By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - Dead Rising 3 - Gamersyde hands on.

 

Good to hear the game looks graphically good. And technically its attempting to do alot as a launch title. Gamersyde seem to really like the game, just that the framerate and tearing need sorting before release. 

 

"Unlike the previous games, however, Dead Rising 3 is a proper open world experience. The developers on hand stressed that the game would never resort to a loading screen. The demo we were shown, then, provided a more complete look at those open world elements. Set late at night, we see mechanic Nick Ramos taking on hordes of zombies across a large urban environment with a look at new weapons, vehicles, and crafting options. As a mechanic, Nick can now craft weapons and items on the go without needing to resort to a workbench at any point. Furthermore, this crafting now extends to vehicles and food. That’s right, scarf down a combo of ham and whiskey and you’ll have access to the “spitfire” attack.

The sense of scale and level of detail on display were certainly impressive as well. Entire shopping areas, hotels, and other full size buildings were immediately accessible and very destructible. The focus on breakable materials allows the player to cruise right through a jewelry shop, for instance, smashing everything inside while doing so. They’ve even managed to include velocity based physics for certain objects. Drive your vehicle through a glass window and watch as glass particles fly realistically forward in relation to your motion. Simply smashing the glass by hand yields a completely different effect in comparison.

As you’d expect from an open world city, vehicles litter the street and Nick can climb into any of them. The demo showcased a number of different vehicles ranging from small cars, with zombies realistically clinging to the side as you drove, to large steamrollers and armored SUVs. Thanks to the new vehicle crafting options you can also slap on a gun turret or some other tool of destruction to further increase your zombie killing potential. The developers also demonstrated a fair number of new weapons including a number of Street Fighter themed items, such as a Blanka mask, which allowed for associated moves. Oh, and the five barrel gun gloves known as “jazz hands”. Crafting was always a big part of the series and they’re allowing for more options than ever before. Alas there is no evidence of the camera mechanic returning though PP is at least present and serves as the backbone for the new stat system.

As open and ambitious as the game might be, we’re closing in on the launch of XBOX One and the performance needs a lot of work. While the developers are aiming for 30 fps, this 4 week old build spent a great deal of time under 20 fps with severe screen tearing occurring at almost all times. At this stage, the framerate was completely unlocked often jumping from the low teens up to 60 fps in tight, empty corridors. Still, the level of detail is fairly impressive and the new deferred lighting engine allows for a more dynamically lit experience. While they claim to receive a lot of support from Microsoft as a result of their location, the results do not yet speak for themselves and we can only hope that they pull it together for launch."

Full article 

HERE



Around the Network

My only complain is Nick's profession at this point. He shouldn't have been a mechanic, there's already one on the party members!



sounds like its a write up form this demo
http://gamrconnect.vgchartz.com/thread.php?id=167628&page=2#4

game is looking better and better



selnor o.O



Wright said:

My only complain is Nick's profession at this point. He shouldn't have been a mechanic, there's already one on the party members!


i think they did that so they could allow the craft anywhere thing  and in a zombie apocalypse you can never have to many mechanics lol



Around the Network
Azerth said:
Wright said:

My only complain is Nick's profession at this point. He shouldn't have been a mechanic, there's already one on the party members!


i think they did that so they could allow the craft anywhere thing  and in a zombie apocalypse you can never have to many mechanics lol


Yeah, I know xD But going back to Off The Record, Frank could also craft weapons. The catch was that Chuck's crafting animation was badass, and Frank's was poor and clumsy! It was a funny spin. They could have done the same here, with a...I don't know, a medic. That way we would have the photographer, the mechanic and the medic!