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Forums - Gaming - Splinter Cell Blacklist Performance Comparison – PS3/Xbox360/Wii U

JoeTheBro said:
anthony64641 said:

Which it should be, the only thing that needs to be addressed is the loading issues. I don't think Ubisoft had the time to use the eDRAM sections or they could have gotten those load times quicker.

eDRAM does not really affect loading times. It's mostly dependent on the speed the system can get data off the disc. 360 is faster because of DVD, and PS3 is faster because it uses BluRay and the hard drive. Having more ram can help though. With more than twice the ram of PS360, the game could theoretically have two games fully loaded simultaneously to make loading practically zero. Guess this was a lazy port since it doesn't have much better textures as an excuse for using all the ram.

That's actually really good though. If it is just a lazy port yet still the best version, that really shows the Wii U's power.

That and the 360's and PS3's installation onto the disc, which would make load times faster.

For PS3 its mandatory, optional but recommend for the 360, none at all on the Wii U.



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Anyway, no multiplayer means no first day purchase. But I'm going to get this game.



Well, I purchased X360 version. Sorry, my Wii U.



Are the loadtimes also so high if you download the game over eshop instead of playing it from disk?



once again a wiiu multi- platform game is on par with current gen, once again the same posters scream lazy ports, not understanding its really a hardware problem, the only ports that look better on wiiu hare enhanced ports that came out months later after the orginial, even 360/ps3 games can look better if they had more development time, perfect example would be ninja gaiden 3, look at ninja gaiden 3 razor edge, it runs and look much better then the orginial release on 360/ps3, and it came out 6 months later.



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Cobretti2 said:
maybe I shoudl put my copy into the Wii U to see if the load times are that bad lol.


The thing is, some of the loading times make absolutely no sense at all. Example: By talking to Grim between missions you can purchase upgrades for your aircraft, the paladin. As far as I'm aware the upgrades do not change anything visually except unlocking certain perks (better radar during missions, black market weapons to equip etc.) but there are still severe loading times after purchasing this shit. I honestly thought my console bricked the first time.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

curl-6 said:
In all of the Wii U graphics dissections so far, I can't ever recall the Wii U version showing screen tearing.

(Thankfully, damn it's an eyesore)


Darksiders 2 has plenty screen tearing. Traded it in last week for my Super Mario 3D World preorder. Feels like a win. (Last year I traded Super Mario Galaxy 2 in for Darksiders 2, that one felt like a loss.)



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

I dont really care about blacklist because it has no local coop for me it robes 25% of the games value but I still have to pay full price....And the whole industry should know by now that Nintendo gamers are the "most coopy" ones out there because of their offline past. TBH I prefer a better game over a game that comes out the same time as the PS360 versions.

It also looks like a last gen game on a system that can clearly do better even.
e.g. NFS looks better on WiiU than it does on PS360 = not much effort put into it.
(the "not much effort" part is the problem here not the "bad gfx" graphics don't matter that much)

But I have to admit that they are on the right track with at least giving the gamepad some stuff to do.



ninjablade said:
once again a wiiu multi- platform game is on par with current gen, once again the same posters scream lazy ports

More than twice as much RAM. Textures not much better. Proof positive of laziness.



curl-6 said:
ninjablade said:
once again a wiiu multi- platform game is on par with current gen, once again the same posters scream lazy ports

More than twice as much RAM. Textures not much better. Proof positive of laziness.


remember the ram is way slower then 360/ps3 ram, the only 3d game to take advantage is need for speed and its not exactly a fair comparison because its an ehnaced port that came out months later, the lazy port meme need sto be banned, especially when the majority of MP games are still inferior.