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Forums - Gaming - Splinter Cell Blacklist Performance Comparison – PS3/Xbox360/Wii U

ethomaz said:

ultima said:

No worries. I just couldn't see the Wii U version looking that much better from the screens.

Some screens looks better on PS3 and others better on WiiU... the 360 looks worst.

The performance of WiiU is better but there are twice loadtimes.

The WiiU version looks sharper in the pics. Texture work does seem to look better on PS3 at times; but most of the time the WiiU version also has the better textures. Although the WiiU version looks kind of bland in the picture with the old man. A bit too much post-processing perhaps?

Once again, the 360 comparison is unfair. But even as is, the 360 doesn't always look the worst. In fact, in the brighter outdoor parts, the 360 version looks more appealing to me due to the better contrast. Although it is a bit too dark for my taste.



           

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curl-6 said:
ultima said:
curl-6 said:

Because "sad" is the standard for Wii U ports at present, with devs shitting out unoptimized rushjobs that don't take advantage of the system.

Oh man, that's too bad. Haven't been keeping up with WiiU news lately. 

It's a lot like the early days of the PS3, where the majority of multiplats suffer from lower framerates.

There have been a few good ones; Trine 2 and Need for Speed were better on Wii U, but most of the time, devs just don't invest the time to make the Wii U version good because they dont think they'll make enough money on the port to justify making an effort.

The early days of the PS3 were more understandable... The PS3 version never looked worse than the 6-th gen versions. It seems like it's a noteworthy accomplishment to get a game looking a little better (while screwing up the load times badly) on the WiiU compared to current-gen consoles. That's just unacceptable...



           

ultima said:
curl-6 said:

It's a lot like the early days of the PS3, where the majority of multiplats suffer from lower framerates.

There have been a few good ones; Trine 2 and Need for Speed were better on Wii U, but most of the time, devs just don't invest the time to make the Wii U version good because they dont think they'll make enough money on the port to justify making an effort.

The early days of the PS3 were more understandable... The PS3 version never looked worse than the 6-th gen versions. It seems like it's a noteworthy accomplishment to get a game looking a little better (while screwing up the load times badly) on the WiiU compared to current-gen consoles. That's just unacceptable...

I agree, although the unacceptable part to me is third party effort, not so much the hardware.



curl-6 said:
ultima said:
curl-6 said:

It's a lot like the early days of the PS3, where the majority of multiplats suffer from lower framerates.

There have been a few good ones; Trine 2 and Need for Speed were better on Wii U, but most of the time, devs just don't invest the time to make the Wii U version good because they dont think they'll make enough money on the port to justify making an effort.

The early days of the PS3 were more understandable... The PS3 version never looked worse than the 6-th gen versions. It seems like it's a noteworthy accomplishment to get a game looking a little better (while screwing up the load times badly) on the WiiU compared to current-gen consoles. That's just unacceptable...

I agree, although the unacceptable part to me is third party effort, not so much the hardware.

That's what I meant too. The WiiU may not be anywhere near a gaming PC, but it's definitely quite a bit more powerful than PS360.



           

WagnerPaiva said:
In indisight, Nintendo should have made sure everything on its system was better than the 7 years old HD twins, it would spare then a lot of criticism and would not cost that much more.

Backwards compatibility is the primary culprit; in order to ensure the system could play Wii games, they had to pick a CPU from the same product line, instead of a newer and more powerful design.



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Those loading times make no sense but the end product looks great on Wii U. You can't judge a console on an outsourced port though.... Just saying....



curl-6 said:
WagnerPaiva said:
In indisight, Nintendo should have made sure everything on its system was better than the 7 years old HD twins, it would spare then a lot of criticism and would not cost that much more.

Backwards compatibility is the primary culprit; in order to ensure the system could play Wii games, they had to pick a CPU from the same product line, instead of a newer and more powerful design.


Hum, never thought of that. Don´t think it was such a good idea then, after all, the Wii sold 100 million units, pretty much everyone in the planet that wanted one got it. Heck, One in every 60 people in this planet have a Wii.



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

maybe I shoudl put my copy into the Wii U to see if the load times are that bad lol.



 

 

anthony64641 said:

Which it should be, the only thing that needs to be addressed is the loading issues. I don't think Ubisoft had the time to use the eDRAM sections or they could have gotten those load times quicker.

eDRAM does not really affect loading times. It's mostly dependent on the speed the system can get data off the disc. 360 is faster because of DVD, and PS3 is faster because it uses BluRay and the hard drive. Having more ram can help though. With more than twice the ram of PS360, the game could theoretically have two games fully loaded simultaneously to make loading practically zero. Guess this was a lazy port since it doesn't have much better textures as an excuse for using all the ram.

That's actually really good though. If it is just a lazy port yet still the best version, that really shows the Wii U's power.



This game got good scores but I will wait for it's cheaper about six to eight months from now. When I spend my money I want the best. Ubisoft first said Rayman: Legends was a Wii U exclusive, then announced a Xbox 360 and Playstation 3 version. My problem with that is they held back the Nintendo version, and rest assured those versions aren't missing anything. Now I will buy Rayman: Legends the day that it release. I have no problem the game got pushed back from launch date or that it's no longer a exclusive. I only care about the game being perfect. It's bad enough that Splinter Cell: Blacklist and Rayman: Legends has current generation graphics on the Wii U, but to skip multiplay