issues is not related to clock or heat issues it is related to not working silicon area... areas where the electric current didn't pass the way it was planned.

Albert's comments are not wrong. As you just said, it is related to silicon and electric currents, so if there were issues, they would not be UPPING the frequencies of these components (you know, passing more current through them).



DonFerrari said:

How can they be producing, have units on Gamescon and still be "upgrading" the box and pretend that they are mass producing without probelem?

The actual units are for consumer... the GamesCom units are DevKits like PS4.



nightsurge said:

Albert's comments are not wrong. As you just said, it is related to silicon and electric currents, so if there were issues, they would not be UPPING the frequencies of these components (you know, passing more current through them).

Apples <> Bananas

If you have issues with the silicon you can't use it... so there are redundant areas in the chip to use if some part get wrong but when most of part of the silicon is havin issues then they won't use this chip.. that means low yelds (the percentage of good chips in the silicon is too low for massive production).

Clock have nothing to do with yelds issues.



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Neogaf has a 18+ page thread and a saw no Dragon Ball Z analogies. This is a record.

Well, this 10% boost now makes the theoretical power difference between the One and the PS4 in less than 25%??



ethomaz said:

Lulz said:

Is that an actual fact or another one of your opinions? It's just as likely that MS played it safe to begin with and then realized they could increase clock speeds later on without the console over-heating. That theory just doesn't fit your agenda as well, though.

The upclock was forced by PS4 specs.


According to who? You?



ethomaz said:

nightsurge said:

Notice how he again proves you wrong, ethomaz? He again mentions no supply issues. Does this mean you'll stop trying to say that in threads?

He proved? lol Xbox One will have supply issues because the late start of production... they just started the production now... that's because they delayed in 8 countries because they won't have enough units production for the launch.

Just because they are saying they are now in full production, does not mean they just now started. They likely have been producing for quite some time, with FULL SCALE production now starting. Notice how Penello mentioned that the upclock was already there, they just didn't want to comment on it until full scale production was well on it's way.



Dark_Feanor said:
Neogaf has a 18+ page thread and a saw no Dragon Ball Z analogies. This is a record.

Well, this 10% boost now makes the theoretical power difference between the One and the PS4 in less than 25%??

The CPU is ~120 GFLOPS.

Edit - Forget the G.



ethomaz said:

nightsurge said:

They were certified before the PS4. Major Nelson and Penello confirmed this.

False... the final clock and production started now... you can't sent a prototype with test clocks to FCC... they passed for sure but just after they made the CPU upclock... so I guess something in August.

You can't keep stating your own information without sources and claiming to be correct. When all evidence says you are wrong, you need to stop and think for a second.

You can pass FCC then make changes and modify your certification. Otherwise, how would consoles be allowed to upclock their systems after release...