| the-pi-guy said: It isn't really different from dedicated servers. This is basically the advantage: Game A is on Server A and Game B is on Servers B and C. Game A is getting more popular and Game B is getting less popular so Game A takes over Server B. It's that scalability that is different from most dedicated servers. MS has to run all these servers for all types of things, so they have a whole bunch of available servers for use. They're able to allow game companies to use these servers. So rather than Company A having to take time to get more servers, they can just connect more a lot easier. Connectivity, Scalability and costs are the big advantages. At least that's from what I understood. |
Advantages are on the admin side, not the user side. Unless someone is talking a grid type configuration, where computing is distributed across a number of servers, then it is just dedicated servers, with ease of scaling and administering. It is not magic. It doesn't make graphics better either.









