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Forums - Gaming - What is an "indie"?

Wright said:
Jizz_Beard_thePirate said:
Wright said:
Jizz_Beard_thePirate said:
Games that either don't last more than 8 hours or spend $10+ million when developing video games


So Cave Story, a free game made by only one man on his free time (I think, or just very few people) that happens to be over 20 hours of gameplay is not indie?


There are always some exceptions to every rule


There's too much exceptions to what you wrote. Maybe if you could polish your definition a bit...

Fine Fine... Games that either don't last more than 8 hours AND dont spend $10+ million when developing video games

Edit: You get what I am trying to say right? Basically any developer(s) that don't spend more than $10 million on making a game



                  

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Zappykins said:
Wright said:
Zappykins said:

or a game made by a small team not associated with a major developer.

So if it is a huge team associated with an unknown developer their game is not indie?

No, sure it could.  But usually that just doesn't happen as where is the money to pay the people?

Usually that money is coming from some investor, and without a major lable support, it's really hard to get investors.

But if you can get 600 programers to code for free; awesome dude.


I ask you the same thing I asked previously. What if you're a bunch of people that design a game 100% on your own (thus making it "indie") and then a big publisher is interested on it and wants to publish it?

The game stops being "indie" and is just a "game"?



Like AndrewWK said, a lot of people use the term indie game incorrectly nowadays. If the game gets published by any major publisher then it stops being indie, doesn't matter if the game is 2 hours long and it doesn't matter if there are 100 people or only 2 people involved.

So in my opinion it's very simple, for the game to be indie, said game has to be publish by the same developers, with no help from any major publisher.



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CGI-Quality said:
Wright said:
CGI-Quality said:
It isn't very different from a commercial game. We just aren't bound by a publisher, thus, offered more freedom to create what we want.


What if your team and you design your game 100% and then a publisher is interested in it and want to publish it? The game stops being "indie game" to become just "game"?

It's Indie developed, but with a publisher, it technically becomes commercial. They take care of all of the marketing and can even force changes upon the project. In those cases, since the dev is receiving financial royalties, complaints are minimal. 


A game without development isn't a game. So we can conclude that in this case your game is indie. Whether it's getting published or not, (Okay, maybe the forcing changes do change the game) the game itself is indie.

The fact that it is published by a major company means nothing to the term.



Wright said:

The fact that it is published by a major company means nothing to the term.

It does. Being independent means well...just that. It's the same as independent movies.



Nintendo and PC gamer

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osed125 said:
Wright said:

The fact that it is published by a major company means nothing to the term.

It does. Being independent means well...just that. It's the same as independent movies.


So you say that if you develop a game 100% on your own and suddenly a big publisher want to publish that game, the game stops being Indie to being just a game?



Wright said:
Zappykins said:
 

No, sure it could.  But usually that just doesn't happen as where is the money to pay the people?

Usually that money is coming from some investor, and without a major lable support, it's really hard to get investors.

But if you can get 600 programers to code for free; awesome dude.

I ask you the same thing I asked previously. What if you're a bunch of people that design a game 100% on your own (thus making it "indie") and then a big publisher is interested on it and wants to publish it?

The game stops being "indie" and is just a "game"?

Well, that get's a little messy, but in my opinion I would say yes, because they had creative control (that 'indy spirit' thing.)  It's still developed and created independently, and the other coming in is more the distributor.  

It's like an independent movie - example: "El Mariachi" was an independent film by Richard Rodriguez.  He volunteer for medical extermination to get the money $10K.  He made the movie, and it won some awards.  Then Columbia Pictures came in and bought distribution rights, and pumped in at least a million dollars to clean it up and make it look better. Then his sequels weren't indy movies, but full features with multi million dollar budgets.

He made the movie, but they help polish it and distribute it.

It gets debatable and all sorts of grey levels in the middle, but I would say ultimately it would be who had the most creative control.

Now question for you - how would you label Minecraft?



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

Tell me a funny joke!

What's a AAA game?

Indie games are pretty much the opposite of that. I'm meaning in production cost, not quality.



Zappykins said:

Now question for you - how would you label Minecraft?


It was done by a man locked in his basement. It's indie, in my eyes.



JoeTheBro said:
What's a AAA game?

Indie games are pretty much the opposite of that. I'm meaning in production cost, not quality.


"If I won the lottery, and I spent all that money just to make a game myself, it stops being indie? Can't an AAA game be indie too?".