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Forums - Gaming - Splinter Cell Blacklist digitial foundry Comparison

http://www.eurogamer.net/articles/digitalfoundry-splinter-cell-blacklist-face-off

 

wiiu version come in third place cause of the bad frame rate, worse textures and load times.

 

 

 

To the Wii U version's credit there's no mandatory install. However, the upshot of this is that textures stream directly from its optical drive, resulting in more geometry pop-in and blurrier assets across large-scale environments.

 

However, the Wii U's lower frame-rates, patience-testing loading screens and occasional freezing issues can't be ignored either, meaning we'd advise caution before buying this version. It feels rushed to market in these respects, and until a worthy patch arrives, the contest must be narrowed down to PS3 and 360 - a stalemate that itself can only be broken via your preference for either visual fidelity or performance.



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come on, wiiu versión was outsourced to some dirty hole in China
what did you expected?
at least it doesnt have screen tearing which is extremely annoying



O its you again...

Dat crusade!



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funny thing is the Ps3 varsion is the one that looks worst in the comparison pics



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DieAppleDie said:
funny thing is the Ps3 varsion is the one that looks worst in the comparison pics


yea, ps3 version looks the worst but has the best performance.



Wii U version looks best by far. The PS360 version is muddy tearing mess. The Wii U has vsync AND FPS:

http://www.lensoftruth.com/head2head-splinter-cell-blacklist-screenshot-comparison-and-analysis-ps3-vs-xbox-360-vs-wii-u/

The only real disappointment of the Wii U version are the long loading times, especially booting the game.



Can we stop feeding the troll please?



morenoingrato said:
Can we stop feeding the troll please?





Monster Hunter: pissing me off since 2010.

"Most significant is the degradation in texture quality, the muddiness of which matches the 360 release without its HD texture pack install. Surfaces can look flat compared to the game running on PS3 and 360 with full installs, and the lack of any similar optional install on Nintendo's platform means pop-in flares up while in wide outdoors areas. Curiously, in terms of sheer playability, Sony's hardware achieves the most consistent frame-rates during combat, with 360 taking middle ground here, and the Wii U suffering from more regular dips to the low 20s, perhaps explaining the omission of split-screen gameplay."

Interesting stuff.  Looks like the Wii U's lack of internal storage is a problem.  The basic was probably a bad idea in more ways than one.

Also, I wonder if this really is the reason for the Wii U having a "gimped" version?